Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.


Inherits: RefCounted < Object

Helper class to handle INI-style files.


This helper class can be used to store Variant values on the filesystem using INI-style formatting. The stored values are identified by a section and a key:

string_example="Hello World3D!"
a_vector=Vector3(1, 0, 2)

The stored data can be saved to or parsed from a file, though ConfigFile objects can also be used directly without accessing the filesystem.

The following example shows how to create a simple ConfigFile and save it on disc:

# Create new ConfigFile object.
var config =

# Store some values.
config.set_value("Player1", "player_name", "Steve")
config.set_value("Player1", "best_score", 10)
config.set_value("Player2", "player_name", "V3geta")
config.set_value("Player2", "best_score", 9001)

# Save it to a file (overwrite if already exists)."user://scores.cfg")

This example shows how the above file could be loaded:

var score_data = {}
var config =

# Load data from a file.
var err = config.load("user://scores.cfg")

# If the file didn't load, ignore it.
if err != OK:

# Iterate over all sections.
for player in config.get_sections():
    # Fetch the data for each section.
    var player_name = config.get_value(player, "player_name")
    var player_score = config.get_value(player, "best_score")
    score_data[player_name] = player_score