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MainLoop

Inherits: Object

Inherited By: SceneTree

Abstract base class for the game's main loop.

Description

MainLoop is the abstract base class for a Godot project's game loop. It is inherited by SceneTree, which is the default game loop implementation used in Godot projects, though it is also possible to write and use one's own MainLoop subclass instead of the scene tree.

Upon the application start, a MainLoop implementation must be provided to the OS; otherwise, the application will exit. This happens automatically (and a SceneTree is created) unless a MainLoop Script is provided from the command line (with e.g. godot -s my_loop.gd or the "Main Loop Type" project setting is overwritten.

Here is an example script implementing a simple MainLoop:

class_name CustomMainLoop
extends MainLoop

var time_elapsed = 0

func _initialize():
    print("Initialized:")
    print("  Starting time: %s" % str(time_elapsed))

func _process(delta):
    time_elapsed += delta
    # Return true to end the main loop.
    return Input.get_mouse_button_mask() != 0 || Input.is_key_pressed(KEY_ESCAPE)

func _finalize():
    print("Finalized:")
    print("  End time: %s" % str(time_elapsed))

Methods

void

_finalize ( ) virtual

void

_initialize ( ) virtual

bool

_physics_process ( float delta ) virtual

bool

_process ( float delta ) virtual


Signals

on_request_permissions_result ( String permission, bool granted )

Emitted when a user responds to a permission request.


Constants