Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
A Transform3D constant for use within the visual shader graph.
A constant Transform3D, which can be used as an input node.
Transform3D constant =
Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
A Transform3D constant which represents the state of this node.