Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Manages the SceneTree selection in the editor.
This object manages the SceneTree selection in the editor.
Note: This class shouldn't be instantiated directly. Instead, access the singleton using EditorInterface.get_selection.
clear ( )
selection_changed ( )
Emitted when the selection changes.
void add_node ( Node node )
Adds a node to the selection.
Note: The newly selected node will not be automatically edited in the inspector. If you want to edit a node, use EditorInterface.edit_node.
void clear ( )
Clear the selection.
Node get_selected_nodes ( )
Gets the list of selected nodes.
Node get_transformable_selected_nodes ( )
Gets the list of selected nodes, optimized for transform operations (i.e. moving them, rotating, etc). This list avoids situations where a node is selected and also child/grandchild.
void remove_node ( Node node )
Removes a node from the selection.