Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Abstract base class for all 2D physics joints.
Abstract base class for all joints in 2D physics. 2D joints bind together two physics bodies and apply a constraint.
float bias =
When set to
0, the default value from ProjectSettings.physics/2d/solver/default_constraint_bias is used.
bool disable_collision =
NodePath node_a =
The first body attached to the joint. Must derive from PhysicsBody2D.
NodePath node_b =
The second body attached to the joint. Must derive from PhysicsBody2D.