Logo

Sobre

  • Introdução
    • Antes de você começar
    • Sobre o Godot Engine
    • Organização da documentação
    • About this documentation
  • Perguntas Frequentes
    • O que eu posso fazer com o Godot? Quanto custa? Quais são os termos de licença?
    • Quais plataformas são suportadas pelo Godot?
    • Quais linguagens de programação são suportadas pelo Godot?
    • O que é GDScript e porque eu devo usá-lo?
    • Quais foram as motivações por trás da criação do GDScript?
    • What 3D model formats does Godot support?
    • O [insira aqui um SDK fechado como FMOD, GameWorks, etc.] será suportado no Godot?
    • Como instalo o editor Godot no meu sistema (para integração com desktop)?
      • Windows
      • macOS
      • Linux
    • O editor Godot é um aplicativo portátil?
    • Por que o Godot usa Vulkan ou OpenGL ao invés do Direct3D?
    • Por que Godot pretende manter seu conjunto de recursos principais pequeno?
    • Como devem ser criados os assets para lidar com múltiplas resoluções ou proporções de tela?
    • Como posso fazer extensões para o Godot?
    • Quando será o próximo lançamento do Godot?
    • Which Godot version should I use for a new project?
    • Should I upgrade my project to use new Godot versions?
    • Eu gostaria de contribuir! Como eu posso começar?
    • Eu tenho uma grande ideia para o Godot. Como posso compartilhar essa ideia?
    • É possível usar o Godot para criar aplicativos que não sejam jogos?
    • É possível utilizar o Godot como uma biblioteca?
    • Qual kit de ferramentas de interface do usuário o Godot usa?
    • Why does Godot use the SCons build system?
    • Por que Godot não usa STL (Standard Template Library, ou Biblioteca de Modelos Padrão)?
    • Por que Godot não usa exceções?
    • Por que Godot não aplica o RTTI?
    • Does Godot use an ECS (Entity Component System)?
    • Why does Godot not force users to implement DOD (Data-Oriented Design)?
    • Como eu posso ajudar no desenvolvimento do Godot ou contribuir?
    • Quem está trabalhando no Godot? Como entro em contato com vocês?
  • Solução de problemas
    • The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy
    • The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync)
    • The editor or project takes a very long time to start
    • The Godot editor appears frozen after clicking the system console
    • The Godot editor's macOS dock icon gets duplicated every time it is manually moved
    • Some text such as "NO DC" appears in the top-left corner of the Project Manager and editor window
    • The editor or project appears overly sharp or blurry
    • The editor or project appears to have washed out colors
    • The editor/project freezes or displays glitched visuals after resuming the PC from suspend
    • The project works when run from the editor, but fails to load some files when running from an exported copy
  • Lista de funcionalidades
    • Plataformas
    • Editor
    • Renderizando
    • Gráficos 2D
    • Ferramentas 2D
    • Física 2D
    • Gráficos 3D
    • Ferramentas 3D
    • Física 3D
    • Shaders
    • Scripting
    • Áudio
    • Importar
    • Entrada
    • Navegação
    • Trabalho em rede
    • Internacionalização
    • Janelas e integração de sistema
    • Mobile
    • Suporte à XR (AR e VR)
    • Sistema de Interface Gráfica do Usuário (GUI)
    • Animação
    • Formatos de arquivos
    • Micelânea
  • Alterações da Documentação
    • New pages since version 4.0
      • Desenvolvimento
      • Migrating
      • Física
    • New pages since version 3.6
      • 2D
      • 3D
      • Animação
      • Pipeline de assets
      • Desenvolvimento
      • Migrating
      • Física
      • Scripting
      • Shaders
      • Workflow
      • XR
    • New pages since version 3.5
    • New pages since version 3.4
      • 3D
      • Animação
      • Editor
    • New pages since version 3.3
      • C++
      • GDScript
    • New pages since version 3.2
      • 3D
      • Sobre
      • Boas práticas
      • Comunidade
      • Desenvolvimento
      • Editor
      • Exportar
      • Entrada
      • Matemática
      • Específico da plataforma
      • Física
      • Shaders
      • Scripting
      • Interface de Usuário (UI)
    • New pages since version 3.1
      • Fluxo de trabalho do projeto
      • 2D
      • Áudio
      • Matemática
      • Entradas
      • Internacionalização
      • Criando Shaders(shading)
      • Trabalho em rede
      • Plugins
      • Múltiplas execuções (Multi-threading)
      • Criando conteúdo
      • Otimização
      • Jurídico
    • New pages since version 3.0
      • Passo a passo
      • Scripting
      • Fluxo de trabalho do projeto
      • 2D
      • 3D
      • Física
      • Animação
      • GUI (Interface Gráfica de Usuário)
      • Janelas de exibição(Viewports)
      • Criando Shaders(shading)
      • Plugins
      • Específico da plataforma
      • Múltiplas execuções (Multi-threading)
      • Criando conteúdo
      • Micelânea
      • Compilando
      • Desenvolvimento da Engine
  • Política de lançamento do Godot
    • Controle de versão do Godot
    • Linha do tempo do suporte à versão
    • Which version should I use for a new project?
    • Should I upgrade my project to use new engine versions?
    • Quando será o próximo lançamento?
    • What are the criteria for compatibility across engine versions?
  • Conformidade com as licenças
    • O que são licenças?
    • Requisitos
    • Inclusão
      • Tela de créditos
      • Tela de licenças
      • Registro de saída
      • Arquivo anexo
      • Manual impresso
      • Link para a licença
    • Licenças de terceiros
      • FreeType
      • ENet
      • mbed TLS

Primeiros passos

  • Introdução
    • Introdução ao editor do Godot
      • O que é o Godot?
      • O que a Engine é capaz de fazer?
      • Como funciona e se parece?
      • Linguagens de programação
      • O que eu preciso saber para usar o Godot?
    • Visão geral dos principais conceitos do Godot
      • Cenas
      • Nós
      • A árvore da cena
      • Sinais
      • Resumo
    • Primeiras impressões do editor do Godot
      • The Project Manager
      • Primeiras impressões do editor do Godot
      • As quatro cenas principais
      • Documentação integrada
    • Aprendendo novas funcionalidades
      • Fazendo a maior parte deste manual
      • Learning to think like a programmer
      • Aprenda com a comunidade
      • Tutoriais da Comunidade
    • Filosofia de Design do Godot
      • Design orientado a objetos e composição
      • Pacote com tudo incluído
      • Código aberto
      • Orientada pela comunidade
      • O editor do Godot é um jogo do Godot
      • Engine 2D e 3D separados
  • Passo a passo
    • Nós e cenas
      • Nós
      • Cenas
      • Criando sua primeira Cena
      • Alterando as propriedades de um nó
      • Executando a cena
      • Definindo a cena principal
    • Criando instâncias
      • Na prática
      • Editando cenas e instâncias
      • Instâncias de cena como linguagem de design
      • Resumo
    • Linguagens de script
      • Linguagens de script disponíveis
      • Qual linguagem eu devo usar?
        • GDScript
        • .NET / C#
        • C++ via GDExtension
      • Resumo
    • Criando seu primeiro script
      • Configuração do projeto
      • Criando um novo script
      • Olá, mundo!
      • Adicionando movimento
        • Adicionando movimento
      • Script completo
    • Capturando os controles de entrada do jogador
      • Movendo-se ao pressionar "para cima"
      • Script completo
      • Resumo
    • Usando sinais
      • Configuração da cena
      • Conectando um sinal no editor
      • Conectando um sinal via código
      • Script completo
      • Sinais personalizados
      • Resumo
  • Seu primeiro jogo 2D
    • Pré-requisitos
    • Sumário
      • Configurando o projeto
        • Organizando o projeto
      • Criando a cena do jogador
        • Estrutura de nós
        • Animação por Sprites
      • Programando o jogador
        • Selecionado as Animações
        • Preparando para colisões
      • Criando o inimigo
        • Configuração de nós
        • Script do inimigo
      • A cena principal do jogo
        • Gerando monstros
        • Script principal
        • Testando a cena
      • Monitor de alerta
        • ScoreLabel
        • Mensagem
        • StartButton
        • Conectando HUD a Principal
        • Removendo antigas criaturas
      • Terminando
        • Plano de Fundo
        • Efeitos sonoros
        • Atalho de teclado
  • Seu primeiro jogo 3D
    • Sumário
      • Configurando a área de jogo
        • Configurando a área jogável
      • Cena do Jogador e ações de entrada
        • Criando ações de entrada
      • Movendo o jogador com código
        • Testando o movimento do nosso personagem
      • Projetando a cena inimigo
        • Removendo monstros fora da tela
      • Gerando monstros
        • Criando o caminho de surgimento
        • Gerando monstros aleatóriamente
      • Pulando e esmagando monstros
        • Controlando as interações físicas
        • Pulando
        • Esmagando monstros
      • Matando o Jogador
        • Caixa de colisão com o nó Área
        • Terminando o jogo
        • Programar o Ponto de controle(checkpoint)
      • Pontuação e repetição
        • Criando um tema de interface do usuário
        • Acompanhando a pontuação
        • Tentando novamente o jogo
        • Adicionando música
      • Animação de personagem
        • Usando o editor de animação
        • A animação fluida
        • Animando os inimigos
      • Indo mais longe
        • Explorando o manual

Manual

  • Boas práticas
    • Introdução
    • Aplicando princípios de orientação a objetos em Godot
      • Como os scripts funcionam no motor
      • Cenas
    • Organização da cena
      • Como construir relações de forma eficaz
      • Escolhendo uma estrutura de árvore de nós
    • Quando usar cenas versus scripts
      • Tipos anônimos
      • Tipos nomeados
      • Desempenho do Script vs PackedScene
      • Conclusão
    • Autoloads versus nós normais
      • O problema do corte de áudio
      • Gestão de funcionalidades ou dados compartilhados
      • Quando você deve usar um Autoload
    • Quando e como evitar o uso de nós para tudo
    • Interfaces em Godot
      • Adquirindo referências de objetos
      • Acessando dados ou lógica a partir de um objeto
    • Notificações em Godot
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Preferências de dados
      • Array vs. Dicionário vs. Objeto
      • Enumerações: int vs. string
      • AnimatedTexture vs. AnimatedSprite2D vs. AnimationPlayer vs. AnimationTree
    • Preferências de lógica
      • Adding nodes and changing properties: which first?
      • Carregamento vs. pré-carregamento
      • Fases grandes: estática vs. dinâmica
    • Organização do projeto
      • Introdução
      • Organização
      • Guia de Estilo
      • Importando
        • Ignorando pastas específicas
      • Sensibilidade de caixa
    • Version control systems
      • Introdução
      • Version control plugins
        • Plugin oficial do Git
      • Arquivos para excluir do SCV
      • Trabalhando com Git no Windows
  • Editor introduction
    • Editor's interface
      • Using the Project Manager
        • Creating and importing projects
        • Opening and importing projects
        • Downloading demos and templates
      • The Inspector
        • Overview of the interface
      • Configurações do Projeto
      • Atalhos padrão do editor
        • Ações Gerais do Editor
        • 2D / Editor de Canvas Item
        • Editor 3D / Espacial
        • Editor de Texto
        • Editor de Script
        • Saída do Editor
        • Depurador
        • Janela de Arquivo
        • Painel de Sistema de Arquivos
        • Dock da Árvore de Cenas
        • Editor de Trilha de Animação
        • Editor de Tile Map
        • Editor de Tileset
      • Customizing the interface
        • Moving and resizing docks
        • Splitting the script or shader editor to its own window
        • Customizing editor layouts
        • Customizing editor settings
    • Android editor
      • Using the Android editor
        • Android devices support
        • Required Permissions
        • Limitations & known issues
    • Web editor
      • Utilizando o editor Web
        • Suporte de navegador
        • Limitações
        • Importando um projeto
        • Editando e executando um projeto
        • Onde estão meus arquivos de projeto?
    • Advanced features
      • Tutorial de linha de comando
        • Referência para linha de comando
        • Caminho
        • Definindo o caminho do projeto
        • Criando um projeto
        • Executando o editor
        • Apagando uma cena
        • Executando o jogo
        • Depuração
        • Exportando
        • Executando um script
      • Usando um editor de texto externo
        • Using External Editor in Debugger
        • Editor oficial de plugins
    • Gerenciando recursos do editor
      • Gerenciando recursos do editor
        • Introdução
        • Criando um perfil
        • Compartilhando um perfil
  • Migrating to a new version
    • Upgrading from Godot 3 to Godot 4
      • Should I upgrade to Godot 4?
        • Advantages of upgrading
        • Disadvantages of upgrading
        • Caveats of upgrading
      • Preparing before the upgrade (optional)
      • Running the project upgrade tool
        • Using the Project Manager
        • Using the command line
      • Fixing the project after running the project upgrade tool
        • Automatically renamed nodes and resources
        • Manually renaming methods, properties, signals and constants
        • Checking project settings
        • Checking Environment settings
        • Updating shaders
        • Updating scripts to take backwards-incompatible changes into account
        • ArrayMesh resource compatibility breakage
      • List of automatically renamed methods, properties, signals and constants
      • Porting editor settings
    • Upgrading from Godot 4.0 to Godot 4.1
      • Breaking changes
        • Core
        • Animação
        • 2D nodes
        • 3D nodes
        • GUI nodes
        • Física
        • Renderizando
        • Navegação
        • Trabalho em rede
        • Plugins do editor
      • Behavior changes
      • Updating your GDExtension for 4.1
  • 2D
    • Camadas de canvas
      • Janela de Exibição e itens de Canvas
      • CanvasLayers
    • Transformações de janela de exibição e tela
      • Introdução
      • Transformação de tela
      • Transformação global de canvas
      • Transformação de alongamento
      • Window transform
      • Ordem de transformação
      • Funções de transformação
      • Alimentando eventos de entrada personalizados
    • Renderizando
      • Luzes 2D e sombras
        • Introdução
        • Nós
        • Point lights
        • Directional light (Luz direcional)
        • Common light properties
        • Setting up shadows
        • Normal and specular maps
        • Using additive sprites as a faster alternative to 2D lights
      • Malhas 2D
        • Introdução
        • Otimizando pixels desenhados
        • Converting Sprite2Ds to 2D meshes
      • 2D sprite animation
        • Introdução
        • Individual images with AnimatedSprite2D
        • Sprite sheet with AnimatedSprite2D
        • Sprite sheet com AnimationPlayer
        • Resumo
      • 2D particle systems
        • Introdução
        • Parâmetros de tempo
        • Parâmetros de desenho
        • ParticleProcessMaterial settings
        • Formas de Emissão
      • 2D antialiasing
        • Introdução
        • Antialiasing property in Line2D and custom drawing
        • Multisample antialiasing (MSAA)
      • Desenho personalizado em 2D
        • Introdução
        • Desenhando
        • Atualizando
        • Coordenadas
        • Um exemplo: desenhando arcos circulares
        • Ferramentas
    • Physics and movement
      • Visão geral de movimento 2D
        • Introdução
        • Configurar
        • Movimento em 8 direções
        • Rotação + movimento
        • Rotação + movimento (mouse)
        • Clique e mova
        • Resumo
    • Ferramentas
      • Using TileSets
        • Introdução
        • Creating a new TileSet
        • Merging several atlases into a single atlas
        • Adding collision, navigation and occlusion to the TileSet
        • Assigning custom metadata to the TileSet's tiles
        • Creating terrain sets (autotiling)
        • Assigning properties to multiple tiles at once
        • Creating alternative tiles
      • Usando TileMaps
        • Introdução
        • Specifying the TileSet in the TileMap
        • Creating TileMap layers
        • Opening the TileMap editor
        • Selecting tiles to use for painting
        • Painting modes and tools
        • Painting randomly using scattering
        • Saving and loading premade tile placements using patterns
        • Handling tile connections automatically using terrains
        • Handling missing tiles
  • 3D
    • Introdução ao 3D
      • Node3D node
      • Conteúdo 3D
        • Manually authored models (using 3D modeling software)
        • Geometria gerada
        • Geometria imediata
        • 2D em 3D
      • Ambiente
      • Viewport 3D
        • Sistema de coordenadas
        • Espaço e manipulação gizmos
        • Menu "Exibir"
        • Ambiente padrão
        • Câmeras
        • Luzes
    • Usando transformadores 3D
      • Introdução
      • Problemas dos ângulos de Euler
        • Ordem dos eixos
        • Interpolação
        • Diga não aos ângulos de Euler
      • Introduzindo transformadores
        • Manipulação de transformadores
        • Erros de precisão
        • Obtendo informação
        • Definindo informações
        • Interpolando com quaternions
      • Transforms são seus amigos
    • Geometria processual
      • Usando o ArrayMesh
        • Setting up the ArrayMesh
        • Gerando geometria
        • Salvando
      • Usando o MeshDataTool
      • Usando o SurfaceTool
      • Using ImmediateMesh
      • What is geometry?
      • O que é uma Malha?
      • O que é uma malha
        • Superfícies
        • Matriz de superfície
      • Ferramentas
        • ArrayMesh
        • MeshDataTool
        • Ferramenta de Superfície
        • ImmediateMesh
      • Qual devo usar?
    • Texto 3D
      • Introdução
      • Label3D
        • Vantagens
        • Limitações
      • TextMesh
        • Vantagens
        • Limitações
      • Projected Label node (or any other Control)
        • Vantagens
        • Limitações
      • Should I use Label3D, TextMesh or a projected Control?
    • Renderizando
      • Limitações da renderização 3D
        • Introdução
        • Limites de tamanho da textura
        • Faixas de cores
        • Precisão do buffer de profundidade
        • Classificação por transparência
        • Anti-serrilhamento de múltiplas amostras
      • Standard Material 3D and ORM Material 3D
        • Introdução
        • BaseMaterial 3D settings
        • Transparency
        • Criando Shaders(shading)
        • Cor do vértice
        • Albedo
        • Metálico
        • Rugosidade
        • Emissão
        • Mapa Normal
        • Aro
        • Clearcoat
        • Anisotrópico
        • Oclusão de Ambiente
        • Height
        • Dispersão Subsuperficial
        • Back Lighting
        • Refração
        • Detalhe
        • UV1 e UV2
        • Sampling
        • Sombras
        • Billboard
        • Crescer
        • Transformar
        • Proximity and Distance Fade
        • Material Settings
        • Prioridade de Renderização
        • Next Pass
      • Luzes e sombras 3D
        • Introdução
        • Nós de luz
        • Light number limits
        • Directional light (Luz direcional)
        • Omni light (luz omnidireccional)
        • Spot light (luz focal)
        • Atlas de sombras
        • Balancing performance and quality
      • Using decals
        • Casos de uso
        • Quick start guide
        • Decal node properties
        • Tweaking performance and quality
        • Limitações
      • Physical light and camera units
        • Why use physical light and camera units?
        • Setting up physical light units
        • Setting up physical camera units
      • Particle systems (3D)
        • Introdução
        • Uso básico
        • Advanced topics
      • Iluminação HDR
        • Introdução
        • Telas de computador
        • Scene linear & asset pipelines
        • Parâmetros de HDR
      • Global illumination
        • Introduction to global illumination
        • Using Voxel global illumination
        • Signed distance field global illumination (SDFGI)
        • Using Lightmap global illumination
        • Reflection probes
        • Faking global illumination
      • Ambiente e pós-processamento
        • Ambiente
        • Camera attributes
        • Opções de ambiente
        • Efeitos de médio e pós processamento
        • Camera attribute options
      • Volumetric fog and fog volumes
        • Volumetric fog properties
        • Light interaction with volumetric fog
        • Using volumetric fog as a volumetric lighting solution
        • Balancing performance and quality
        • Using fog volumes for local volumetric fog
        • FogVolume properties
        • Custom FogVolume shaders
        • Faking volumetric fog using quads
      • 3D antialiasing
        • Introdução
        • Multisample antialiasing (MSAA)
        • Temporal antialiasing (TAA)
        • Fast approximate antialiasing (FXAA)
        • Supersample antialiasing (SSAA)
        • Screen-space roughness limiter
        • Texture roughness limiter on import
        • Which antialiasing technique should I use?
    • Otimização
      • Using MultiMeshInstance3D
        • Introdução
        • Setting up the nodes
        • Configurações do MultiMesh
      • Mesh level of detail (LOD)
        • Introdução
        • Comparação visual
        • Generating mesh LOD
        • Comparing mesh LOD visuals and performance
        • Configuring mesh LOD performance and quality
        • Using mesh LOD with MultiMesh and particles
      • Visibility ranges (HLOD)
        • Como funciona
        • Setting up visibility range
        • Visibility range properties
        • Configuration tips
      • Descarte por oclusão
        • Why use occlusion culling
        • How occlusion culling works in Godot
        • Setting up occlusion culling
        • Previewing occlusion culling
        • Performance considerations
        • Solução de problemas
      • Resolution scaling
        • Why use resolution scaling?
        • Resolution scaling options
        • Solução de problemas
      • Variable rate shading
        • What is variable rate shading?
        • Hardware support
        • Using variable rate shading in Godot
    • Ferramentas
      • Prototyping levels with CSG
        • Introdução aos nós de CSG
        • Prototipando um nível
        • Usando texturas protótipo
        • Exporting as glTF
      • Usando GridMaps
        • Introdução
        • Exemplo de projeto
        • Criando uma MeshLibrary
        • Colisões
        • Materiais
        • Malhas de Navegação
        • Exporting the MeshLibrary
        • Usando GridMap
        • Usando o GridMap no código
  • Animação
    • Introdução aos recursos de animação
      • Criar um nó AnimationPlayer
      • A animação por computador depende de quadros-chave
      • Tutorial: Criando uma animação simples
        • Configuração da cena
        • Adding an animation
        • Manage an animation libraries
        • Adicionando uma faixa
        • O segundo quadro-chave
        • Reproduzir a animação
        • Vai e volta
        • Configurações de faixa
      • Quadros-chave para outras propriedades
      • Editar quadro-chave
      • Usando faixas RESET
    • Animation Track types
      • Property Track
      • Position 3D / Rotation 3D / Scale 3D Track
      • Blend Shape Track
      • Call Method Track
      • Bezier Curve Track
      • Audio Playback Track
      • Animation Playback Track
    • Animação de recorte(Cut-out)
      • O que é isso?
      • Animação de recorte (Cutout) no Godot
      • Criação do GBot
      • Setting up the rig
      • Ajustando o pivô
      • Nó RemoteTransform2D
      • Completando o esqueleto
      • Esqueletos
      • cadeias IK
      • Dicas de animação
        • Definindo quadros-chave e excluindo propriedades
      • Criando uma pose de descanso
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • Esqueletos 2D
      • Introdução
      • Configurar
      • Criando os polígonos
      • Criando o esqueleto
      • Deformando os polígonos
      • Vértices internos
    • Usando AnimationTree
      • Introdução
      • Criando uma AnimationTree
      • Criando uma árvore
      • Árvore (Tree) de mistura
        • Blend2 / Blend3
        • OneShot
        • TimeSeek
        • TimeScale
        • Transição
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine(Máquina de Estados)
      • For better blending
      • Root motion(Movimento de raiz)
      • Controlando por código
      • State machine travel
    • Reproduzindo videos
      • Formatos de reprodução suportados
      • Setting up VideoStreamPlayer
        • Lidando com redimensionamento e diferentes proporções
        • Exibindo um vídeo em uma superfície 3D
      • Condições de decodificação de vídeo e resoluções recomendadas
      • Limitações de reprodução
      • Configurações recomendadas de codificação Theora
        • Equilibrando qualidade e tamanho do arquivo
        • FFmpeg: Converter preservando a resolução de vídeo original
        • FFmpeg: Redimensionar o vídeo e depois convertê-lo
    • Creating movies
      • Enabling Movie Maker mode
        • Command line usage
      • Choosing an output format
        • AVI (recommended)
        • PNG
        • Custom
      • Configuração
      • Quitting Movie Maker mode
      • Using high-quality graphics settings
      • Rendering at a higher resolution than the screen resolution
      • Post-processing steps
        • Converting AVI video to MP4
        • Converting PNG image sequence + WAV audio to a video
        • Cutting video
        • Resizing video
        • Reducing framerate
        • Generating accumulation motion blur with FFmpeg
  • Pipeline de assets
    • Processo de importação
      • Importing assets in Godot
      • Alterando Parâmetros de Importação
      • Reimportando múltiplos assets
      • Reimportação Automática
      • Arquivos gerados
      • Alterando o tipo de recurso de importação
      • Alterando parâmetros de importação padrão
      • Further reading
    • Importação de imagens
      • Formatos de imagem suportados
      • Importação de Texturas
        • Changing import type
        • Detectar 3D
      • Opções de importação
        • Compress > Mode
        • Compress > High Quality
        • Compress > HDR Compression
        • Compress > Normal Map
        • Compress > Channel Pack
        • Mipmaps > Generate
        • Mipmaps > Limit
        • Roughness > Mode
        • Rougness > Src Normal
        • Process > Fix Alpha Border
        • Process > Premult Alpha
        • Process > Normal Map Invert Y
        • Process > HDR as sRGB
        • Process > HDR Clamp Exposure
        • Process > Size Limit
        • Detect 3D > Compress To
      • Boas práticas
        • Supporting high-resolution texture sizes in 2D without artifacts
        • Use appropriate texture sizes in 3D
    • Importando amostras de áudio
      • Supported audio formats
      • Importando amostras de áudio
      • Import options (WAV)
      • Force > 8 Bit
      • Force > Mono
      • Force > Max Rate
      • Edit > Trim
      • Edit > Normalize
      • Edit > Loop Mode
      • Compress > Mode
      • Import options (Ogg Vorbis and MP3)
        • Loop
        • Loop Offset
        • BPM
        • Beat Count
        • Bar Beats
      • Advanced import settings (Ogg Vorbis and MP3)
      • Boas práticas
        • Use appropriate quality settings
        • Use real-time audio effects to reduce file size
    • Importando traduções
      • Jogos e internacionalização
      • Formato de tradução
      • Importador de CSV
    • Importando cenas 3D
      • Importador de cena do Godot
      • 3D asset direction conventions
      • Exporting glTF 2.0 files from Blender (recommended)
      • Importing .blend files directly within Godot
      • Exportando arquivos DAE no Blender
      • Importing OBJ files in Godot
      • Importing FBX files in Godot
      • Exportando texturas separadamente
      • Considerações de exportação
      • Lighting considerations
      • Fluxos de trabalho de importação
        • Using the Import dock
        • Using the Advanced Import Settings dialog
        • Extracting materials to separate files
        • Using import scripts for automation
        • Using animation libraries
        • Filter script
        • Armazenamento
        • Otimizador
        • Clipes
      • Herança de cena
      • Inferências de importação
        • Remover os Nós (-noimp)
        • Criar colisões (-col, -convcol, -colionly, -convcolonly)
        • Criar navegação (-navmesh)
        • Cria um Veículo (-vehicle)
        • Crie uma Roda de Veículo (-wheel)
        • Rigid Body (-rigid)
        • Loop de animação (-loop, -cycle)
    • Retargeting 3D Skeletons
      • To share animations among multiple Skeletons
      • Options for Retargeting
        • Bone Map
        • Remove Tracks
        • Bone Renamer
        • Rest Fixer
    • Importando cenas 3D
      • Visão geral
      • Limitações
    • Exportador ESCN do Blender
      • Detalhes sobre exportação
        • Materiais
        • Propriedades de física
        • Luzes
        • Malha
        • Esqueleto
        • Animação
      • Desativando objetos específicos
      • Integração da pipeline de construção
  • Áudio
    • Barramentos de áudio
      • Introdução
      • Escala decibel
      • Barramentos de áudio
      • Reprodução de áudio através de um barramento
      • Adicionando efeitos
      • Desativando barramentos automaticamente
      • Reorganizando barramentos
      • Layout de barramento padrão
    • Audio effects
      • Amplificar
      • BandLimit e BandPass
      • Captura
      • Chorus
      • Compressor
      • Delay
      • Distortion
      • EQ
      • EQ6, EQ10, EQ21
      • Filtro
      • HighPassFilter
      • HighShelfFilter
      • Limiter
      • LowPassFilter (Filtro LowPass)
      • LowShelfFilter (Filtro de Prateleira Baixa)
      • NotchFilter
      • Panner
      • Phaser
      • PitchShift
      • Gravação
      • Reverberação
      • Analisador de espectro (SpectrumAnalyzer)
      • StereoEnhance
    • Fluxos de áudio
      • Introdução
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Barramentos de reverberação
        • Doppler
    • Sincronize a jogabilidade com áudio e música
      • Introdução
      • Usando o relógio do sistema para sincronizar
      • Usando o relógio de hardware de som para sincronizar
    • Gravação com microfone
      • A estrutura da demo
    • Text to speech
      • Basic Usage
      • Requirements for functionality
        • Distro-specific one-liners
      • Boas práticas
      • Caveats and Other Information
  • Exportar
    • Exportando projetos
      • Por que exportar?
        • No PC
        • No mobile
      • Menu de exportação
        • Modelos de exportação
        • Opções de recursos
      • Configuration files
      • Exportação a partir da linha de comando
      • Formatos de arquivo PCK versus ZIP
    • Exportando pacotes, patches e mods
      • Casos de uso
      • Visão geral dos arquivos PCK
      • Gerando arquivos PCK
      • Abrindo arquivos PCK durante a execução
      • Resumo
    • Tags de funcionalidade
      • Introdução
      • Recursos padrão
      • Funções personalizadas
      • Substituindo configurações do projeto
      • Substituições padrão
      • Personalizando a compilação
    • Exportando para Linux
      • Variáveis de ambiente
    • Exportando para macOS
      • Requisitos
      • Assinatura de código e notarização
        • If you have an Apple Developer ID Certificate and exporting from macOS
        • If you have an Apple Developer ID Certificate and exporting from Linux or Windows
        • Se você não tiver um certificado de ID de desenvolvedor da Apple
        • Opções de Assinatura
        • Opções de Notarização
      • Direitos
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
      • Variáveis de ambiente
    • Executando aplicativos Godot no macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon Macs only)
    • Exportando para Windows
      • Code signing
        • Configurar
      • Variáveis de ambiente
    • Alterando o ícone do aplicativo para Windows
      • Criando um arquivo ICO
      • Mudando o ícone da barra de tarefas
      • Mudando o ícone do arquivo
      • Testando o resultado
    • Exportando para a Plataforma Universal do Windows
    • Exportando para iOS
      • Requisitos
      • Exportar um projeto Godot para Xcode
      • Considerações de desenvolvimento ativo
        • Etapas para vincular uma pasta de projeto do Godot ao Xcode
      • Plugins para iOS
      • Variáveis de ambiente
    • Exportando para Android
      • Instale o OpenJDK 11
      • Baixe o Android SDK
      • Crie um debug.keystore
      • Configurando no Godot
      • Fornecendo ícones de launcher
      • Exportando para a Google Play Store
      • Otimizando o tamanho do APK
      • Variáveis de ambiente
    • Compilações personalizadas para Android
      • Configure o ambiente de compilação personalizado
      • Habilitando a compilação personalizada e exportando
    • Exportando para a Web
      • Versão WebGL
      • Opções de exportação
      • Limitações
        • Usar cookies para dados persistentes
        • Processamento em segundo plano
        • Tecla cheia e captura do mouse
        • Áudio
        • Trabalho em rede
        • Área de transferência
        • Controles de jogo (Gamepads)
        • O splash de inicialização não é exibido
      • Servindo os arquivos
      • Chamando JavaScript a partir do script
      • Variáveis de ambiente
    • Exportando para servidores dedicados
      • Editor versus export template
      • Export approaches
      • Exporting a project for a dedicated server
      • Iniciando o servidor dedicado
      • Próximos passos
    • Implantação com um clique
      • O que é implantação com um clique?
      • Suporta todas as plataformas
      • Usando a implantação com um clique
      • Solução de problemas
        • Android
  • File and data I/O
    • Carregamento em segundo plano
      • Using ResourceLoader
      • Exemplo
    • Caminhos de arquivos em projetos Godot
      • Separadores de caminho
      • Acessando arquivos na pasta do projeto (res://)
      • Acessando dados persistentes dos usuários (user://)
      • Converting paths to absolute paths or "local" paths
      • Caminhos de dados do editor
        • Modo autocontido
    • Salvando jogos (save)
      • Introdução
      • Identificando objetos persistentes
      • Serializando
      • Salvando e lendo dados
      • Algumas observações
      • JSON vs binary serialization
        • JSON limitations
        • Binary serialization
    • API de serialização binária
      • Introdução
      • Full Objects vs Object instance IDs
      • Especificação do pacote
        • 0: null (nulo)
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quaternion
        • 11: AABB
        • 12: Basis
        • 13: Transform3D
        • 14: Color
        • 15: NodePath
        • Para o formato antigo:
        • Para novo formato:
        • 16: RID (sem suporte)
        • 17: Object
        • 18: Dictionary
        • 19: Array
        • 20: PackedByteArray
        • 21: PackedInt32Array
        • 22: PackedInt64Array
        • 23: PackedFloat32Array
        • 24: PackedFloat64Array
        • 25: PackedStringArray
        • 26: PackedVector2Array
        • 27: PackedVector3Array
        • 28: PackedColorArray
  • Internacionalização
    • Internacionalizando jogos
      • Introdução
      • Configurando a tradução importada
      • Localizando recursos
      • Convertendo chaves em texto
        • Placeholders
        • Translation contexts
        • Pluralization
      • Tornando os controles redimensionáveis
      • TranslationServer
      • Bidirectional text and UI Mirroring
      • Adding break iterator data to exported project
      • Structured text BiDi override
      • Localizing numbers
      • Localizing icons and images
      • Testando traduções
      • Traduzindo o nome do projeto
    • Localização usando gettext
      • Vantagens
      • Desvantagens
      • Instalando ferramentas gettext
      • Creating the PO template
      • Automatic generation using the editor
      • Manual creation
      • Criando um arquivo de mensagens a partir de um modelo PO
      • Carregando um arquivo de mensagens no Godot
      • Atualizando arquivos de mensagem para seguir o modelo PO
      • Verificando a validade de um arquivo ou modelo PO
      • Using binary MO files (useful for large projects only)
    • Locale codes
      • List of supported language codes
      • List of supported script codes
      • List of supported country codes
    • Pseudolocalization
      • Introdução
      • Enabling and configuring pseudolocalization
      • Pseudolocalization configurations
      • Configuring pseudolocalization at runtime
  • Input handling
    • Usando InputEvent
      • O que é isso?
      • Como funciona?
      • Anatomia de um InputEvent
      • Ações
      • InputMap
    • Exemplos de entrada
      • Introdução
      • Eventos versus polling
      • Eventos de entrada
      • InputMap
        • Capturando ações
      • Eventos de teclado
        • Modificadores de teclado
      • Eventos do mouse
        • Botões do mouse
        • Movimentação do mouse
      • Eventos de toque
    • Mouse e coordenadas de entrada
      • Sobre
      • Coordenadas de exibição de hardware
      • Coordenadas de exibição da janela de visualização
    • Personalizando o cursor do mouse
      • Usando as configurações do projeto
      • Usando um script
      • Projeto de demonstração
      • Lista de cursores
    • Controles, gamepads e joysticks
      • Suportando entrada universal
        • Qual método singleton de entrada devo usar?
      • Vibration
      • Diferenças entre teclado/mouse e entrada do controle
        • Zona morta
        • Eventos de "Eco"
        • Window focus
        • Power saving prevention
      • Solução de problemas
        • Meu controle não é reconhecido pelo Godot.
        • Meu controle tem botões ou eixos atribuidos incorretamente.
        • Meu controle funciona em uma determinada plataforma, mas não em outra plataforma.
    • Handling quit requests
      • Saindo do jogo (Quitting)
      • Lidando com notificação
      • Enviando sua própria notificação de encerramento
  • Matemática
    • Matemática vetorial
      • Introdução
      • Sistema de Coordenadas (2D)
      • Operações vetoriais
        • Acesso de membros
        • Adicionando vetores
        • Multiplicação escalar
      • Aplicações práticas
        • Movimento
        • Pointing toward a target
      • Vetores unitários
        • Normalização
        • Reflexão
      • Dot product
        • Orientação (Voltado para)
      • Cross product
        • Calculando normais
        • Apontando para um destino
      • Mais informações
    • Matemática vetorial avançada
      • Planos
        • Distância do plano
        • Away from the origin
        • Construindo um plano em 2D
        • Alguns exemplos de planos
      • Collision detection in 3D
      • Mais informações
    • Matrices and transforms
      • Introdução
        • Matrix components and the Identity matrix
        • Dimensionando a matriz de transformação
        • Girando a matriz de transformação
        • Base da matriz de transformação
        • Transladando a matriz de transformação
        • Colocando tudo junto
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Invertendo uma matriz de transformação
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolação
      • Interpolação vetorial
      • Transformar interpolação
      • Suavizando o movimento
    • Béziers, curvas e caminhos
      • Bezier Quadrático
      • Bezier Cúbico
      • Adicionando pontos de controle
      • Curve2D, Curve3D, Path e Path2D
      • Avaliação
      • Desenhando
      • Traversal
    • Geração de números aleatórios
      • Escopo global versus classe RandomNumberGenerator
      • The randomize() method
      • Obtendo um número aleatório
      • Get a random array element
      • Obtenha um valor aleatório de um dicionário
      • Probabilidade aleatória ponderada
      • "Better" randomness using shuffle bags
      • Ruído aleatório
  • Navegação
    • 2D Navigation Overview
      • Setup for 2D scene
    • 3D Navigation Overview
      • Setup for 3D scene
    • Using NavigationServer
      • Communicating with the NavigationServer
      • Threading and Synchronization
      • 2D and 3D NavigationServer differences
      • Waiting for synchronization
      • Server Avoidance Callbacks
    • Using NavigationMaps
      • Default navigation maps
      • Creating new navigation maps
    • Using NavigationRegions
      • Creating new navigation regions
    • Using NavigationMeshes
      • Creating 2D NavigationMeshes
      • Creating 3D NavigationMeshes
      • NavigationMesh rebaking at runtime
      • 2D Navmesh from CollisionPolygons
      • Procedual 2D NavigationMesh
      • Procedual 3D NavigationMesh
      • Navmesh for 3D GridMaps
    • Using NavigationPaths
      • Obtaining a Navigationpath
    • Using NavigationPathQueryObjects
    • Using NavigationAgents
      • NavigationAgent Pathfinding
      • NavigationAgent Pathfollowing
        • Pathfollowing common problems
      • NavigationAgent Avoidance
      • NavigationAgent Script Templates
        • Actor as Node3D
        • Actor as CharacterBody3D
        • Actor as RigidBody3D
    • Using NavigationObstacles
      • Static obstacles
      • Dynamic obstacles
      • Procedual obstacles
    • Using NavigationLinks
    • Using NavigationLayers
    • Navigation Debug Tools
      • Enabling debug navigation
      • Debug navigation settings
      • Debug navigation mesh polygons
      • Debug edge connections
      • Debug Performance
    • Connecting NavigationMeshes
    • Support different actor types
    • Support different actor locomotion
    • Support different actor area access
    • Optimizing Navigation Performance
      • Performance problems with parsing SceneTree nodes
      • Performance problems with navigation mesh baking
      • Performance problems with NavigationAgent path queries
      • Performance problems with the actual path search
      • Performance problems with navigation map synchronization
  • Trabalho em rede
    • High-level multiplayer
      • High-level vs low-level API
      • Mid-level abstraction
      • Hosting considerations
      • Inicializando a rede
      • Gerenciando conexões
      • Remote procedure calls
      • Channels
      • Example lobby implementation
      • Exportando para servidores dedicados
    • Fazendo solicitações HTTP
      • Why use HTTP?
      • HTTP requests in Godot
      • Preparing the scene
      • Scripting the request
      • Sending data to the server
      • Setting custom HTTP headers
    • HTTP client class
    • Certificados SSL
      • Introdução
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 e WebSocket
      • Usando WebSocket no Godot
        • Exemplo mínimo de cliente
        • Exemplo mínimo de servidor
        • Demonstração avançada de bate-papo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Usando WebRTC no Godot
        • Minimal connection example
        • Exemplo de sinalização local
        • Remote signaling with WebSocket
  • Desempenho
    • Introdução
    • Comum
      • Dicas gerais de otimização
        • Introdução
        • Medindo o desempenho
        • Trabalho de detetive
        • Profilador
        • Princípios
        • Apêndice
      • Optimization using Servers
        • Servidores
        • RIDs
        • Criando um sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Obtendo dados dos servidores
    • CPU
      • Otimização da CPU
        • Medindo o desempenho
        • Perfiladores de CPU
        • Perfiladores externos
        • Funções de temporização manual
        • Caches
        • Idiomas
        • Threads
        • SceneTree
        • Física
    • GPU
      • Otimização da GPU
        • Introdução
        • Draw calls, state changes, and APIs
        • Pixel cost versus vertex cost
        • Pixel/fragment shaders and fill rate
        • Transparency and blending
        • Assessoria multiplataforma
        • Mobile/tiled renderers
      • Otimização usando MultiMeshes
        • MultiMeshes
        • Exemplo de multimesh
    • 3D
      • Otimizando o desempenho 3D
        • Culling (recorte)
        • Objetos transparentes
        • Nível de detalhe (LOD)
        • Bake lighting
        • Animação e skinning
        • Mundos grandes
      • Animando milhares de objetos
        • Animating thousands of fish with MultiMeshInstance3D
        • Controlling thousands of fish with Particles
    • Threads
      • Usando múltiplas threads
        • Threads
        • Criando um thread
        • Mutexes
        • Semáforos
      • Thread-safe APIs
        • Threads
        • Escopo global
        • Árvore de cena
        • Renderizando
        • GDScript matrizes, dicionários
        • Recursos
  • Física
    • Introdução à física
      • Objetos de Colisão
        • Material físico
        • Formas de colisão
        • Chamadas de retorno do processamento da física
        • Camadas e Máscaras de colisão
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Usando RigidBody2D
        • Relato de contato
      • CharacterBody2D
        • Character collision response
    • Usando RigidBody
      • What is a rigid body?
      • Como controlar um corpo rígido
      • The "look at" method
    • Usando Area2D
      • Introdução
      • O que é uma área?
      • Propriedades da área
      • Detecção de sobreposição
      • Área de influência
        • Ponto de gravidade
        • Exemplos
    • Using CharacterBody2D/3D
      • Introdução
      • What is a character body?
      • Movimento e colisão
        • move_and_collide
        • move_and_slide
      • Detectando colisões
      • Which movement method to use?
      • Exemplos
        • Movimento e paredes
        • Rebater/reflexo
        • Movimento de jogo de plataformas
    • Ray-casting
      • Introdução
      • Espaço
      • Acessando o espaço
      • Consulta de Raycast
      • Exceções de colisão
      • Máscara de Colisão
      • 3D ray casting from screen
    • Sistema de Ragdoll
      • Introdução
      • Configurando o ragdoll
        • Criando ossos físicos
        • Limpando o esqueleto
        • Ajuste da forma de colisão
        • Ajuste das articulações
      • Simulating the ragdoll
        • Camadas e Máscaras de colisão
    • Personagem cinemático (2D)
      • Introdução
      • Processo físico
      • Configuração da cena
      • Movendo o personagem cinemático
    • Usando SoftBody
      • Configuração básica
      • Simulação de capa
    • Collision shapes (2D)
      • Formas primitivas de colisão
      • Formas de colisão convexas
      • Formas de colisão côncavas ou trimesh
      • Ressalvas de desempenho
    • Formas de colisão (3D)
      • Formas primitivas de colisão
      • Formas de colisão convexas
      • Formas de colisão côncavas ou trimesh
      • Ressalvas de desempenho
    • Large world coordinates
      • Why use large world coordinates?
      • How large world coordinates work
      • Who are large world coordinates for?
      • Enabling large world coordinates
      • Compatibility between single-precision and double-precision builds
        • Known incompatibilities
      • Limitações
    • Troubleshooting physics issues
      • Objects are passing through each other at high speeds
      • Stacked objects are unstable and wobbly
      • Scaled physics bodies or collision shapes do not collide correctly
      • Thin objects are wobbly when resting on the floor
      • Cylinder collision shapes are unstable
      • VehicleBody simulation is unstable, especially at high speeds
      • Collision results in bumps when an object moves across tiles
      • Framerate drops when an object touches another object
      • Physics simulation is unreliable when far away from the world origin
  • Específico da plataforma
    • Plugins de Android
      • Criando plugins Android
        • Introdução
        • Plugin de Android
        • Solução de problemas
      • Compras no aplicativo em Android
        • Uso
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
    • Plugins para iOS
      • Criando plugins para iOS
        • Carregando e usando um plugin existente
        • Criando um plug-in para iOS
      • Plugins para iOS
        • Acessando plugins singletons
        • Métodos assíncronos
        • Kit de loja
        • Game Center
    • HTML5
      • Referência da classe shell HTML5
        • Engine
        • Configuração da engine
      • Personalizar página HTML para exportação Web
        • Configurar
        • Iniciando o projeto
        • Personalizando o comportamento
        • Personalizando a apresentação
        • Depuração
    • Suporte para Consoles em Godot
      • Console porting process
      • Processo de publicação para console
      • Suporte de terceiros
  • Plugins
    • Plugins do editor
      • Instalação de plugins
        • Encontrando plugins
        • Instalando um plug-in
        • Habilitando um plugin
      • Fazendo plugins
        • Sobre plugins
        • Criando um plugin
        • Um nó personalizado
        • Indo além
        • Registrando autoloads/singletons em plugins
      • Criando plugins de tela principal
        • O que este tutorial aborda
        • Inicializando o plugin
        • Cena da tela principal
        • Update the plugin script
        • Testando o plugin
      • Importar plugins
        • Introdução
        • Configuração
        • The EditorImportPlugin class
        • Opções e predefinições
        • The import method
        • Platform variants and generated files
        • Testando o plugin
      • 3D gizmo plugins
        • Introdução
        • The EditorNode3DGizmoPlugin
        • Abordagem simples
        • Abordagem alternativa
      • Inspetor de plugins
        • Configurando seu plugin
        • Interagindo com o inspetor
        • Adicionando uma interface para editar propriedades
      • Plugins do Visual Shader
    • Executando o código no editor
      • What is @tool?
      • Como utilizá-lo
      • Try it out
      • Editando variáveis
      • Reporting node configuration warnings
      • Criando instâncias de cenas
  • Renderizando
    • Usando Viewports
      • Introdução
      • Entrada
      • Ouvinte (Listener)
      • Câmeras (2D e 3D)
      • Escala e alongamento
      • Mundos
      • Captura
      • Viewport Container
      • Renderizando
      • Destino da renderização
    • Resoluções múltiplas
      • O problema das múltiplas resoluções
      • One size fits all
      • Tamanho base
      • Redimensionando
      • Configurações de alongamento
        • Modo Esticado
        • Aspecto Esticado
        • Stretch Scale
      • Common use case scenarios
        • Jogo para desktop
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Aplicação não-jogo
      • Suporte a hiDPI
      • Reducing aliasing on downsampling
      • Trabalhando com proporções de tela
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter, stutter and input lag
      • What is jitter, stutter and input lag?
      • Distinguishing between jitter and stutter
      • Nervosidade (Jitter)
      • Stutter
        • Windows
        • Linux
        • macOS
        • Android
        • iOS
      • Input lag
        • Project configuration
        • Hardware/OS-specific
      • Reporting jitter, stutter or input lag problems
  • Scripting
    • Linguagens de programação
      • GDScript
        • GDScript reference
        • GDScript: Uma introdução às linguagens dinâmicas
        • Exports no GDScript
        • GDScript documentation comments
        • Guia de Estilo GDScript
        • Tipagem estática em GDScript
        • Sistema de alertas do GDScript
        • Formatação de Strings em GDScript
      • C#
        • Noções básicas de C#
        • Funcionalidades do C#
        • Diferenças da API C# para GDScript
        • C# collections
        • C# Variant
        • Sinais em C#
        • C# exports
        • C# global classes
        • Guia de Estilo C#
        • C# diagnostics
      • GDExtension
        • What is GDExtension?
        • GDExtension C++ example
    • Funcionalidades principais
      • How to read the Godot API
        • Herança
        • Brief Description
        • Descrição
        • Tutorials
        • Propriedades
        • Methods
        • Sinais
        • Enumerations
        • Constantes
        • Property Descriptions
        • Method Descriptions
      • Depuração
        • Overview of debugging tools
        • Painel do depurador
        • The Profiler
        • Custom performance monitors
      • Processamento Ocioso e Físico
      • Grupos
        • Gerenciando grupos
      • Instâncias de nós e cenas
        • Obtendo nós
        • Caminhos dos nós
        • Criando nós
        • Criando instâncias de cenas
      • Funções sobrescrevíveis
      • Scripting entre linguagens
        • Instanciando nós
        • Acessando campos
        • Chamando métodos
        • Herança
      • Criando modelos de script
        • Localizando os modelos
        • Default behaviour and overriding it
        • Modelo padrão
        • Lista de placeholders de modelo
      • Avaliando as expressões
        • Uso básico
        • Passing variables to an expression
        • Definindo uma instância base para a expressão
        • Exemplo de script
        • Funções embutidas
      • Alterar cenas manualmente
      • Instanciando com sinais
        • Exemplo de Disparo
      • Pausando jogos e modo de processo
        • Introdução
        • Como a pausa funciona
        • Modos de processo
        • Exemplo de Menu de Pausa
      • Sistema de arquivos
        • Introdução
        • Implementação
        • project.godot
        • Delimitador de caminho
        • Caminho de recursos
        • Caminho do usuário
        • Sistema de arquivos da máquina
        • Desvantagens
      • Recursos
        • Nós e recursos
        • Externo vs embutido
        • Carregando recursos a partir do código
        • Carregando cenas
        • Liberando recursos
        • Criando seus próprios recursos
      • Singletons (Autoload)
        • Introdução
        • Autoload
        • Comutador de cena personalizado
      • Usando Árvore de cena
        • Introdução
        • Loop principal
        • SceneTree
        • Viewport raiz
        • Árvore de cena
        • Ordem da árvore
        • "Tornando-se ativo" entrando na * Scene Tree *
        • Alterando a cena atual
      • Nós únicos da cena
        • Introdução
        • Creation and usage
        • Same-scene limitation
        • Alternatives
  • Shaders
    • Introdução aos shaders
      • Shaders em Godot
      • Tipos de shader
      • Modos de renderização
        • Processador de vértice
        • Processador de fragmentos
        • Processador de luz
    • Referência de shading
      • Linguagem de shading
        • Introdução
        • Tipos de dados
        • Arrays
        • Constantes
        • Structs
        • Operadores
        • Controle de fluxo
        • Descartando
        • Funções
        • Variações
        • Interpolation qualifiers
        • Uniforms
        • Variáveis embutidas
        • Funções embutidas
      • Shader preprocessor
        • Why use a shader preprocessor?
        • Directives
      • Shaders espaciais
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Vertex embutidos
        • Fragmentos embutidos
        • Built-ins de iluminação
      • Shaders CanvasItem
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Vertex embutidos
        • Fragmentos embutidos
        • Built-ins de iluminação
        • SDF functions
      • Shaders de partículas
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Start and Process built-ins
        • Start built-ins
        • Process built-ins
        • Process functions
      • Sky shaders
        • Modos de renderização
        • Embutidos
        • Built-ins globais
        • Sky built-ins
      • Fog shaders
        • Embutidos
        • Built-ins globais
        • Fog built-ins
    • Seu primeiro shader
      • Seu primeiro shader 2D
        • Introdução
        • Configurar
        • Seu primeiro shader CanvasItem
        • Sua primeira função de fragmento
        • Your first vertex function
        • Conclusão
      • Seu primeiro shader 3D
        • Where to assign my material
        • Configurando
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Seu segundo shader 3D
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • Introdução
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Usando VisualShaders
      • Criando um VisualShader
      • Usando o Editor Visual de Shader
      • Nós do Visual Shader
        • Nó de Expressão
        • Nó Fresnel
        • Nó booleano
        • Se nó
        • Nó Switch
    • Using compute shaders
      • Create a local RenderingDevice
      • Provide input data
      • Defining a compute pipeline
      • Execute a compute shader
      • Retrieving results
    • Screen-reading shaders
      • Introdução
      • Screen texture
      • Screen texture example
      • Behind the scenes
      • Back-buffer logic
      • Textura de profundidade
      • Normal-roughness texture
      • Redefining screen textures
    • Conversão de shaders GLSL para Godot
      • GLSL
        • Shader programs
        • Atributos Vertex
        • gl_Position
        • Variações
        • Principal
        • Macros
        • Variáveis
        • Coordenadas
        • Precisão
      • Shadertoy
        • Tipos
        • mainImage
        • Variáveis
        • Coordenadas
      • The Book of Shaders
        • Tipos
        • Principal
        • Variáveis
        • Coordenadas
    • Guia de estilo de shaders
      • Formatação
        • Codificação e caracteres especiais
        • Recuo
        • Quebras de linha e linhas em branco
        • Linhas em branco
        • Tamanho de linha
        • Uma declaração por linha
        • Espaçamento de comentários
        • Espaço em branco
        • Números de ponto flutuante (real)
      • Acessando membros do vetor
      • Convenções de nomes
        • Funções e variáveis
        • Constantes
        • Preprocessor directives
      • Ordem do código
        • Variáveis locais
    • Pós-processamento avançado
      • Introdução
      • Full screen quad
      • Textura de profundidade
      • Uma otimização
    • Using a Viewport as a texture
      • Introdução
      • Configurando o Viewport
      • Applying the texture
      • Fazendo a textura do planeta
      • Colorindo o planeta
      • Fazendo um oceano
    • Pós-processamento personalizado
      • Introdução
      • Pós-processamento de passagem única
      • Pós-processamento multipassagem
    • Fazendo árvores
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Melhorando o shader
  • User interface (UI)
    • UI building blocks
      • Size and anchors
        • Centralizando um controle
        • Predefinições de Layout
      • Usando Contêineres
        • Layout do contêiner
        • Sizing options
        • Tipos de contêiner
        • Criando Contêineres personalizados
      • Controles de GUI personalizados
        • Muitos controles...
        • Desenhando
        • Dimensionando
        • Entrada
      • Keyboard/Controller Navigation and Focus
        • Configurações do nó
        • Código necessário
      • Control node gallery
    • GUI skinning and themes
      • Introdução ao skinning GUI
        • Basics of themes
        • Personalizando um controle
        • Personalizando um projeto
        • Além dos controles
      • Usando o editor de tema
        • Criando um tema
        • Visão geral do editor de temas
        • Gerenciar e importar itens
      • Variações de tipo de tema
        • Criando uma variação de tipo
        • Usando uma variação de tipo
      • Using Fonts
        • Dynamic fonts
        • Bitmap fonts
        • Loading a font file
        • Advanced font features
    • Tutoriais de nó de controle
      • BBCode em RichTextLabel
        • Introdução
        • Usando BBCode
        • Handling user input safely
        • Stripping BBCode tags
        • Desempenho
        • Using push_[tag]() and pop() functions instead of BBCode
        • Referência
        • Text effects
        • Tags BBCode personalizadas e efeitos de texto
  • XR
    • Basic Tutorial
      • Setting up XR
        • Introduction to the XR system in Godot
        • Prerequisites for XR in Godot 4
        • OpenXR
        • Setting up the XR scene
      • Deploying to Android
        • Configurar
        • Custom Android build
        • Installing the loader plugins
        • Creating the export presets
        • Running on your device from the Godot editor
      • Introducing XR tools
        • Installing XR Tools
        • Basic hands
        • Mais informações
      • Basic XR Locomotion
        • Adding our player body
        • Adding a floor
        • Direct movement
        • Teleport
        • More advanced movement features
    • Advanced topics
      • The XR action map
        • The default action map
        • Action sets
        • Ações
        • Profiles
        • Our first controller binding
        • The simple controller
      • Room scale in XR
        • Origin centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • Character body centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • When the player walks to somewhere they shouldn't
        • Further suggestions for improvements
      • The OpenXR hand tracking
        • Tracking through interaction profiles
        • The hand tracking extension
        • Body tracking
        • Some final words
      • The OpenXR passthrough
        • Passthrough extension
        • Passthrough through AR
        • Putting it together

Contribuindo

  • Maneiras de contribuir
    • Contribuindo com código
    • Testing and reporting issues
      • Testing development versions
      • Filing an issue on GitHub
    • Contributing to the documentation
    • Contributing translations
  • Contribution workflow
    • Bisecting regressions
      • O que é bifurcação?
      • Using official builds to speed up bisecting
      • The Git bisect command
        • Determine the commit hashes
        • Build the engine
        • Run the engine
    • Diretrizes de triagem de bugs
      • Issues management
        • Etiquetas
        • Documentation labels
        • Milestones
    • Pull request workflow
      • Git source repository
      • Forking and cloning
      • Ramificação
      • Updating your branch
      • Fazendo alterações
      • Pushing changes to a remote
      • Issuing a pull request
      • Modifying a pull request
      • The interactive rebase
      • Deleting a Git branch
    • Pull request review process
      • Code review and testing
        • 1. Confirm that the problem exists
        • 2. Test the PR and look for regressions
        • 3. Do a code review
        • 4. Iterate with the contributor and improve the PR
        • 5. Approve the pull request
      • Code style review
      • Merging pull requests
        • 1. Get feedback from the right people/teams
        • 2. Get feedback from the community
        • 3. Git checklist
        • 4. GitHub checklist
        • 5. Merge the pull request
    • Testing pull requests
      • Downloading a compiled build
        • If you have a GitHub account
        • If you don't have a GitHub account
      • Compiling a pull request branch from source
  • Desenvolvimento da Engine
    • Best practices for engine contributors
      • Introdução
      • Idioma/Dialeto
      • Boas práticas
        • #1: The problem always comes first
        • #2: To solve the problem, it has to exist in the first place
        • #3: The problem has to be complex or frequent
        • #4: The solution must be discussed with others
        • #5: To each problem, its own solution
        • #6: Cater to common use cases, leave the door open for the rare ones
        • #7: Prefer local solutions
        • #8: Don't use complex canned solutions for simple problems
    • Code style guidelines
      • C++ e Objective-C
        • Using clang-format locally
        • O cabeçalho inclui
      • Java
      • Python
        • Using black locally
      • Comment style guide
    • C++ usage guidelines
      • Fundamentos
      • Recursos não permitidos
        • Biblioteca de Modelos Padrão
        • auto keyword
        • Lambdas
        • #pragma once directive
    • Building from source
      • Conseguindo o código fonte
        • Downloading the Godot source code
      • Introduction to the buildsystem
        • Configurar
        • Seleção de plataforma
        • Resulting binary
        • Alvo
        • Development and production aliases
        • Dev build
        • Debugging symbols
        • Optimization level
        • Architecture
        • Módulos personalizados
        • Limpando arquivos gerados
        • Other build options
        • Modelos de exportação
      • Compilando para Windows
        • Requisitos
        • Configurando SCons
        • Installing Visual Studio caveats
        • Download do código-fonte do Godot
        • Compilando
        • Desenvolvimento no Visual Studio
        • Cross-compiling for Windows from other operating systems
        • Creating Windows export templates
      • Compiling for Linux, *BSD
        • Requisitos
        • Compilando
        • Running a headless/server build
        • Construindo modelos de exportação
        • Using Clang and LLD for faster development
        • Using mold for faster development
        • Using system libraries for faster development
        • Usando o Pyston para um desenvolvimento mais rápido
      • Compilando para macOS
        • Requisitos
        • Compilando
        • Running a headless/server build
        • Construindo modelos de exportação
        • Usando o Pyston para um desenvolvimento mais rápido
        • Cross-compiling for macOS from Linux
      • Compilando para Android
        • Observação
        • Requisitos
        • Setting up the buildsystem
        • Building the export templates
        • Using the export templates
        • Building the Godot editor
        • Removing the Editor templates
        • Installing the Godot editor
        • Solução de problemas
      • Compilando para iOS
        • Requisitos
        • Compilando
        • Executar
      • Cross-compiling for iOS on Linux
        • Isenção de responsabilidade
        • Requisitos
        • Configurando o ambiente
        • Compilando Godot para o iPhone
      • Compiling for Universal Windows Platform
      • Compilando para Web
        • Requisitos
        • Construindo modelos de exportação
        • GDExtension
        • Building the editor
      • Compiling with .NET
        • Requisitos
        • Enable the .NET module
        • Generate the glue
        • Building the managed libraries
        • Exemplos
        • Diretório de dados
        • Opções de linha de comando
      • Otimizando uma compilação para o tamanho
        • Fundamentos
        • Stripping binaries
        • Optimizing for size instead of speed
        • Compiling with link-time optimization
        • Desativando 3D
        • Desabilitando objetos GUI avançados
        • Desativando módulos indesejados
      • Compiling with PCK encryption key
        • Passo a passo
        • Solução de problemas
    • Depuração e criação de perfil
      • Using C++ profilers
        • Recommended profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
      • Using sanitizers
        • What are sanitizers?
        • Using sanitizers on Godot
        • Address sanitizer (ASAN)
        • Leak sanitizer (LSAN)
        • Memory sanitizer (MSAN)
        • Thread sanitizer (TSAN)
        • Undefined behavior sanitizer (UBSAN)
        • Platform-specific sanitizers
      • Depurando no macOS
        • Depurando o Editor Godot
        • Debugging exported project
      • Vulkan
        • Validation layers
      • Debugging the editor
    • Configurando uma IDE
      • Android Studio
        • Importando o projeto
        • Android Studio project layout
        • Building & debugging the editor module
        • Building & debugging the app module
      • CLion
        • Importando o projeto
        • Compiling and debugging the project
      • Code::Blocks
        • Criando um novo projeto
        • Configurando a compilação
        • Configurando a execução
        • Adicionando arquivos ao projeto
        • Configuração de estilo de código
      • KDevelop
        • Importando o projeto
        • Depurando o projeto
      • Qt Creator
        • Importando o projeto
        • Depurando o projeto
        • Configuração de estilo de código
      • Rider
        • Importando o projeto
        • Compiling and debugging the project
      • Visual Studio
        • Importando o projeto
        • Depurando o projeto
      • Visual Studio Code
        • Importando o projeto
        • Depurando o projeto
      • Xcode
        • Importando o projeto
        • Depurando o projeto
    • Engine core and modules
      • Introdução ao código-fonte do Godot
        • Godot's architecture diagram
        • Common engine methods and macros
        • Core types
        • Classe Variant
        • Classe de objeto
        • Inheritance class tree
        • Internal rendering architecture
        • 2D coordinate systems and 2D transforms
      • Extending Godot by modifying its source code
        • Módulos personalizados em C++
        • Binding de bibliotecas externas
        • Servidores Godot personalizados
        • Carregadores de recurso em formato personalizado
        • Custom AudioStreams
        • Custom platform ports
        • Unit testing
    • Desenvolvimento do editor
      • Introdução ao desenvolvimento do editor
        • Technical choices
        • Directory structure
        • Editor dependencies in scene/ files
        • Development tips
      • Editor icons
        • Creating icons
        • Color conversion for light editor themes
        • Icon optimization
        • Integrating and sharing the icons
        • Solução de problemas
        • Referências
      • Editor style guide
        • Introdução
        • Writing style
        • Button and menu texts
        • Seções do inspetor
        • Dicas de desempenho do inspetor
        • Tooltips
    • Formatos de arquivo Godot
      • Gramática GDScript
      • Formato de arquivo TSCN
        • Estrutura do arquivo
        • A árvore da cena
        • Recursos
  • Writing documentation
    • Linhas guia
      • Content guidelines
        • Diretrizes e princípios
      • Writing guidelines
        • 7 rules for clear English
        • How to write methods and classes
        • Common vocabulary to use in Godot's documentation
        • Keyboard shortcut guidelines
      • Creating documentation images
        • Capturing an image
        • Format conversion
        • Cropping
        • Scaling down an image
        • Saving as WebP in Krita
        • Outlines arrows and text
        • Adding an image to a documentation page
    • Writing the manual
      • Contributing to the documentation
        • Primeiros passos
        • What is the Godot documentation
        • Contributing changes
        • Editing pages online
        • Adding new pages
        • Licença
      • Building the manual with Sphinx
        • Dealing with errors
        • Hints for performance
    • Class reference guides
      • Contribuindo para as referências de classe
        • The source of the class reference
        • What to contribute
        • Updating class reference when working on the engine
      • Class reference primer
        • How to edit class XML
    • Translating the documentation
      • Editor and documentation localization
        • Usando Weblate para traduções
        • Localizando conteúdo original
        • Respeita a sintaxe de marcação
        • Tradução offline e testes
        • Localizando imagens da documentação

Comunidade

  • Biblioteca de Recursos
    • Sobre a Biblioteca de Assets
      • Tipos de assets
      • Perguntas Frequentes
        • Assets pagos podem ser enviados à biblioteca de assets?
    • Using the Asset Library
      • On the website
        • Visão geral
        • Procurando
        • Breakdown of an asset
        • Registrando e fazendo login
      • In the editor
    • Submitting to the Asset Library
      • Introdução
      • Diretrizes de submissão
        • Requisitos
        • Recommendations
      • Enviando
  • Comunidade
    • Perguntas & Respostas
    • Rocket.Chat
    • IRC no Libera.Chat
    • Outros mensageiros
    • Comunidades baseadas no idioma
    • Redes sociais
    • Fórum
  • Tutoriais e recursos
    • Por onde começar
    • Vídeos tutoriais
    • Tutoriais em texto
    • Registros de desenvolvimento
    • Recursos

Referência de classe

  • All classes
  • Globals
    • @GDScript
      • Description
      • Tutorials
      • Methods
      • Constants
      • Annotations
      • Method Descriptions
    • @GlobalScope
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
  • Nodes
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • AnimatableBody2D
      • Description
      • Properties
      • Property Descriptions
    • AnimatableBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatedSprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioListener2D
      • Description
      • Methods
      • Method Descriptions
    • AudioListener3D
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CanvasGroup
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharacterBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharacterBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CodeEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject3D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionPolygon3D
      • Description
      • Properties
      • Property Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CollisionShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConeTwistJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGBox3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner3D
      • Description
      • Tutorials
    • CSGCylinder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Decal
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DirectionalLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DirectionalLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • FlowContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FogVolume
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Generic6DOFJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GeometryInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesAttractor3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorVectorField3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollision3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionHeightField3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GPUParticlesCollisionSDF3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphElement
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HFlowContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImporterMeshInstance3D
      • Properties
      • Property Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • Joint3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LightmapGI
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightmapProbe
      • Description
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marker2D
      • Description
      • Properties
      • Property Descriptions
    • Marker3D
      • Description
      • Properties
      • Property Descriptions
    • MenuBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MissingNode
      • Description
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiMeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiplayerSpawner
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MultiplayerSynchronizer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationLink2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationLink3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Node3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • OccluderInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRHand
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • Path3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • PhysicsBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • PinJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PointLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Signals
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Separator
      • Description
    • ShaderGlobalsOverride
      • Description
      • Tutorials
    • ShapeCast2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShapeCast3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • Skeleton3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SkeletonIK3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SpotLight3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StaticBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SubViewport
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • SubViewportContainer
      • Description
      • Properties
      • Property Descriptions
    • TabBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureProgressBar
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • VBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • VehicleBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • VideoStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenEnabler2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenEnabler3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenNotifier3D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VoxelGI
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VScrollBar
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VSlider
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • VSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Window
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • WorldEnvironment
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRAnchor3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRCamera3D
      • Description
      • Tutorials
    • XRController3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • XRNode3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • XROrigin3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
  • Resources
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
    • AnimationNodeAdd3
      • Description
      • Tutorials
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
    • AnimationNodeBlend3
      • Description
      • Tutorials
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Description
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Description
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeSub2
      • Description
      • Tutorials
    • AnimationNodeSync
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
      • Description
      • Tutorials
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ArrayOccluder3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectAmplify
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
      • Tutorials
    • AudioEffectBandPassFilter
      • Description
      • Tutorials
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
      • Tutorials
    • AudioEffectEQ21
      • Description
      • Tutorials
    • AudioEffectEQ6
      • Description
      • Tutorials
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
      • Tutorials
    • AudioEffectHighShelfFilter
      • Description
      • Tutorials
    • AudioEffectLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
      • Tutorials
    • AudioEffectLowShelfFilter
      • Description
      • Tutorials
    • AudioEffectNotchFilter
      • Description
      • Tutorials
    • AudioEffectPanner
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectStereoEnhance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOggVorbis
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPolyphonic
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamRandomizer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamWAV
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BaseMaterial3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BoneMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • BoxMesh
      • Description
      • Properties
      • Property Descriptions
    • BoxOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BoxShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CameraAttributes
      • Description
      • Properties
      • Property Descriptions
    • CameraAttributesPhysical
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CameraAttributesPractical
      • Description
      • Properties
      • Property Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasTexture
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CodeHighlighter
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedCubemap
      • Description
    • CompressedCubemapArray
      • Description
    • CompressedTexture2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTexture2DArray
      • Description
    • CompressedTexture3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTextureLayered
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConcavePolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CryptoKey
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Cubemap
      • Description
      • Methods
      • Method Descriptions
    • CubemapArray
      • Description
      • Methods
      • Method Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FastNoiseLite
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • FogMaterial
      • Description
      • Properties
      • Property Descriptions
    • Font
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontVariation
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFAccessor
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFDocument
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFDocumentExtension
      • Description
      • Methods
      • Method Descriptions
    • GLTFDocumentExtensionConvertImporterMesh
    • GLTFLight
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFMesh
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkeleton
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Properties
      • Property Descriptions
    • GLTFTextureSampler
      • Description
      • Properties
      • Property Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture1D
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • HeightMapShape3D
      • Description
      • Properties
      • Property Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • ImageTexture3D
      • Description
      • Methods
      • Method Descriptions
    • ImageTextureLayered
      • Description
      • Methods
      • Method Descriptions
    • ImmediateMesh
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ImporterMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventFromWindow
      • Description
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventShortcut
      • Description
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JSON
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LabelSettings
      • Description
      • Properties
      • Property Descriptions
    • LightmapGIData
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MissingResource
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshSourceGeometryData3D
      • Description
      • Methods
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Noise
      • Description
      • Methods
      • Method Descriptions
    • NoiseTexture2D
      • Description
      • Properties
      • Property Descriptions
    • NoiseTexture3D
      • Description
      • Properties
      • Property Descriptions
    • Occluder3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OggPacketSequence
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRActionMap
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRActionSet
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRInteractionProfile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBinding
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptimizedTranslation
      • Description
      • Methods
      • Method Descriptions
    • ORMMaterial3D
      • Description
      • Tutorials
    • PackedDataContainer
      • Description
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PanoramaSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • ParticleProcessMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderCubemap
      • Description
    • PlaceholderCubemapArray
      • Description
    • PlaceholderMaterial
      • Description
    • PlaceholderMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2DArray
      • Description
    • PlaceholderTexture3D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTextureLayered
      • Description
      • Properties
      • Property Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PointMesh
      • Description
    • PolygonOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PortableCompressedTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
    • QuadOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RDShaderFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDShaderSPIRV
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RibbonTrailMesh
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SceneReplicationConfig
      • Methods
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptExtension
      • Methods
      • Method Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape3D
      • Description
      • Properties
      • Property Descriptions
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderInclude
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shortcut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DCCDIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DFABRIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DJiggle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DLookAt
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DPhysicalBones
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DStackHolder
      • Description
      • Methods
      • Method Descriptions
    • SkeletonModification2DTwoBoneIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModificationStack2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfileHumanoid
      • Description
      • Tutorials
      • Properties
    • Skin
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SphereShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpriteFrames
      • Description
      • Methods
      • Method Descriptions
    • StandardMaterial3D
      • Description
      • Tutorials
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • SystemFont
      • Description
      • Properties
      • Property Descriptions
    • TextMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture
      • Description
    • Texture2D
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArray
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArrayRD
      • Description
    • Texture2DRD
      • Description
      • Properties
      • Property Descriptions
    • Texture3D
      • Description
      • Methods
      • Method Descriptions
    • Texture3DRD
      • Description
      • Properties
      • Property Descriptions
    • TextureCubemapArrayRD
      • Description
    • TextureCubemapRD
      • Description
    • TextureLayered
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextureLayeredRD
      • Description
      • Properties
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapPattern
      • Description
      • Methods
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileSetAtlasSource
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSetScenesCollectionSource
      • Description
      • Methods
      • Method Descriptions
    • TileSetSource
      • Description
      • Methods
      • Method Descriptions
    • TorusMesh
      • Description
      • Properties
      • Property Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TubeTrailMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VideoStream
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VideoStreamPlayback
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisualShader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBillboard
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeClamp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeComment
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeConstant
      • Description
    • VisualShaderNodeCubemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubemapParameter
      • Description
    • VisualShaderNodeCurveTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDistanceFade
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFloatConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFloatFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeIf
      • Description
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeLinearSceneDepth
      • Description
    • VisualShaderNodeMix
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeMultiplyAdd
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParameterRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleAccelerator
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleBoxEmitter
      • Description
    • VisualShaderNodeParticleConeVelocity
      • Description
    • VisualShaderNodeParticleEmit
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMeshEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMultiplyByAxisAngle
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleOutput
      • Description
    • VisualShaderNodeParticleRandomness
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleRingEmitter
      • Description
    • VisualShaderNodeParticleSphereEmitter
      • Description
    • VisualShaderNodeProximityFade
      • Description
    • VisualShaderNodeRandomRange
      • Description
    • VisualShaderNodeRemap
      • Description
    • VisualShaderNodeResizableBase
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeRotationByAxis
      • Description
    • VisualShaderNodeSample3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScreenNormalWorldSpace
      • Description
    • VisualShaderNodeScreenUVToSDF
      • Description
    • VisualShaderNodeSDFRaymarch
      • Description
    • VisualShaderNodeSDFToScreenUV
      • Description
    • VisualShaderNodeSmoothStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture2DArray
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture2DArrayParameter
      • Description
    • VisualShaderNodeTexture2DParameter
      • Description
    • VisualShaderNodeTexture3D
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture3DParameter
      • Description
    • VisualShaderNodeTextureParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureParameterTriplanar
      • Description
    • VisualShaderNodeTextureSDF
      • Description
    • VisualShaderNodeTextureSDFNormal
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUVFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUVPolarCoord
      • Description
    • VisualShaderNodeVarying
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVaryingGetter
      • Description
    • VisualShaderNodeVaryingSetter
      • Description
    • VisualShaderNodeVec2Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec2Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorBase
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeWorldPositionFromDepth
      • Description
    • VoxelGIData
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • World2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • World3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • WorldBoundaryShape2D
      • Description
      • Properties
      • Property Descriptions
    • WorldBoundaryShape3D
      • Description
      • Properties
      • Property Descriptions
    • X509Certificate
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
  • Other objects
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AStar3D
      • Description
      • Methods
      • Method Descriptions
    • AStarGrid2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioEffectInstance
      • Methods
      • Method Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackOggVorbis
    • AudioStreamPlaybackPolyphonic
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • AudioStreamPlaybackResampled
      • Methods
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • DirAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DisplayServer
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
    • EditorExportPlatformWeb
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • ENetConnection
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ENetMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ENetPacketPeer
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EngineDebugger
      • Description
      • Methods
      • Method Descriptions
    • EngineProfiler
      • Description
      • Methods
      • Method Descriptions
    • Expression
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FileAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GDExtensionManager
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry3D
      • Description
      • Methods
      • Method Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImageFormatLoader
      • Description
      • Enumerations
    • ImageFormatLoaderExtension
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScriptBridge
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Methods
      • Method Descriptions
    • KinematicCollision3D
      • Description
      • Methods
      • Method Descriptions
    • Lightmapper
      • Description
    • LightmapperRD
      • Description
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • MeshConvexDecompositionSettings
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • MeshDataTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MovieWriter
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerAPIExtension
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerExtension
      • Description
      • Methods
      • Method Descriptions
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPathQueryParameters2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryParameters3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryResult2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationPathQueryResult3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationServer2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationServer3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node3DGizmo
    • OfflineMultiplayerPeer
      • Description
    • OggPacketSequencePlayback
    • OpenXRAPIExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OpenXRExtensionWrapperExtension
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInteractionProfileMetadata
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Description
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerExtension
      • Methods
      • Method Descriptions
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsDirectBodyState2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectBodyState3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsPointQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsPointQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsRayQueryParameters2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsRayQueryParameters3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsServer2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DRenderingServerHandler
      • Methods
      • Method Descriptions
    • PhysicsShapeQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsShapeQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionResult2D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsTestMotionResult3D
      • Description
      • Methods
      • Method Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDAttachmentFormat
      • Description
      • Properties
      • Property Descriptions
    • RDFramebufferPass
      • Description
      • Properties
      • Constants
      • Property Descriptions
    • RDPipelineColorBlendState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendStateAttachment
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDPipelineDepthStencilState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineMultisampleState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineRasterizationState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineSpecializationConstant
      • Description
      • Properties
      • Property Descriptions
    • RDSamplerState
      • Description
      • Properties
      • Property Descriptions
    • RDShaderSource
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureFormat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureView
      • Description
      • Properties
      • Property Descriptions
    • RDUniform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDVertexAttribute
      • Description
      • Properties
      • Property Descriptions
    • RefCounted
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RenderingDevice
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • RenderingServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RenderSceneBuffers
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersConfiguration
      • Description
      • Properties
      • Property Descriptions
    • RenderSceneBuffersExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersRD
      • Description
      • Methods
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceUID
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • SceneMultiplayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScriptLanguage
    • ScriptLanguageExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerExtension
      • Methods
      • Method Descriptions
    • StreamPeerGZIP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerTLS
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TCPServer
      • Description
      • Methods
      • Method Descriptions
    • TextLine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextParagraph
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextServerAdvanced
      • Description
    • TextServerDummy
      • Description
    • TextServerExtension
      • Description
      • Methods
      • Method Descriptions
    • TextServerFallback
      • Description
    • TextServerManager
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ThemeDB
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileData
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TLSOptions
      • Description
      • Methods
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelExtension
      • Methods
      • Method Descriptions
    • WebRTCMultiplayerPeer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionExtension
      • Methods
      • Method Descriptions
    • WebSocketMultiplayerPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • WebSocketPeer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WorkerThreadPool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XMLParser
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • XRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterfaceExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRPose
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ZIPPacker
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ZIPReader
      • Description
      • Methods
      • Method Descriptions
  • Editor-only
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
    • EditorExportPlatformWeb
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
  • Variant types
    • Variant
      • Description
      • Tutorials
    • AABB
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • bool