Attention: Here be dragons
This is the
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Node that instances a MultiMesh in 2D.
MultiMeshInstance2D is a specialized node to instance a MultiMesh resource in 2D.
Usage is the same as MultiMeshInstance3D.
texture_changed ( )
Emitted when the texture is changed.
The MultiMesh that will be drawn by the MultiMeshInstance2D.