Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

引擎核心与模块

The following pages are meant to introduce the global organization of Godot Engine's source code, and give useful tips for extending and fixing the engine on the C++ side.

Godot 源代码入门

本节讲述(几乎)每个源文件中都会用到的基础知识。

修改源代码扩展 Godot

本节讲述修改 Godot 的 C++ 源代码能做什么。