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Informazioni Generali

  • Informazioni su Godot
    • Introduzione
      • Prima di cominciare
      • Riguardo a Godot Engine
      • Riguardo la documentazione
      • Struttura della documentazione
    • Domande frequenti
      • Cosa posso fare con Godot? Quanto costa? Quali sono le condizioni di licenza?
      • Quali piattaforme sono supportate da Godot?
      • Quali sono i linguaggi di programmazione supportati in Godot?
      • Che cos'è il GDScript e perché dovrei usarlo?
      • Perché creare GDScript?
      • Che tipi di formati per i modelli 3D supporta Godot?
      • Sarà [inserire SDK proprietari come FMOD, Gameworks, ecc] supportato in Godot?
      • Perché Godot usa Vulkan o OpenGL invece di Direct3D?
      • Come dovrebbero essere create le risorse per gestire risoluzioni grafiche e formati di schermo diversi?
      • Come posso estendere Godot?
      • Quando uscirà la prossima versione di Godot?
      • Vorrei contribuire! Come posso iniziare?
      • Ho una grande idea per Godot. Come posso condividerla?
      • È possibile utilizzare Godot come libreria?
      • Perchè Godot non usa STL (Standard Template Library)
      • Perchè Godot non utilizza eccezioni?
      • Perché Godot non applica il RTTI?
      • Perché Godot non obbliga gli utenti ad implementare il DoD (Data Oriented Design)?
      • Come posso supportare lo sviluppo di Godot o contribuire?
      • Chi lavora a Godot? Come posso contattarti?
    • Risoluzione dei problemi
      • Tutto ciò che faccio nell'editor o nel gestore di progetti sembra ritardato di un fotogramma.
      • La griglia scompare e le mesh diventano nere quando ruoto la fotocamera 3D nell'editor.
      • L'editor o il progetto impiega molto tempo per avviarsi.
      • L'editor di Godot appare bloccato dopo aver fatto clic sulla console di sistema.
      • La finestra del progetto appare sfocata, a differenza dell'editor.
      • La finestra del progetto non appare centrata quando eseguo il progetto.
      • Il progetto funziona quando viene eseguito dall'editor, ma non riesce a caricare alcuni file quando viene eseguito da una copia esportata.
    • Elenco delle funzionalità
      • Funzionalità
        • Piattaforme
        • Editor
        • Grafica 2D
        • Strumenti 2D
        • Fisica 2D
        • Grafica 3D
        • Strumenti 3D
        • Fisica 3D
        • Shaders
        • Scripting
        • Audio
        • Importare
        • Input
        • Navigazione
        • Networking
        • Internazionalizzazione
        • Finestre e integrazione del sistema operativo
        • Mobile
        • Supporto XR (AR e VR)
        • Sistema GUI
        • Animazione
        • Formati
        • Varie
    • Changelog documentazione
      • Nuovi tutorial dalla versione 3.1
        • Flusso di lavoro del progetto
        • 2D
        • Audio
        • Matematica
        • Inputs
        • Internazionalizzazione
        • Shading
        • Networking
        • VR
        • Plugins
        • Multi-threading
        • Creazione di contenuti
        • Ottimizzazione
        • Legal
      • Nuovi tutorial dalla versione 3.0
        • Passo passo
        • Scripting
        • Flusso di lavoro del progetto
        • 2D
        • 3D
        • Fisica
        • Animazione
        • GUI
        • Viewports
        • Shading
        • Plugins
        • Specifico per la piattaforma
        • Multi-threading
        • Creazione di contenuti
        • Varie
        • Compilazione
        • Sviluppo del motore
    • Politica di rilascio di Godot
      • Versioning di Godot
      • Tempistiche di supporto della versione
      • Quando uscirà la prossima versione?

Per iniziare

  • Passo passo
    • Introduzione all'editor di Godot
      • Gestore di Progetto
        • Creare o importare un progetto
      • La tua prima occhiata all'editor di Godot
      • Gli spazi di lavoro
      • Modificare l'interfaccia
        • Spostare e ridimensionare i pannelli
    • Scene e nodi
      • Introduzione
      • Nodi
      • Scene
      • Editor
      • Configurare il progetto
      • Continua...
    • Istanziare
      • Introduzione
      • Instanziazione per esempi
      • Istanze multiple
      • Modificare le istanze
      • Conclusione
    • Instanziazione (continua)
      • Ricapitolando
      • Linguaggio di design
      • Sovraccarico di informazioni!
    • Scripting
      • Introduzione
        • GDScript
        • VisualScript
        • .NET / C#
        • GDNative / C++
      • Scripting di una scena
        • Impostazione della scena
        • Aggiungi uno script
        • Il ruolo dello script
        • Gestire un segnale
    • Scripting (continuazione)
      • Processare
      • Gruppi
      • Notifiche
      • Funzioni sovrascrivibili
      • Creare nodi
      • Istanziare scene
      • Registra script come classi
    • Segnali
      • Introduzione
      • Esempio di Timer
        • Collegamento di segnali nel codice
      • Segnali personalizzati
      • Conclusione
    • Il tuo primo gioco
      • Panoramica
      • Impostare il progetto
        • Organizzare il progetto
      • Scena del Player
        • Struttura del nodo
        • Animazione Sprite
        • Muovere il giocatore
        • Scegliere le animazioni
        • Preparazione per le collisioni
      • Scena del nemico
        • Impostazione dei nodi
        • Script del nemico
      • Main Scene
        • Generare Mobs
        • Script principale
        • Testare la scena
      • HUD
        • ScoreLabel
        • Messaggio
        • StartButton
        • Collegamento di HUD a Main
        • Rimozione old creeps
      • Rifinitura
        • Sfondo
        • Effetti Sonori
        • Scorciatoia da tastiera
      • Files del progetto
    • Esportazione
      • Panoramica
      • Preparazione del progetto
      • Impostare una scena principale
      • Modelli di esportazione
      • Export presets (Profili di esportazione)
      • Esportazione per piattaforma
        • PC (Linux/macOS/Windows)
        • Android
        • iOS
        • HTML5 (web)
    • La filosofia progettuale di Godot
      • Progettazione e composizione orientata all'oggetto
      • Pacchetto all-inclusive
      • Open source
      • Gestito dalla comunità
      • L'editor di Godot è un gioco sviluppato in Godot
      • Motori 2D e 3D separati
    • Progettare le interfacce con i nodi Control
      • I 5 elementi UI piú comuni
        • TextureRect
        • TextureButton
        • TextureProgress
        • Etichetta
        • NinePatchRect
      • Esistono due flussi di lavoro per la creazione di UI reattive
      • Piazzare perfettamente gli elementi dell'interfaccia utente attraverso l'uso delle ancore
        • Come cambiare l'ancora
        • Le ancore sono relative al contenitore genitore
        • I margini cambiano con l'ancora
        • Usa i tag size per cambiare il modo in cui gli elementi dell'interfaccia utente riempiono lo spazio disponibile
      • Disponi i nodi Control automaticamente con i contenitori
        • I 5 contenitori più utili
    • Progetta una schermata del titolo
      • Come progettare la tua GUI (interfaccia di gioco)
      • Progettare il menu principale
        • Suddividere lo schizzo dell'Interfaccia Utente
        • Preparare la scena del menu principale
        • Aggiungi gli sprite dell'interfaccia utente
        • Aggiungi contenitori per posizionare automaticamente gli elementi dell'interfaccia utente
        • Suddividere lo schizzo dell'Interfaccia Utente
    • Progettare la GUI
      • Scomporre la UI
      • Create the base GUI
        • Create the bars' base
        • Replace the Label's font
        • Aggiungi la barra di avanzamento
      • Design the bomb and emerald counters
      • Turn the bar and counter into reusable UI components
      • Use scene inheritance to create the remaining elements
        • Inherit the Bar Scene to build the LifeBar
        • Design the EnergyBar
        • Prepare the bomb and emerald counters
      • Add the UI components to the final GUI
      • Place the GUI onto the game's mockup
    • Control the game's UI with code
      • Intro
      • Download and explore the start project
      • Set up the Lifebar with the Player's max_health
      • Update health with a signal when the player takes a hit
      • Animate the loss of life with the Tween node
      • Assign the animated_health to the LifeBar
      • Fade the bar when the Player dies
    • Splash screen
      • Tutorial
      • Setting up
    • Animazioni
      • Introduzione
      • Add an animation player
      • Creating the animation
      • Editing the animation
    • Risorse
      • Nodes and resources
      • External vs built-in
      • Loading resources from code
      • Loading scenes
      • Freeing resources
      • Creare le proprie risorse
    • File system
      • Introduzione
      • Implementazione
      • project.godot
      • Path delimiter
      • Resource path
      • User path
      • Host file system
      • Svantaggi
    • SceneTree
      • Introduzione
      • MainLoop
      • SceneTree
      • Root viewport
      • Scene tree
      • Tree order
      • "Becoming active" by entering the Scene Tree
      • Changing current scene
    • Singletons (AutoLoad)
      • Introduzione
      • AutoLoad
      • Custom scene switcher
        • Global.gd
  • Editor manual
    • Command line tutorial
      • Riferimento riga di comando
      • Percorso
      • Setting the project path
      • Creating a project
      • Running the editor
      • Erasing a scene
      • Running the game
      • Debugging
      • Esportazione
      • Running a script
    • Using an external text editor
    • Default editor shortcuts
      • General Editor Actions
      • Editor 2D / Canvas Item
      • Editor 3D / Spatial
      • Editor di testo
      • Editor script
      • Editor Visual Script
      • Editor Output
      • Debugger
      • Finestra di dialogo File
      • Riquadro FileSystem
      • Scene Tree Dock
      • Animation Track Editor
      • Editor Tile Map
      • Editor Tileset
    • Da Unity a Godot Engine
      • Differenze
      • The editor
      • The scene system
      • Project organization
      • Where are my prefabs?
      • Glossary correspondence
      • Scripting: GDScript, C# and Visual Script
        • Design
        • Connections: groups and signals
        • Script serialization
      • Using Godot in C++
  • Scripting
    • GDScript
      • Basi di GDScript
        • Introduzione
        • Linguaggio
        • Built-in types
        • Data
      • GDScript: An introduction to dynamic languages
        • Informazioni su Godot
        • Dynamic nature
        • Arrays
        • Dizionari
        • For & while
        • While
        • Custom iterators
        • Duck typing
      • Esportazione GDScript
        • Introduzione all'esportazione
        • Examples
        • Exporting bit flags
        • Exporting arrays
        • Setting exported variables from a tool script
        • Advanced exports
      • GDScript style guide
        • Formatting
        • Naming conventions
        • Code order
        • Tipizzazione statica
      • Tipizzazione statica in GDScript
        • Un breve sguardo alla tipizzazione statica
        • Come usare la tipizzazione statica
        • Tipizzazione statica o dinamica: attieniti ad un unico stile
        • Warning system
        • Cases where you can't specify types
        • Summary
      • GDScript warning system
      • GDScript format strings
        • Utilizzo in GDScript
        • Segnaposto multipli
        • Specificatore di formato
        • Padding
        • Escape sequence
        • Esempi del metodo Format
    • VisualScript
      • What is Visual Scripting
      • Getting started with Visual Scripting
        • Creare uno script
        • Adding a function
      • Nodes and terminology
        • Proprietà del Nodo
        • Ports and connections
        • Adding nodes
        • Adding more nodes
      • Custom VisualScript nodes
        • Creating a custom node
        • Using a custom node
    • C#
      • C# basics
        • Introduzione
        • Setting up C# for Godot
        • Configuring an external editor
        • Creating a C# script
        • Project setup and workflow
        • Esempio
        • General differences between C# and GDScript
        • Current gotchas and known issues
        • Performance of C# in Godot
        • Using NuGet packages in Godot
        • Profiling your C# code
        • Configuring VS 2019 for debugging
        • Configuring Visual Studio Code for debugging
      • C# features
        • Type conversion and casting
        • Segnali in C#
        • Preprocessor defines
      • C# API differences to GDScript
        • General differences
        • Global scope
        • Export keyword
        • Signal keyword
        • Singletons
        • String
        • Basis
        • Transform2D
        • Plane
        • Rect2
        • Quat
        • Array
        • Dizionario
        • Variant
        • Communicating with other scripting languages
        • Yield
        • Other differences
      • C# style guide
        • Language specification
        • Formatting
        • Naming conventions
        • Variabili membro
        • Variabili locali
        • Implicitly typed local variables
        • Other considerations
    • Cross-language scripting
      • Istanziare nodi
        • Instantiating C# nodes from GDScript
        • Instantiating GDScript nodes from C#
      • Accessing fields
        • Accessing C# fields from GDScript
        • Accessing GDScript fields from C#
      • Calling methods
        • Calling C# methods from GDScript
        • Calling GDScript methods from C#
      • Ereditarietà
    • Creating script templates
      • Locating the templates
        • Editor-defined templates
        • Project-defined templates
      • Language support and overriding behavior
      • Default template
      • List of template placeholders
        • Base placeholders
        • Type placeholders
  • Flusso di lavoro del progetto
    • Impostare il progetto
      • Project organization
        • Introduzione
        • Organizzazione
        • Style guide
        • Importazione
        • Case sensitivity
      • Version Control Systems
        • Introduzione
        • Official Git plugin
        • Files to exclude from VCS
        • Working with Git on Windows
    • Assets workflow
      • Processo di importazione
        • Importare gli asset in Godot 3.0+
        • Cambiare i parametri di importazione
        • Reimporting multiple assets
        • Reimportazione automatica
        • File generati
        • Cambiare il tipo della risorsa da importare
        • Cambiare i parametri di importazione standard
        • La chiave è la semplicità!
      • Importare immagini
        • Supported image formats
        • Importing textures
        • Compression
        • Flags
        • Process
        • Svg
      • Importing audio samples
        • Why import?
        • Best practices
      • Importing translations
        • Games and internationalization
        • Translation format
        • CSV importer
      • Importare Scene 3D
        • Godot scene importer
        • Import workflows
        • Import options
        • Opzioni di animazione
        • Scene inheritance
        • Import hints
      • Blender ESCN exporter
        • Details on exporting
        • Disabling specific objects
        • Build pipeline integration
    • Esporta
      • Exporting projects
        • Why export?
        • Export menu
        • Exporting from the command line
        • PCK versus ZIP pack file formats
      • Exporting packs, patches, and mods
        • Use cases
        • Overview of PCK files
        • Generating PCK files
        • Opening PCK files at runtime
        • Summary
      • Feature tags
        • Introduzione
        • Default features
        • Custom features
        • Overriding project settings
        • Default overrides
        • Customizing the build
      • Exporting for PC
      • Changing application icon for Windows
        • Creating an ICO file
        • Changing the taskbar icon
        • Changing the file icon
        • Testing the result
      • Exporting for Universal Windows Platform
        • Limitations on Xbox One
        • Creating a signing certificate
        • Setting up automatic signing
        • Installing the package
      • Exporting for iOS
        • Requisiti
        • Export a Godot project to Xcode
        • Active development considerations
        • Services for iOS
      • Exporting for Android
        • Download the Android SDK
        • Install OpenJDK
        • Create a debug.keystore
        • Setting it up in Godot
        • Providing launcher icons
        • Exporting for Google Play Store
        • Optimizing the APK size
      • Custom builds for Android
        • Set up the custom build environment
        • Install the Android SDK (command-line version)
        • Install the Android SDK (Android Studio)
        • Enabling the custom build and exporting
      • Exporting for the Web
        • WebGL 2
        • Limitazioni
        • Serving the files
        • Export options
        • Calling JavaScript from script
      • Exporting for dedicated servers
        • Platform support
        • "Headless" versus "server" binaries
        • Exporting a PCK file
        • Preparing the server distribution
        • Starting the dedicated server
        • Next steps
      • One-click deploy
        • Sounds good, what is it?
        • Steps for one-click deploy
    • Best practices
      • Introduzione
      • Applying object-oriented principles in Godot
        • How scripts work in the engine
        • Scene
      • Scene organization
        • How to build relationships effectively
        • Choosing a node tree structure
      • When to use scenes versus scripts
        • Anonymous types
        • Named types
        • Performance of Script vs PackedScene
        • Conclusione
      • Autoloads versus regular nodes
        • The cutting audio issue
        • Managing shared functionality or data
        • When you should use an Autoload
      • When and how to avoid using nodes for everything
      • Interfacce Godot
        • Acquiring object references
        • Accessing data or logic from an object
      • Godot notifications
        • _process vs. _physics_process vs. *_input
        • _init vs. initialization vs. export
        • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
      • Data preferences
        • Array vs. Dictionary vs. Object
        • Enumerations: int vs. string
        • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
      • Logic preferences
        • Loading vs. preloading
        • Large levels: static vs. dynamic

Guide

  • 2D
    • Canvas layers
      • Viewport and Canvas items
      • CanvasLayers
    • Viewport and canvas transforms
      • Introduzione
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Using tilemaps
      • Introduzione
      • Impostare il progetto
      • TileMap node
      • Creazione di un TileSet
      • Collision shapes
      • Atlas tiles
        • Random tile priorities
      • Autotiles
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • Particle systems (2D)
      • Intro
        • Particle nodes
        • ParticlesMaterial
        • Texture
      • Time parameters
        • Lifetime
        • One Shot
        • Preprocess
        • Speed Scale
        • Explosiveness
        • Casualità
        • Fixed FPS
        • Fract Delta
      • Drawing parameters
        • Visibility Rect
        • Coordinate locali
        • Draw Order
      • ParticlesMaterial settings
        • Direction
        • Spread
        • Flatness
        • Gravity
        • Initial Velocity
        • Angular Velocity
        • Spin Velocity
        • Orbit Velocity
        • Linear Acceleration
        • Radial Acceleration
        • Tangential Acceleration
        • Damping
        • Angle
        • Scale
        • Colore
        • Hue variation
      • Emission Shapes
        • Maschera Emissione
        • Colori Emissione
    • 2D movement overview
      • Introduzione
      • Setup
      • 8-way movement
      • Rotazione + movimento
      • Rotazione + movimento (mouse)
      • Click-and-move
      • Summary
    • luci 2D e ombre
      • Introduzione
      • Setup
      • Nodi
      • Lights
      • Shadows
      • Passo passo
    • Mesh 2D
      • Introduzione
      • Optimizing pixels drawn
      • Converting Sprites to 2D meshes
    • Custom drawing in 2D
      • Why?
      • But...
      • OK, how?
      • Updating
      • An example: drawing circular arcs
        • Arc function
        • Draw the arc on the screen
        • Arc polygon function
        • Dynamic custom drawing
      • Strumenti
    • 2D Sprite animation
      • Introduzione
      • Individual images with AnimatedSprite
        • Controllo dell'animazione
      • Sprite sheet with AnimatedSprite
      • Sprite sheet with AnimationPlayer
        • Controlling an AnimationPlayer animation
      • Summary
  • 3D
    • Introduction to 3D
      • Spatial node
      • 3D content
        • DCC-created models
        • Generated geometry
        • Immediate geometry
        • 2D in 3D
      • Environment
      • 3D viewport
        • Coordinate system
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • Cameras
        • Lights
    • Using 3D transforms
      • Introduzione
      • Problems of Euler angles
        • Axis order
        • Interpolation
        • Say no to Euler angles
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • 3D rendering limitations
      • Introduzione
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Spatial Material
      • Introduzione
      • Flags
        • Transparent
        • Use Shadow to Opacity
        • Unshaded
        • Vertex Lighting
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Fixed Size
        • Do Not Receive Shadows
        • Disable Ambient Light
        • Ensure Correct Normals
      • Vertex Color
        • Use as Albedo
        • Is sRGB
      • Parameters
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Grow
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metallic
        • Roughness
        • Emission
        • Normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • Profondità
        • Subsurface Scattering
        • Transmission
        • Refraction
        • Detail
        • UV1 and UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • Introduzione
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • Introduzione
      • Setting up
      • Interior vs exterior
      • Blending
      • Reflection atlas
    • GI Probes
      • Introduzione
      • Setting up
      • Adding lights
      • Reflections
      • Interior vs exterior
      • Tweaking
      • Quality
    • Baked lightmaps
      • Introduzione
      • Visual comparison
      • Setting up
        • Unwrap from your 3D DCC
        • Unwrap from within Godot
        • Unwrap on scene import
        • Checking UV2
      • Setting up the scene
        • Configure bounds
        • Setting up meshes
        • Setting up lights
        • Baking quality
      • Baking
        • Configuring bake
      • Dynamic objects
    • Environment and post-processing
      • Environment
        • Camera node
        • WorldEnvironment node
        • Default environment
      • Environment options
        • Sfondo
        • Ambient Light
        • Fog
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Glow
        • Adjustments
    • High dynamic range lighting
      • Introduzione
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using gridmaps
      • Introduzione
      • Example project
      • Creating a MeshLibrary
      • Collisions
      • Materiali
      • Exporting the MeshLibrary
      • Using GridMap
      • Using GridMap in code
    • Using MultiMeshInstance
      • Introduzione
      • Setting up the nodes
      • MultiMesh settings
        • Target Surface
        • Source Mesh
        • Mesh Up Axis
        • Random Rotation
        • Random Tilt
        • Random Scale
        • Scale
        • Amount
    • Prototyping levels with CSG
      • Introduzione ai nodi CSG
        • CSG tools features
        • CSGPolygon
        • Mesh personalizzate
        • CSGCombiner
        • Ordine di elaborazione
      • Prototyping a level
      • Using prototype textures
    • FPS tutorial
      • Parte 1
        • Tutorial introduction
        • Panoramica dei pezzi
        • Getting everything ready
        • Making the FPS movement logic
        • Giving the player a flash light and the option to sprint
        • Final notes
      • Parte 2
        • Panoramica dei pezzi
        • Making a system to handle animations
        • Getting the animations ready
        • Creating the bullet scene
        • Creating the first weapon
        • Creating the other two weapons
        • Making the weapons work
        • Creating some test subjects
        • Final notes
      • Parte 3
        • Panoramica dei pezzi
        • Changing levels
        • Adding ammo
        • Adding reloading to the weapons
        • Adding reloading to the player
        • Adding sounds
        • Final notes
      • Parte 4
        • Panoramica dei pezzi
        • Adding joypad input
        • Adding mouse scroll wheel input
        • Adding the health pickups
        • Adding the ammo pickups
        • Adding breakable targets
        • Final notes
      • Parte 5
        • Panoramica dei pezzi
        • Adding grenades
        • Adding grenades to the player
        • Adding the ability to grab and throw RigidBody nodes to the player
        • Adding a turret
        • Final notes
      • Parte 6
        • Panoramica dei pezzi
        • Adding the main menu
        • Making the Globals singleton
        • Adding the debug menu
        • Adding a pause menu
        • Starting the respawn system
        • Finishing the respawn system
        • Writing a sound system we can use anywhere
        • Final notes
    • Animating thousands of objects
      • Animating thousands of fish with MultiMeshInstance
        • Animazione di un pesce
        • Making a school of fish
        • Animating a school of fish
      • Controlling thousands of fish with Particles
  • Audio
    • Audio buses
      • Introduzione
      • Decibel scale
      • Audio buses
      • Playback of audio through a bus
      • Adding effects
        • Amplify
        • BandLimit and BandPass
        • Chorus
        • Compressor
        • Delay
        • Distortion
        • EQ
        • EQ6, EQ10, EQ21
        • Filtro
        • HighPassFilter
        • HighShelfFilter
        • Limiter
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio streams
      • Introduzione
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Effetto Doppler
    • Sincronizza il gameplay con l'audio e la musica
      • Introduzione
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • La struttura della demo
  • Fisica
    • Physics introduction
      • Collision objects
        • Collision shapes
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Rigid body modes
        • Using RigidBody2D
        • Contact reporting
      • KinematicBody2D
        • Kinematic collision response
    • RigidBody
      • What is a rigid body?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Introduzione
      • What is an area?
      • Proprietà dell'area
      • Rilevamento sovrapposizione
      • Area influence
        • Point gravity
        • Examples
    • Using KinematicBody2D
      • Introduzione
      • What is a kinematic body?
      • Movement and collision
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • Detecting collisions
      • Which movement method to use?
      • Examples
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Introduzione
      • Space
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Collision Mask
      • 3D ray casting from screen
    • Ragdoll system
      • Introduzione
      • Setting up the ragdoll
        • Creazione di campioni di ossa fisiche
        • Cleaning up the skeleton
        • Collision shape adjustment
        • Joints adjustment
      • Simulating the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Introduzione
      • Physics process
      • Impostazione della scena
      • Spostare il carattere cinematico
    • SoftBody
      • Configurazione di base
      • Cloak simulation
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
  • Matematica
    • Vector math
      • Introduzione
      • Coordinate systems (2D)
      • Vector operations
        • Member access
        • Adding vectors
        • Scalar multiplication
      • Practical applications
        • Movement
        • Pointing toward a target
      • Unit vectors
        • Normalization
        • Reflection
      • Dot product
        • Facing
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Planes
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Matrices and transforms
      • Introduzione
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolation
      • Vector interpolation
      • Transform interpolation
      • 'Smoothing motion'
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Aggiunta di punti di controllo
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Drawing
      • Traversal
  • Animazione
    • Introduction to the 2D animation features
      • Panoramica
      • Create an AnimationPlayer node
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Impostazione della scena
        • Adding a track
        • The second keyframe
        • Run the animation
        • Back and forth
        • Track settings
      • Keyframes for other properties
      • Edit keyframes
      • Advanced: Call Method tracks
    • Cutout animation
      • What is it?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Skeletons
      • IK chains
      • Suggerimenti per l'animazione
        • Setting keyframes and excluding properties
      • Creare una posa di riposo
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • Introduzione
      • Setup
      • Creazione dei poligoni
      • Creazione dello scheletro
      • Deforming the polygons
      • Internal vertices
    • AnimationTree
      • Introduzione
      • Creazione di un AnimationTree
      • Creazione di un albero
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • Seek
        • TimeScale
        • Transition
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Root motion
      • Controlling from code
      • State machine travel
  • Inputs
    • InputEvent
      • What is it?
      • How does it work?
      • Anatomy of an InputEvent
      • Actions
      • InputMap
    • Esempi di Input
      • Introduzione
      • Events versus polling
      • Input events
      • InputMap
        • Azioni di cattura
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • Informazioni su Godot
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Using project settings
      • Using a script
      • Demo project
      • Cursor list
  • I/O
    • Background loading
      • ResourceInteractiveLoader
      • Utilizzo
        • Obtaining a ResourceInteractiveLoader
        • Polling
        • Load progress (optional)
        • Forcing completion (optional)
        • Obtaining the resource
      • Esempio
      • Using multiple threads
        • Use a semaphore
        • Not blocking main thread during the polling
      • Example class
        • Example:
    • Data paths
      • Path separators
      • Resource path
      • User path (persistent data)
      • Editor data paths
        • Self-contained mode
    • Saving games
      • Introduzione
      • Identify persistent objects
      • Serializing
      • Saving and reading data
      • Some notes
    • Encrypting save games
      • Why?
      • How?
  • Internazionalizzazione
    • Internationalizing games
      • Introduzione
      • Configuring the imported translation
      • Localizing resources
      • Converting keys to text
      • Making controls resizable
      • TranslationServer
      • Command line
      • Translating the project name
    • Localization using gettext
      • Advantages
      • Disadvantages
      • Caveats
      • Installing gettext tools
      • Creating the PO template (POT) manually
      • Creating the PO template (POT) using pybabel
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
    • Locales
  • GUI
    • GUI skinning
      • Oh, beautiful GUI!
      • Tema
      • Theme options
      • Customizing a control
      • Creating a theme
      • Example: theming a button
    • Custom GUI controls
      • So many controls...
      • Drawing
        • Checking control size
        • Checking focus
      • Sizing
      • Input
        • Input events
        • Notifiche
    • Size and anchors
      • Centraggio di un controllo
    • Containers
      • Container layout
      • Size flags
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • 'ViewportContainer'
      • Creazione di contenuti personalizzati
    • BBCode in RichTextLabel
      • Introduzione
      • Using BBCode
      • Reference
        • Built-in color names
        • Hexadecimal color codes
        • Image vertical offset
      • Effetti d'animazione
        • Wave
        • Tornado
        • Shake
        • Fade
        • Rainbow
      • Custom BBCode tags and text effects
        • _process_custom_fx
        • Ghost
        • Pulse
        • Matrix
  • Viewports
    • Viewports
      • Introduzione
      • Input
      • Listener
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • Capture
      • Viewport Container
      • Rendering
      • Render target
    • Multiple resolutions
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Resizing
      • Stretch settings
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Reducing aliasing on downsampling
      • Rapporti d'aspetto di manipolazione
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Using a Viewport as a texture
      • Introduzione
      • Setting up the Viewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Introduzione
      • Single pass post-processing
      • Multi-pass post-processing
  • Shading
    • Shading reference
      • Shaders
        • Introduzione
        • Shader types
        • Render modes
        • Funzioni del processore
      • Shading language
        • Introduzione
        • Data types
        • Arrays
        • Costanti
        • Operatori
        • Flow control
        • Discarding
        • Funzioni
        • Built-in functions
      • Spatial shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Il tuo primo shader
      • What are shaders?
        • Introduzione
        • But what are they?
        • Structure of a shader
        • Panoramica tecnica
      • Il tuo primo shader CanvasItem
        • Introduzione
        • Setup
        • Il tuo primo shader CanvasItem
        • La tua prima funzione di frammento
        • Your first vertex function
        • Conclusione
      • Il tuo primo shader spaziale
        • Where to assign my material
        • Setting up
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your first Spatial shader: part 2
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • Introduzione
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Expression node
        • Nodo Fresnel
        • Boolean node
        • If node
        • Switch node
    • Intro to shaders: 2D and 3D water
      • Watch the tutorials
      • Download the source code
    • Screen-reading shaders
      • Introduzione
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Behind the scenes
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Migrating to Godot's shading language
      • Introduzione
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varyings
        • Main
        • Costanti
        • Macros
        • Variabili
        • Coordinates
        • Precision
      • Shadertoy
        • Types
        • mainImage
        • Variabili
        • Coordinates
      • The Book of Shaders
        • Types
        • Main
        • Variabili
        • Coordinates
    • Godot shader language style guide
      • Formatting
        • Encoding and special characters
        • Indentazione
        • Line breaks and blank lines
        • Blank lines
        • Line length
        • One statement per line
        • Comment spacing
        • Whitespace
        • Floating-point numbers
      • Accessing vector members
      • Naming conventions
        • Functions and variables
        • Costanti
      • Code order
        • Variabili locali
    • Advanced post-processing
      • Introduzione
      • Full screen quad
      • Depth texture
      • An optimization
  • Networking
    • High-level multiplayer
      • High-level vs low-level API
      • Mid level abstraction
      • Initializing the network
      • Managing connections
      • RPC
      • Back to lobby
      • Starting the game
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Master and puppet keywords
      • Exporting for dedicated servers
    • Making HTTP requests
      • Preparing scene
      • Scripting
      • Sending data to server
    • HTTP client class
    • SSL certificates
      • Introduzione
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 e WebSocket
      • Using WebSocket in Godot
        • Esempio di client minimale
        • Esempio di Server Minimale
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Esempio di segnalazione locale
        • Remote signaling with WebSocket
  • Libreria degli asset
    • About the Asset Library
      • Types of assets
      • Domande frequenti
        • Can paid assets be uploaded to the asset library?
    • Using the Asset Library
      • On the website
        • Panoramica
        • Searching
        • Breakdown of an asset
        • Registering and logging in
      • In the editor
    • Submitting to the Asset Library
      • Introduzione
      • Submission guidelines
        • Requisiti
        • Recommendations
      • Submitting
  • VR
    • AR/VR primer
      • AR/VR server
      • New AR/VR nodes
      • Official plugins and resources
      • Altre cose da considerare
    • VR starter tutorial
      • VR starter tutorial part 1
        • Introduzione
        • Getting everything ready
        • Starting VR
        • Creating the controllers
        • Creating a base class for interactable VR objects
        • Reducing motion sickness
        • Final notes
      • VR starter tutorial part 2
        • Introduzione
        • Adding destroyable targets
        • Adding a pistol
        • Adding a shotgun
        • Adding a bomb
        • Adding a sword
        • Updating the target UI
        • Adding the final special RigidBody
        • Final notes
    • Developing for Oculus Quest
      • Introduzione
      • Setting Up Godot
      • Setting Up Your Quest
  • Plugins
    • Editor plugins
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Creating a plugin
        • A custom node
        • Going beyond
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Import plugins
        • Introduzione
        • Configuration
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Trying the plugin
      • Spatial gizmo plugins
        • Introduzione
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setup
        • EditorInspectorPlugin
        • EditorProperty
      • Visual Shader plugins
    • GDNative
      • GDNative C example
        • Introduzione
        • Prerequisites
        • Our C source
        • Compilazione
        • Creating the GDNativeLibrary (.gdnlib) file
        • Creating the NativeScript (.gdns) file
      • GDNative C++ example
        • Introduzione
        • Setting up the project
        • Building the C++ bindings
        • Creating a simple plugin
        • Compiling the plugin
        • Using the GDNative module
        • Proprietà aggiuntive
        • Segnali
        • NativeScript 1.1 vs NativeScript 1.0
        • Next steps
    • Plugin Android
      • Creating Android plugins (Godot 3.2.2+)
        • Introduzione
        • Plugin Android
        • Risoluzione dei problemi
  • Specifico per la piattaforma
    • Android in-app purchases
      • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • Cambiamenti
      • Utilizzo
        • Per iniziare
        • Per iniziare
        • Querying available items
        • Purchase an item
        • Check if the user purchased an item
        • Consumables
        • Sottoscrizioni
    • Services for iOS
      • Asynchronous methods
      • Store Kit
        • purchase
        • request_product_info
        • restore_purchases
      • Game Center
        • authenticate
        • post_score
        • award_achievement
        • reset_achievements
        • request_achievements
        • request_achievement_descriptions
        • show_game_center
      • Multi-platform games
    • HTML5
      • HTML5 shell class reference
        • Engine
      • Custom HTML page for Web export
        • Setup
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • Debugging
    • Supporto console in Godot
      • Console publishing process
      • Official support
      • Third-party support
  • Multi-threading
    • Using multiple threads
      • Threads
      • Creare un Thread
      • Mutexes
      • Semaphores
    • Thread-safe APIs
      • Threads
      • Global scope
      • Scene tree
      • GDScript arrays, dictionaries
      • Risorse
  • Creazione di contenuti
    • 'Procedural geometry'
      • Utilizzo di ArrayMesh
        • ArrayMesh
        • Generazione della geometria
        • Saving
      • Using the MeshDataTool
      • Utilizzo di SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • What is a Mesh?
      • What a Mesh is
        • Surfaces
        • Surface array
      • Strumenti
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateGeometry
      • Quale devo usare?
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • Ottimizzazione
    • Introduzione
    • Common
      • General optimization tips
        • Introduzione
      • Measuring performance
        • Limitazioni
        • Detective work
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creare uno sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GDScript
        • C#
        • Other languages
        • C++
      • Threads
      • SceneTree
      • Fisica
    • GPU
      • GPU optimization
        • Introduzione
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • 'MultiMeshes'
        • Esempio Multimesh
    • 2D
      • Optimization using batching
        • Introduzione
        • How it works
        • Lights
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • Domande frequenti
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Other occlusion techniques
        • Transparent objects
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • Bake lighting
      • Animation and skinning
      • Large worlds
  • Varie
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • Android
        • iOS
      • Reporting stutter or jitter problems
    • Handling quit requests
      • Quitting
      • Handling the notification
    • Pausing games
      • Pause?
      • How pausing works
      • White-listing nodes
      • Esempio
    • Binary serialization API
      • Introduzione
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (unsupported)
        • 17: Object (unsupported)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
    • Running code in the editor
      • What is tool?
      • How to use it
      • Try it out
      • Editing variables
      • Istanziare scene
    • Change scenes manually
    • Differences between GLES2 and GLES3
      • Particelle
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Shading language
        • textureSize() workaround
      • Built in variables and render modes
    • Istanziamento con segnali
      • Esempio di Shooting
    • State design pattern
      • Introduzione
      • Script setup
      • Impostare il progetto
  • Debug
    • Overview of debugging tools
      • Debugger Panel
      • Debug menu options
        • Distribuisci con Debug remoto
        • Piccola distribuzione con la rete FS
        • Forme di collisione visibili
        • Navigazione Visibile
        • Sincronizza cambiamenti scena
        • Sincronizza cambiamenti script
      • Script editor debug tools and options
      • Debug project settings
        • Impostazioni
        • GDScript
        • Shapes
      • Remote in scene dock
    • Pannello di debug
      • Debugger
      • Errori
      • Profiler
      • Profiler di Rete
      • Monitor
      • RAM Video
      • Vari
  • Legal
    • Complying with Licenses
      • What are licenses?
      • Requisiti
      • Inclusione
        • Credits screen
        • Schermata Licenze
        • Output log
        • Accompanying file
        • Printed manual
      • Third Party licenses
        • FreeType
        • ENet
        • MBedTLS

Sviluppo

  • Compilazione
    • Getting the source
      • Downloading the Godot source code
    • Introduction to the buildsystem
      • SCons
      • Setup
      • Platform selection
      • Resulting binary
      • Strumenti
      • Target
      • Bits
      • Moduli personalizzati
      • Cleaning generated files
      • Other build options
        • Overriding the build options
      • Modelli di esportazione
    • Compiling for Windows
      • Requisiti
      • Setting up Python
      • Setting up SCons
      • Installing Visual Studio caveats
      • Downloading Godot's source
      • Compilazione
        • Selezione di un compilatore
        • Running SCons
      • Development in Visual Studio or other IDEs
      • Cross-compiling for Windows from other operating systems
        • Risoluzione dei problemi
      • Creating Windows export templates
    • Compiling for X11 (Linux, *BSD)
      • Requisiti
        • Distro-specific one-liners
      • Compilazione
      • Compiling a headless/server build
      • Building export templates
      • Using Clang and LLD for faster development
    • Compiling for macOS
      • Requisiti
      • Compilazione
      • Compiling a headless/server build
      • Cross-compiling for macOS from Linux
    • Compiling for Android
      • Note
      • Requisiti
      • Setting up the buildsystem
      • Building the export templates
        • Adding support for x86 devices
        • Cleaning the generated export templates
      • Using the export templates
        • Installing the templates
      • Risoluzione dei problemi
        • Platform doesn't appear in SCons
        • Application not installed
        • Application exits immediately
    • Compiling for iOS
      • Requisiti
      • Compilazione
      • Esegui
    • Cross-compiling for iOS on Linux
      • Disclaimer
      • Requisiti
      • Configuring the environment
        • darling-dmg
        • Preparing the SDK
        • Toolchain
      • Compiling Godot for iPhone
        • Producing fat binaries
    • Compiling for Universal Windows Platform
      • Requisiti
      • Compilazione
      • Creating UWP export templates
      • Running UWP apps with Visual Studio
    • Compiling for the Web
      • Requisiti
      • Building export templates
      • Building per asm.js translation or LLVM backend
    • Compiling with Mono
      • Requisiti
      • Environment variables
      • Enable the Mono module
      • Generate the glue
        • Notes
      • Rebuild with Mono glue
      • Examples
        • Example (Windows)
        • Example (X11)
      • Data directory
        • Modelli di esportazione
        • Editor
      • Costruzione del runtime Mono
      • 'Targeting Android'
      • Targeting iOS
      • Targeting WebAssembly
      • Libreria della classe base
      • AOT cross-compilers
      • Command-line options
    • Optimizing a build for size
      • Rationale
      • Disabling 3D
      • Disabling advanced GUI nodes
      • Disabling unwanted modules
      • Optimizing for size instead of speed
      • Compiling with link-time optimization
      • Stripping binaries
    • Compiling with script encryption key
      • Passo passo
      • Possible Errors
  • Sviluppo del motore
    • Introduction to Godot development
      • Architecture diagram
      • Debugging the editor with gdb
    • Configuring an IDE
      • Android Studio
        • Importing the project
      • CLion
        • Importing the project
      • Code::Blocks
        • Creare un nuovo progetto
        • Configuring the build
        • Configuring the run
        • Aggiungere dei file al progetto
        • Code style configuration
      • KDevelop
        • Importing the project
        • Debugging the project
      • Qt Creator
        • Importing the project
        • Debugging the project
        • Code style configuration
      • Visual Studio
        • Importing the project
        • Debugging the project
      • Visual Studio Code
        • Importing the project
        • Debugging the project
      • Xcode
        • Importing the project
        • Debugging the project
    • Common engine methods and macros
      • Stampare testo
      • Formattare una stringa
      • Convert an integer or float to a string
      • Internazionalizzare una stringa
      • Clamp a value
      • Microbenchmarking
      • Get project/editor settings
      • Error macros
    • Core types
      • Definizioni
        • Riferimenti:
      • Memory model
      • Allocating memory
        • Riferimenti:
      • Containers
        • Riferimenti:
      • String
        • Riferimenti:
      • StringName
        • Riferimenti:
      • Math types
        • Riferimenti:
      • NodePath
        • Riferimenti:
      • RID
        • Riferimenti:
    • Variant class
      • Informazioni su Godot
        • Riferimenti:
      • Containers: Dictionary and Array
        • Riferimenti:
    • Object class
      • General definition
        • Riferimenti:
      • Registering an Object
        • Riferimenti:
      • Costanti
      • Properties (set/get)
      • Binding properties using _set/_get/_get_property_list
      • Dynamic casting
      • Segnali
      • References
        • Riferimenti:
      • Risorse:
        • Riferimenti:
      • Resource loading
        • Riferimenti:
      • Resource saving
        • Riferimenti:
    • Inheritance class tree
      • Object
      • Reference
      • Control
      • Node2D
      • Spatial
    • Custom modules in C++
      • Modules
      • What for?
      • Creating a new module
      • Using the module
      • Compiling a module externally
      • Improving the build system for development
      • Writing custom documentation
      • Aggiunta di icone dell'editor personalizzato
      • Summing up
    • Binding to external libraries
      • Modules
      • Using the module
    • Custom resource format loaders
      • Introduzione
        • References
      • What for?
      • What not?
        • References
      • Creating a ResourceFormatLoader
      • Creating a ResourceFormatSaver
      • Creating custom data types
        • Considerazioni
        • References
      • Registering the new file format
        • References
      • Loading it on GDScript
    • Custom AudioStreams
      • Introduzione
        • Riferimenti:
      • What for?
      • Create an AudioStream
        • Riferimenti:
      • Create an AudioStreamPlayback
        • Resampling
        • Riferimenti:
    • Custom Godot servers
      • Introduzione
        • References
      • What for?
      • Creating a Godot server
      • Custom managed resource data
        • References
      • Registering the class in GDScript
        • Bind methods
      • MessageQueue
        • Riferimenti:
      • Summing it up
        • Notes
  • Miglioramento dell'editor
    • Icone dell'editor
      • Creazione di icone
      • Color conversion for light editor themes
      • Ottimizzazione delle icone
      • Integrating and sharing the icons
      • Risoluzione dei problemi
      • References
    • Guida allo stile dell'editor
      • Introduzione
      • Stile di scrittura
      • Button and menu texts
      • Inspector sections
      • Inspector performance hints
      • Tooltips
  • Godot file formats
    • GDScript grammar
    • TSCN file format
      • File structure
        • Entries inside the file
      • The scene tree
        • NodePath
        • Scheletro
        • BoneAttachment
        • AnimationPlayer
      • Risorse
        • External resources
        • Internal resources
        • ArrayMesh
        • Animazione

Comunità

  • Contributing
    • Ways to contribute
      • Contributing code
      • Testing and reporting issues
        • Testing development versions
        • Filing an issue on GitHub
      • Contributing to the documentation
      • Contributing translations
    • Best practices for engine contributors
      • Introduzione
      • Linguaggio
      • Best Practices
        • #1: The problem always comes first
        • #2: To solve the problem, it has to exist in the first place
        • #3: The problem has to be complex or frequent
        • #4: The solution must be discussed with others
        • #5: To each problem, its own solution
        • #6: Cater to common use cases, leave the door open for the rare ones
        • #7: Solutions must be local
        • #8: Don't use complex canned solutions for simple problems
    • Pull request workflow
      • Git source repository
      • Forking and cloning
      • Branching
      • Updating your branch
      • Making changes
      • Pushing changes to a remote
      • Issuing a pull request
      • Modifying a pull request
      • The interactive rebase
      • Deleting a Git branch
    • Bisecting regressions
      • What is bisecting?
      • Using official builds to speed up bisecting
      • The Git bisect command
    • Code style guidelines
      • C++ and Objective-C
        • Using clang-format locally
        • Header includes
      • Java
      • Python
        • Using black locally
    • Bug triage guidelines
      • Issues management
        • Labels
        • Milestones
    • Documentation guidelines
      • How to contribute
      • The 'Edit on GitHub' link
      • What makes good documentation?
      • Titles
      • Translating existing pages
      • Licenza
    • Docs writing guidelines
      • 7 rules for clear English
        • Use the direct voice
        • Use precise action verbs
        • Avoid verbs that end in -ing
        • Remove unnecessary adverbs and adjectives
        • Ban these 8 words
        • Use explicit references
        • Use 's to show possession
        • Use the Oxford comma to enumerate anything
      • How to write methods and classes
        • Dynamic vs static typing
        • Use real-world code examples where appropriate
        • Give an overview of the node in the brief description
        • Mention what methods return if it's useful
        • Use "if true" to describe booleans
        • Use [code] around arguments
      • Common vocabulary to use in Godot's documentation
      • Keyboard shortcut guidelines
      • Image contribution guidelines
    • Contributing to the class reference
      • How to contribute
      • Get started with GitHub
        • Fork Godot
        • How to keep your local clone up-to-date
        • Updating the documentation template
        • Push and request a pull of your changes
      • How to edit class XML
        • How to write the class reference
        • Improve formatting with BBCode style tags
        • Non so cosa faccia questo metodo!
        • Localizzazione
    • Editor and docs localization
      • Using Weblate for translations
        • Adding a new language
        • Interfaccia di traduzione
      • Locating original content
      • Respecting the markup syntax
        • Interfaccia dell'editor (C++)
        • Online documentation (RST)
        • Class reference (BBCode)
      • Offline translation and testing
      • Localizing documentation images
  • Canali della comunità
    • Domande e risposte
    • IRC su Freenode
    • Altre chat
    • Comunità basate sulla lingua
    • Social Network
    • Forum
  • Tutorial e risorse
    • Da dove iniziare
    • Tutorial video
    • Tutorial testuali
    • Devlogs
    • Risorse

Riferimento classe

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BulletPhysicsServer
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
    • CheckButton
      • Description
      • Properties
      • Theme Properties
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
    • CSGCylinder
      • Description
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNavigationMeshGenerator
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Theme Properties
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
    • HSeparator
      • Description
      • Theme Properties
    • HSlider
      • Description
      • Theme Properties
    • HSplitContainer
      • Description
      • Theme Properties
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • JNISingleton
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Property Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Property Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Theme Properties
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationMesh
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshInstance
      • Properties
      • Property Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Properties
      • Property Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DShapeQueryResult
      • Description
      • Methods
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsShapeQueryResult
      • Description
      • Methods
      • Method Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PopupPanel
      • Description
      • Theme Properties
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
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Godot Engine
  • Docs »
  • Godot API »
  • Popup

Popup¶

Inherits: Control < CanvasItem < Node < Object

Inherited By: PopupDialog, PopupMenu, PopupPanel, WindowDialog

Base container control for popups and dialogs.

Description¶

Popup is a base Control used to show dialogs and popups. It's a subwindow and modal by default (see Control) and has helpers for custom popup behavior. All popup methods ensure correct placement within the viewport.

Properties¶

bool popup_exclusive false
bool visible false (parent override)

Methods¶

void popup ( Rect2 bounds=Rect2( 0, 0, 0, 0 ) )
void popup_centered ( Vector2 size=Vector2( 0, 0 ) )
void popup_centered_clamped ( Vector2 size=Vector2( 0, 0 ), float fallback_ratio=0.75 )
void popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) )
void popup_centered_ratio ( float ratio=0.75 )
void set_as_minsize ( )

Signals¶

  • about_to_show ( )

Emitted when a popup is about to be shown. This is often used in PopupMenu to clear the list of options then create a new one according to the current context.


  • popup_hide ( )

Emitted when a popup is hidden.

Constants¶

  • NOTIFICATION_POST_POPUP = 80 --- Notification sent right after the popup is shown.
  • NOTIFICATION_POPUP_HIDE = 81 --- Notification sent right after the popup is hidden.

Property Descriptions¶

  • bool popup_exclusive
Default false
Setter set_exclusive(value)
Getter is_exclusive()

If true, the popup will not be hidden when a click event occurs outside of it, or when it receives the ui_cancel action event.

Note: Enabling this property doesn't affect the Close or Cancel buttons' behavior in dialogs that inherit from this class. As a workaround, you can use WindowDialog.get_close_button or ConfirmationDialog.get_cancel and hide the buttons in question by setting their CanvasItem.visible property to false.

Method Descriptions¶

  • void popup ( Rect2 bounds=Rect2( 0, 0, 0, 0 ) )

Popup (show the control in modal form).


  • void popup_centered ( Vector2 size=Vector2( 0, 0 ) )

Popup (show the control in modal form) in the center of the screen relative to its current canvas transform, at the current size, or at a size determined by size.


  • void popup_centered_clamped ( Vector2 size=Vector2( 0, 0 ), float fallback_ratio=0.75 )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, clamping the size to size, then ensuring the popup is no larger than the viewport size multiplied by fallback_ratio.


  • void popup_centered_minsize ( Vector2 minsize=Vector2( 0, 0 ) )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, ensuring the size is never smaller than minsize.


  • void popup_centered_ratio ( float ratio=0.75 )

Popup (show the control in modal form) in the center of the screen relative to the current canvas transform, scaled at a ratio of size of the screen.


  • void set_as_minsize ( )

Shrink popup to keep to the minimum size of content.

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© Copyright 2014-2020, Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0) Revision 96231fc4.

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