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Rifinitura

We have now completed all the functionality for our game. Below are some remaining steps to add a bit more "juice" to improve the game experience.

Feel free to expand the gameplay with your own ideas.

Sfondo

The default gray background is not very appealing, so let's change its color. One way to do this is to use a ColorRect node. Make it the first node under Main so that it will be drawn behind the other nodes. ColorRect only has one property: Color. Choose a color you like and select "Layout" -> "Anchors Preset" -> "Full Rect" either in the toolbar at the top of the viewport or in the inspector so that it covers the screen.

Puoi anche aggiungere un'immagine di sfondo, se ne hai una, usando invece un nodo TextureRect.

Effetti Sonori

Sound and music can be the single most effective way to add appeal to the game experience. In your game's art folder, you have two sound files: "House In a Forest Loop.ogg" for background music, and "gameover.wav" for when the player loses.

Aggiungere due nodi AudioStreamPlayer <class_AudioStreamPlayer>``come figli di ``Main`. Chiamane uno Music e l'altro DeathSound. Per ognuno di essi, clicca sulla proprietà Stream, seleziona "Load" e scegli il file audio corrispondente.

All audio is automatically imported with the Loop setting disabled. If you want the music to loop seamlessly, click on the Stream file arrow, select Make Unique, then click on the Stream file and check the Loop box.

Per riprodurre la musica, aggiungi $Music.play() nella funzione new_game() e $Music.stop() nella funzione game_over().

Dopodichè , aggiungi ''$DeathSound.play()'' nella funzione ''game_over()''.

func game_over():
    ...
    $Music.stop()
    $DeathSound.play()

func new_game():
    ...
    $Music.play()

Scorciatoia da tastiera

Poiché il gioco si gioca con i comandi della tastiera, sarebbe conveniente se potessimo iniziare il gioco anche premendo un tasto sulla tastiera. Possiamo farlo con la proprietà "Shortcut" del nodo Button.

In a previous lesson, we created four input actions to move the character. We will create a similar input action to map to the start button.

Select "Project" -> "Project Settings" and then click on the "Input Map" tab. In the same way you created the movement input actions, create a new input action called start_game and add a key mapping for the Enter key.

Now would be a good time to add controller support if you have one available. Attach or pair your controller and then under each input action that you wish to add controller support for, click on the "+" button and press the corresponding button, d-pad, or stick direction that you want to map to the respective input action.

In the HUD scene, select the StartButton and find its Shortcut property in the Inspector. Create a new Shortcut resource by clicking within the box, open the Events array and add a new array element to it by clicking on Array[InputEvent] (size 0).

../../_images/start_button_shortcut.webp

Create a new InputEventAction and name it start_game.

../../_images/start_button_shortcut2.webp

Now when the start button appears, you can either click it or press Enter to start the game.

And with that, you completed your first 2D game in Godot.

../../_images/dodge_preview.gif

You got to make a player-controlled character, enemies that spawn randomly around the game board, count the score, implement a game over and replay, user interface, sounds, and more. Congratulations!

There's still much to learn, but you can take a moment to appreciate what you achieved.

And when you're ready, you can move on to Your first 3D game to learn to create a complete 3D game from scratch, in Godot.