Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

Scripting

This section covers programming languages and core features to code your games in Godot.

Here, you will find information that is not already covered in more specific sections. For instance, to learn about inputs, we recommend you to read Inputs.

Linguaggi di programmazione

The sections below each focus on a given programming language.

Core features

Some features are specific to the engine and are available in all supported languages. Whether you code in GDScript, C#, or another language, the pages below will help you make the most of Godot.