Exporting 3D scenes

概要

In Godot, it is possible to export 3D scenes as a glTF 2.0 file. You can export as a glTF binary (.glb file) or glTF embedded with textures (gltf + .bin + textures). This allows you to create scenes in Godot, such as a CSG mesh blockout for a level, export it to clean it up in a program such as Blender, and then bring it back into Godot.

注釈

Blender 2.83以上で、Godotで書き出したglTFファイルを読み込めます。

To export a scene in the editor go to Scene > Export As... > glTF 2.0 Scene...

../../_images/gltf_godot_export.png

制限事項

glTF エクスポートにはいくつかの制限があります。

  • No support for exporting particles since their implementation varies across engines.

  • ShaderMaterials cannot be exported.

  • No support for exporting 2D scenes.

参考

3D scenes can be saved at runtime using runtime file loading and saving, including from an exported project.