GLTFNode¶
Inherits: Resource < Reference < Object
Description¶
Note: This class is only compiled in editor builds. Run-time glTF loading and saving is not available in exported projects. References to GLTFNode within a script will cause an error in an exported project.
Properties¶
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Property Descriptions¶
int camera = -1
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PoolIntArray children = PoolIntArray( )
void set_children ( PoolIntArray value )
PoolIntArray get_children ( )
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int height = -1
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bool joint = false
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int light = -1
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int mesh = -1
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int parent = -1
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Quat rotation = Quat( 0, 0, 0, 1 )
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Vector3 scale = Vector3( 1, 1, 1 )
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int skeleton = -1
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int skin = -1
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Vector3 translation = Vector3( 0, 0, 0 )
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Transform xform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )
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