Shape

Inherits: Resource < Reference < Object

Inherited By: BoxShape, CapsuleShape, ConcavePolygonShape, ConvexPolygonShape, CylinderShape, HeightMapShape, PlaneShape, RayShape, SphereShape

Clase base para todos los recursos de formas 3D.

Descripción

Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a PhysicsBody or Area objects.

Tutoriales

Propiedades

float

margin

0.04

Métodos

ArrayMesh

get_debug_mesh ( )

Descripciones de Propiedades

Default

0.04

Setter

set_margin(value)

Getter

get_margin()

The collision margin for the shape. Used in Bullet Physics only.

Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.

Descripciones de Métodos

Returns the ArrayMesh used to draw the debug collision for this Shape.