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TextureCubemapArrayRD¶
继承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object
立方体贴图的纹理数组,被绑定到在 RenderingDevice 上创建的纹理。
描述¶
该纹理类允许你使用直接在 RenderingDevice 上创建的立方体贴图数组纹理作为材质、网格等的纹理。