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Animation

Inherits: Resource < RefCounted < Object

Holds data that can be used to animate anything in the engine.

Description

This resource holds data that can be used to animate anything in the engine. Animations are divided into tracks and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.

# This creates an animation that makes the node "Enemy" move to the right by
# 100 pixels in 2.0 seconds.
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE)
animation.track_set_path(track_index, "Enemy:position:x")
animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 2.0, 100)
animation.length = 2.0

Animations are just data containers, and must be added to nodes such as an AnimationPlayer to be played back. Animation tracks have different types, each with its own set of dedicated methods. Check TrackType to see available types.

Note: For 3D position/rotation/scale, using the dedicated TYPE_POSITION_3D, TYPE_ROTATION_3D and TYPE_SCALE_3D track types instead of TYPE_VALUE is recommended for performance reasons.

Tutorials

Properties

float

length

1.0

LoopMode

loop_mode

0

float

step

0.1

Methods

int

add_track ( TrackType type, int at_position=-1 )

StringName

animation_track_get_key_animation ( int track_idx, int key_idx ) const

int

animation_track_insert_key ( int track_idx, float time, StringName animation )

void

animation_track_set_key_animation ( int track_idx, int key_idx, StringName animation )

float

audio_track_get_key_end_offset ( int track_idx, int key_idx ) const

float

audio_track_get_key_start_offset ( int track_idx, int key_idx ) const

Resource

audio_track_get_key_stream ( int track_idx, int key_idx ) const

int

audio_track_insert_key ( int track_idx, float time, Resource stream, float start_offset=0, float end_offset=0 )

bool

audio_track_is_use_blend ( int track_idx ) const

void

audio_track_set_key_end_offset ( int track_idx, int key_idx, float offset )

void

audio_track_set_key_start_offset ( int track_idx, int key_idx, float offset )

void

audio_track_set_key_stream ( int track_idx, int key_idx, Resource stream )

void

audio_track_set_use_blend ( int track_idx, bool enable )

Vector2

bezier_track_get_key_in_handle ( int track_idx, int key_idx ) const

Vector2

bezier_track_get_key_out_handle ( int track_idx, int key_idx ) const

float

bezier_track_get_key_value ( int track_idx, int key_idx ) const

int

bezier_track_insert_key ( int track_idx, float time, float value, Vector2 in_handle=Vector2(0, 0), Vector2 out_handle=Vector2(0, 0) )

float

bezier_track_interpolate ( int track_idx, float time ) const

void

bezier_track_set_key_in_handle ( int track_idx, int key_idx, Vector2 in_handle, float balanced_value_time_ratio=1.0 )

void

bezier_track_set_key_out_handle ( int track_idx, int key_idx, Vector2 out_handle, float balanced_value_time_ratio=1.0 )

void

bezier_track_set_key_value ( int track_idx, int key_idx, float value )

int

blend_shape_track_insert_key ( int track_idx, float time, float amount )

float

blend_shape_track_interpolate ( int track_idx, float time_sec ) const

void

clear ( )

void

compress ( int page_size=8192, int fps=120, float split_tolerance=4.0 )

void

copy_track ( int track_idx, Animation to_animation )

int

find_track ( NodePath path, TrackType type ) const

int

get_track_count ( ) const

StringName

method_track_get_name ( int track_idx, int key_idx ) const

Array

method_track_get_params ( int track_idx, int key_idx ) const

int

position_track_insert_key ( int track_idx, float time, Vector3 position )

Vector3