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GLTFPhysicsShape

Inherits: Resource < RefCounted < Object

Represents a GLTF physics shape.

Description

Represents a physics shape as defined by the OMI_collider GLTF extension. This class is an intermediary between the GLTF data and Godot's nodes, and it's abstracted in a way that allows adding support for different GLTF physics extensions in the future.

Tutorials

Properties

float

height

2.0

ImporterMesh

importer_mesh

bool

is_trigger

false

int

mesh_index

-1

float

radius

0.5

String

shape_type

""

Vector3

size

Vector3(1, 1, 1)

Methods

GLTFPhysicsShape

from_dictionary ( Dictionary dictionary ) static

GLTFPhysicsShape

from_node ( CollisionShape3D shape_node ) static

Dictionary

to_dictionary ( ) const

CollisionShape3D

to_node ( bool cache_shapes=false )


Property Descriptions

float height = 2.0

  • void set_height ( float value )

  • float get_height ( )

The height of the shape, in meters. This is only used when the shape type is "capsule" or "cylinder". This value should not be negative, and for "capsule" it should be at least twice the radius.


ImporterMesh importer_mesh

The ImporterMesh resource of the shape. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).


bool is_trigger = false

  • void set_is_trigger ( bool value )

  • bool get_is_trigger ( )

If true, indicates that this shape is a trigger. For Godot, this means that the shape should be a child of an Area3D node.

This is the only variable not used in the to_node method, it's intended to be used alongside when deciding where to add the generated node as a child.


int mesh_index = -1

  • void set_mesh_index ( int value )

  • int get_mesh_index ( )

The index of the shape's mesh in the GLTF file. This is only used when the shape type is "hull" (convex hull) or "trimesh" (concave trimesh).


float radius = 0.5

  • void set_radius ( float value )

  • float get_radius ( )

The radius of the shape, in meters. This is only used when the shape type is "capsule", "cylinder", or "sphere". This value should not be negative.


String shape_type = ""

  • void set_shape_type ( String value )

  • String get_shape_type ( )

The type of shape this shape represents. Valid values are "box", "capsule", "cylinder", "sphere", "hull", and "trimesh".


Vector3 size = Vector3(1, 1, 1)

The size of the shape, in meters. This is only used when the shape type is "box", and it represents the "diameter" of the box. This value should not be negative.


Method Descriptions

GLTFPhysicsShape from_dictionary ( Dictionary dictionary ) static

Creates a new GLTFPhysicsShape instance by parsing the given Dictionary.


GLTFPhysicsShape from_node ( CollisionShape3D shape_node ) static

Create a new GLTFPhysicsShape instance from the given Godot CollisionShape3D node.


Dictionary to_dictionary ( ) const

Serializes this GLTFPhysicsShape instance into a Dictionary.


CollisionShape3D to_node ( bool cache_shapes=false )

Converts this GLTFPhysicsShape instance into a Godot CollisionShape3D node.