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PhysicsTestMotionResult3D¶
Inherits: RefCounted < Object
Describes the motion and collision result from PhysicsServer3D.body_test_motion.
Description¶
Describes the motion and collision result from PhysicsServer3D.body_test_motion.
Methods¶
get_collider ( int collision_index=0 ) const |
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get_collider_id ( int collision_index=0 ) const |
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get_collider_rid ( int collision_index=0 ) const |
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get_collider_shape ( int collision_index=0 ) const |
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get_collider_velocity ( int collision_index=0 ) const |
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get_collision_count ( ) const |
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get_collision_depth ( int collision_index=0 ) const |
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get_collision_local_shape ( int collision_index=0 ) const |
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get_collision_normal ( int collision_index=0 ) const |
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get_collision_point ( int collision_index=0 ) const |
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get_collision_safe_fraction ( ) const |
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get_collision_unsafe_fraction ( ) const |
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get_remainder ( ) const |
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get_travel ( ) const |
Method Descriptions¶
Object get_collider ( int collision_index=0 ) const
Returns the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred.
int get_collider_id ( int collision_index=0 ) const
Returns the unique instance ID of the colliding body's attached Object given a collision index (the deepest collision by default), if a collision occurred. See Object.get_instance_id.
RID get_collider_rid ( int collision_index=0 ) const
Returns the colliding body's RID used by the PhysicsServer3D given a collision index (the deepest collision by default), if a collision occurred.
int get_collider_shape ( int collision_index=0 ) const
Returns the colliding body's shape index given a collision index (the deepest collision by default), if a collision occurred. See CollisionObject3D.
Vector3 get_collider_velocity ( int collision_index=0 ) const
Returns the colliding body's velocity given a collision index (the deepest collision by default), if a collision occurred.
int get_collision_count ( ) const
Returns the number of detected collisions.
float get_collision_depth ( int collision_index=0 ) const
Returns the length of overlap along the collision normal given a collision index (the deepest collision by default), if a collision occurred.
int get_collision_local_shape ( int collision_index=0 ) const
Returns the moving object's colliding shape given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_normal ( int collision_index=0 ) const
Returns the colliding body's shape's normal at the point of collision given a collision index (the deepest collision by default), if a collision occurred.
Vector3 get_collision_point ( int collision_index=0 ) const
Returns the point of collision in global coordinates given a collision index (the deepest collision by default), if a collision occurred.
float get_collision_safe_fraction ( ) const
Returns the maximum fraction of the motion that can occur without a collision, between 0
and 1
.
float get_collision_unsafe_fraction ( ) const
Returns the minimum fraction of the motion needed to collide, if a collision occurred, between 0
and 1
.
Vector3 get_remainder ( ) const
Returns the moving object's remaining movement vector.
Vector3 get_travel ( ) const
Returns the moving object's travel before collision.