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ParallaxBackground¶
Inherits: CanvasLayer < Node < Object
A node used to create a parallax scrolling background.
Description¶
A ParallaxBackground uses one or more ParallaxLayer child nodes to create a parallax effect. Each ParallaxLayer can move at a different speed using ParallaxLayer.motion_offset. This creates an illusion of depth in a 2D game. If not used with a Camera2D, you must manually calculate the scroll_offset.
Note: Each ParallaxBackground is drawn on one specific Viewport and cannot be shared between multiple Viewports, see CanvasLayer.custom_viewport. When using multiple Viewports, for example in a split-screen game, you need create an individual ParallaxBackground for each Viewport you want it to be drawn on.
Properties¶
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Property Descriptions¶
Vector2 scroll_base_offset = Vector2(0, 0)
The base position offset for all ParallaxLayer children.
Vector2 scroll_base_scale = Vector2(1, 1)
The base motion scale for all ParallaxLayer children.
bool scroll_ignore_camera_zoom = false
If true
, elements in ParallaxLayer child aren't affected by the zoom level of the camera.
Vector2 scroll_limit_begin = Vector2(0, 0)
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than scroll_limit_end to work.
Vector2 scroll_limit_end = Vector2(0, 0)
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than scroll_limit_begin to work.
Vector2 scroll_offset = Vector2(0, 0)
The ParallaxBackground's scroll value. Calculated automatically when using a Camera2D, but can be used to manually manage scrolling when no camera is present.