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.
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Rect2i¶
A 2D axis-aligned bounding box using integer coordinates.
Description¶
The Rect2i built-in Variant type represents an axis-aligned rectangle in a 2D space, using integer coordinates. It is defined by its position and size, which are Vector2i. Because it does not rotate, it is frequently used for fast overlap tests (see intersects).
For floating-point coordinates, see Rect2.
Note: Negative values for size are not supported. With negative size, most Rect2i methods do not work correctly. Use abs to get an equivalent Rect2i with a non-negative size.
Note: In a boolean context, a Rect2i evaluates to false
if both position and size are zero (equal to Vector2i.ZERO). Otherwise, it always evaluates to true
.
Note
There are notable differences when using this API with C#. See C# API differences to GDScript for more information.
Tutorials¶
Properties¶
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Constructors¶
Rect2i ( ) |
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Methods¶
abs ( ) const |
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get_area ( ) const |
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get_center ( ) const |
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grow_individual ( int left, int top, int right, int bottom ) const |
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has_area ( ) const |
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intersection ( Rect2i b ) const |
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intersects ( Rect2i b ) const |
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Operators¶
operator != ( Rect2i right ) |
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operator == ( Rect2i right ) |
Property Descriptions¶
Vector2i end = Vector2i(0, 0)
The ending point. This is usually the bottom-right corner of the rectangle, and is equivalent to position + size
. Setting this point affects the size.
Vector2i position = Vector2i(0, 0)
The origin point. This is usually the top-left corner of the rectangle.
Vector2i size = Vector2i(0, 0)
The rectangle's width and height, starting from position. Setting this value also affects the end point.
Note: It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the position is the top-left corner, and the end is the bottom-right corner. To get an equivalent rectangle with non-negative size, use abs.
Constructor Descriptions¶
Rect2i Rect2i ( )
Constructs a Rect2i with its position and size set to Vector2i.ZERO.
Constructs a Rect2i as a copy of the given Rect2i.
Constructs a Rect2i from a Rect2. The floating-point coordinates are truncated.
Rect2i Rect2i ( Vector2i position, Vector2i size )
Constructs a Rect2i by position
and size
.
Rect2i Rect2i ( int x, int y, int width, int height )
Constructs a Rect2i by setting its position to (x
, y
), and its size to (width
, height
).
Method Descriptions¶
Rect2i abs ( ) const
Returns a Rect2i equivalent to this rectangle, with its width and height modified to be non-negative values, and with its position being the top-left corner of the rectangle.
var rect = Rect2i(25, 25, -100, -50)
var absolute = rect.abs() # absolute is Rect2i(-75, -25, 100, 50)
var rect = new Rect2I(25, 25, -100, -50);
var absolute = rect.Abs(); // absolute is Rect2I(-75, -25, 100, 50)
Note: It's recommended to use this method when size is negative, as most other methods in Godot assume that the position is the top-left corner, and the end is the bottom-right corner.
bool encloses ( Rect2i b ) const
Returns true
if this Rect2i completely encloses another one.
Rect2i expand ( Vector2i to ) const
Returns a copy of this rectangle expanded to align the edges with the given to
point, if necessary.
var rect = Rect2i(0, 0, 5, 2)
rect = rect.expand(Vector2i(10, 0)) # rect is Rect2i(0, 0, 10, 2)
rect = rect.expand(V