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Plane¶
A plane in Hessian normal form.
Description¶
Represents a normalized plane equation. normal is the normal of the plane (a, b, c normalized), and d is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
Tutorials¶
Properties¶
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Constructors¶
Plane ( ) |
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Methods¶
distance_to ( Vector3 point ) const |
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get_center ( ) const |
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intersect_3 ( Plane b, Plane c ) const |
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intersects_ray ( Vector3 from, Vector3 dir ) const |
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intersects_segment ( Vector3 from, Vector3 to ) const |
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is_equal_approx ( Plane to_plane ) const |
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is_finite ( ) const |
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is_point_over ( Vector3 point ) const |
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normalized ( ) const |
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Operators¶
operator != ( Plane right ) |
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operator * ( Transform3D right ) |
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operator == ( Plane right ) |
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operator unary+ ( ) |
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operator unary- ( ) |
Constants¶
PLANE_YZ = Plane(1, 0, 0, 0)
A plane that extends in the Y and Z axes (normal vector points +X).
PLANE_XZ = Plane(0, 1, 0, 0)
A plane that extends in the X and Z axes (normal vector points +Y).
PLANE_XY = Plane(0, 0, 1, 0)
A plane that extends in the X and Y axes (normal vector points +Z).
Property Descriptions¶
float d = 0.0
The distance from the origin to the plane, expressed in terms of normal (according to its direction and magnitude). Actual absolute distance from the origin to the plane can be calculated as abs(d) / normal.length()
(if normal has zero length then this Plane does not represent a valid plane).
In the scalar equation of the plane ax + by + cz = d
, this is d
, while the (a, b, c)
coordinates are represented by the normal property.
Vector3 normal = Vector3(0, 0, 0)
The normal of the plane, typically a unit vector. Shouldn't be a zero vector as Plane with such normal does not represent a valid plane.
In the scalar equation of the plane ax + by + cz = d
, this is the vector (a, b, c)
, where d
is the d property.
float x = 0.0
The X component of the plane's normal vector.
float y = 0.0
The Y component of the plane's normal vector.
float z = 0.0
The Z component of the plane's normal vector.
Constructor Descriptions¶
Plane Plane ( )
Constructs a default-initialized Plane with all components set to 0
.
Constructs a Plane as a copy of the given Plane.
Plane Plane ( float a, float b, float c, float d )
Creates a plane from the four parameters. The three components of the resulting plane's normal are a
, b
and c
, and the plane has a distance of d
from the origin.
Plane Plane ( Vector3 normal )
Creates a plane from the normal vector. The plane will intersect the origin.
The normal
of the plane must be a unit vector.
Plane Plane ( Vector3 normal, float d )
Creates a plane from the normal vector and the plane's distance from the origin.
The normal
of the plane must be a unit vector.
Plane Plane ( Vector3 normal, Vector3 point )
Creates a plane from the normal vector and a point on the plane.
The normal
of the plane must be a unit vector.
Plane Plane ( Vector3 point1, Vector3 point2, Vector3 point3 )
Creates a plane from the three points, given in clockwise order.
Method Descriptions¶
float distance_to ( Vector3 point ) const
Returns the shortest distance from the plane to the position point
. If the point is above the plane, the distance will be positive. If below, the distance will be negative.
Vector3 get_center ( ) const
Returns the center of the plane.
bool has_point ( Vector3 point, float tolerance=1e-05 ) const
Returns true
if point
is inside the plane. Comparison uses a custom minimum tolerance
threshold.
Variant intersect_3 ( Plane b, Plane c ) const
Returns the intersection point of the three planes b