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.
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FileDialog¶
Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object
A dialog for selecting files or directories in the filesystem.
Description¶
FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. FileDialog automatically sets its window title according to the file_mode. If you want to use a custom title, disable this by setting mode_overrides_title to false
.
Properties¶
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dialog_hide_on_ok |
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title |
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Methods¶
void |
add_filter ( String filter, String description="" ) |
void |
clear_filters ( ) |
void |
deselect_all ( ) |
get_line_edit ( ) |
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get_vbox ( ) |
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void |
invalidate ( ) |
Theme Properties¶
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Signals¶
dir_selected ( String dir )
Emitted when the user selects a directory.
file_selected ( String path )
Emitted when the user selects a file by double-clicking it or pressing the OK button.
files_selected ( PackedStringArray paths )
Emitted when the user selects multiple files.
Enumerations¶
enum FileMode:
FileMode FILE_MODE_OPEN_FILE = 0
The dialog allows selecting one, and only one file.
FileMode FILE_MODE_OPEN_FILES = 1
The dialog allows selecting multiple files.
FileMode FILE_MODE_OPEN_DIR = 2
The dialog only allows selecting a directory, disallowing the selection of any file.
FileMode FILE_MODE_OPEN_ANY = 3
The dialog allows selecting one file or directory.
FileMode FILE_MODE_SAVE_FILE = 4
The dialog will warn when a file exists.
enum Access:
Access ACCESS_RESOURCES = 0
The dialog only allows accessing files under the Resource path (res://
).
Access ACCESS_USERDATA = 1
The dialog only allows accessing files under user data path (user://
).
Access ACCESS_FILESYSTEM = 2
The dialog allows accessing files on the whole file system.
Property Descriptions¶
Access access = 0
The file system access scope. See Access constants.
Warning: Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See godot-proposals#1123.
String current_dir
The current working directory of the file dialog.
String current_file
The currently selected file of the file dialog.
String current_path
The currently selected file path of the file dialog.
FileMode file_mode = 4
The dialog's open or save mode, which affects the selection behavior. See FileMode.
PackedStringArray filters = PackedStringArray()
void set_filters ( PackedStringArray value )
PackedStringArray get_filters ( )
The available file type filters. For example, this shows only .png
and .gd
files: set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]))
. Multiple file types can also be specified in a single filter. "*.png, *.jpg, *.jpeg ; Supported Images"
will show both PNG and JPEG files when selected.
bool mode_overrides_title = true
If true
, changing the file_mode property will set the window title accordingly (e.g. setting file_mode to FILE_MODE_OPEN_FILE will change the window title to "Open a File").
String root_subfolder = ""
If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.
If true
, the dialog will show hidden files.
bool use_native_dialog = false
If true
, access is set to ACCESS_FILESYSTEM, and it is supported by the current DisplayServer, OS native dialog will be used instead of custom one.
Note: On macOS, sandboxed apps always use native dialogs to access host filesystem.
Method Descriptions¶
void add_filter