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FileDialog

Inherits: ConfirmationDialog < AcceptDialog < Window < Viewport < Node < Object

A dialog for selecting files or directories in the filesystem.

Description

FileDialog is a preset dialog used to choose files and directories in the filesystem. It supports filter masks. FileDialog automatically sets its window title according to the file_mode. If you want to use a custom title, disable this by setting mode_overrides_title to false.

Properties

Access

access

0

String

current_dir

String

current_file

String

current_path

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

FileMode

file_mode

4

PackedStringArray

filters

PackedStringArray()

bool

mode_overrides_title

true

String

root_subfolder

""

bool

show_hidden_files

false

String

title

"Save a File" (overrides Window)

bool

use_native_dialog

false

Methods

void

add_filter ( String filter, String description="" )

void

clear_filters ( )

void

deselect_all ( )

LineEdit

get_line_edit ( )

VBoxContainer

get_vbox ( )

void

invalidate ( )

Theme Properties

Color

file_disabled_color

Color(1, 1, 1, 0.25)

Color

file_icon_color

Color(1, 1, 1, 1)

Color

folder_icon_color

Color(1, 1, 1, 1)

Texture2D

back_folder

Texture2D

file

Texture2D

folder

Texture2D

forward_folder

Texture2D

parent_folder

Texture2D

reload

Texture2D

toggle_hidden


Signals

dir_selected ( String dir )

Emitted when the user selects a directory.


file_selected ( String path )

Emitted when the user selects a file by double-clicking it or pressing the OK button.


files_selected ( PackedStringArray paths )

Emitted when the user selects multiple files.


Enumerations

enum FileMode:

FileMode FILE_MODE_OPEN_FILE = 0

The dialog allows selecting one, and only one file.

FileMode FILE_MODE_OPEN_FILES = 1

The dialog allows selecting multiple files.

FileMode FILE_MODE_OPEN_DIR = 2

The dialog only allows selecting a directory, disallowing the selection of any file.

FileMode FILE_MODE_OPEN_ANY = 3

The dialog allows selecting one file or directory.

FileMode FILE_MODE_SAVE_FILE = 4

The dialog will warn when a file exists.


enum Access:

Access ACCESS_RESOURCES = 0

The dialog only allows accessing files under the Resource path (res://).

Access ACCESS_USERDATA = 1

The dialog only allows accessing files under user data path (user://).

Access ACCESS_FILESYSTEM = 2

The dialog allows accessing files on the whole file system.


Property Descriptions

Access access = 0

The file system access scope. See Access constants.

Warning: Currently, in sandboxed environments such as Web builds or sandboxed macOS apps, FileDialog cannot access the host file system. See godot-proposals#1123.


String current_dir

  • void set_current_dir ( String value )

  • String get_current_dir ( )

The current working directory of the file dialog.


String current_file

  • void set_current_file ( String value )

  • String get_current_file ( )

The currently selected file of the file dialog.


String current_path

  • void set_current_path ( String value )

  • String get_current_path ( )

The currently selected file path of the file dialog.


FileMode file_mode = 4

The dialog's open or save mode, which affects the selection behavior. See FileMode.


PackedStringArray filters = PackedStringArray()

The available file type filters. For example, this shows only .png and .gd files: set_filters(PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"])). Multiple file types can also be specified in a single filter. "*.png, *.jpg, *.jpeg ; Supported Images" will show both PNG and JPEG files when selected.


bool mode_overrides_title = true

  • void set_mode_overrides_title ( bool value )

  • bool is_mode_overriding_title ( )

If true, changing the file_mode property will set the window title accordingly (e.g. setting file_mode to FILE_MODE_OPEN_FILE will change the window title to "Open a File").


String root_subfolder = ""

  • void set_root_subfolder ( String value )

  • String get_root_subfolder ( )

If non-empty, the given sub-folder will be "root" of this FileDialog, i.e. user won't be able to go to its parent directory.


bool show_hidden_files = false

  • void set_show_hidden_files ( bool value )

  • bool is_showing_hidden_files ( )

If true, the dialog will show hidden files.


bool use_native_dialog = false

  • void set_use_native_dialog ( bool value )

  • bool get_use_native_dialog ( )

If true, access is set to ACCESS_FILESYSTEM, and it is supported by the current DisplayServer, OS native dialog will be used instead of custom one.

Note: On macOS, sandboxed apps always use native dialogs to access host filesystem.


Method Descriptions

void add_filter