Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
CircleShape2D¶
Inherits: Shape2D < Resource < RefCounted < Object
A 2D circle shape used for physics collision.
Description¶
A 2D circle shape, intended for use in physics. Usually used to provide a shape for a CollisionShape2D.
Performance: CircleShape2D is fast to check collisions against. It is faster than RectangleShape2D and CapsuleShape2D.
Properties¶
|
Property Descriptions¶
float radius = 10.0
The circle's radius.