Up to date

This page is up to date for Godot 4.2. If you still find outdated information, please open an issue.

ScriptEditorBase

Inherits: VBoxContainer < BoxContainer < Container < Control < CanvasItem < Node < Object

Base editor for editing scripts in the ScriptEditor.

Description

Base editor for editing scripts in the ScriptEditor. This does not include documentation items.

Methods

void

add_syntax_highlighter ( EditorSyntaxHighlighter highlighter )

Control

get_base_editor ( ) const


Signals

edited_script_changed ( )

Emitted after script validation.


go_to_help ( String what )

Emitted when the user requests a specific documentation page.


go_to_method ( Object script, String method )

Emitted when the user requests to view a specific method of a script, similar to request_open_script_at_line.


name_changed ( )

Emitted after script validation or when the edited resource has changed.


replace_in_files_requested ( String text )

Emitted when the user request to find and replace text in the file system.


request_help ( String topic )

Emitted when the user requests contextual help.


request_open_script_at_line ( Object script, int line )

Emitted when the user requests to view a specific line of a script, similar to go_to_method.


request_save_history ( )

Emitted when the user contextual goto and the item is in the same script.


search_in_files_requested ( String text )

Emitted when the user request to search text in the file system.


Method Descriptions

void add_syntax_highlighter ( EditorSyntaxHighlighter highlighter )

Adds a EditorSyntaxHighlighter to the open script.


Control get_base_editor ( ) const

Returns the underlying Control used for editing scripts. For text scripts, this is a CodeEdit.