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EditorInterface¶
Inherits: Object
Godot editor's interface.
Description¶
EditorInterface gives you control over Godot editor's window. It allows customizing the window, saving and (re-)loading scenes, rendering mesh previews, inspecting and editing resources and objects, and provides access to EditorSettings, EditorFileSystem, EditorResourcePreview, ScriptEditor, the editor viewport, and information about scenes.
Note: This class shouldn't be instantiated directly. Instead, access the singleton directly by its name.
var editor_settings = EditorInterface.get_editor_settings()
// In C# you can access it via the static Singleton property.
EditorSettings settings = EditorInterface.Singleton.GetEditorSettings();
Properties¶
Methods¶
Property Descriptions¶
bool distraction_free_mode
If true
, enables distraction-free mode which hides side docks to increase the space available for the main view.
bool movie_maker_enabled
If true
, the Movie Maker mode is enabled in the editor. See MovieWriter for more information.
Method Descriptions¶
void edit_node ( Node node )
Edits the given Node. The node will be also selected if it's inside the scene tree.
void edit_resource ( Resource resource )
Edits the given Resource. If the resource is a Script you can al