Up to date
This page is up to date for Godot 4.2
.
If you still find outdated information, please open an issue.
RenderSceneBuffersExtension¶
Inherits: RenderSceneBuffers < RefCounted < Object
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Description¶
This class allows for a RenderSceneBuffer implementation to be made in GDExtension.
Methods¶
void |
_configure ( RenderSceneBuffersConfiguration config ) virtual |
void |
_set_fsr_sharpness ( float fsr_sharpness ) virtual |
void |
_set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual |
void |
_set_use_debanding ( bool use_debanding ) virtual |
Method Descriptions¶
void _configure ( RenderSceneBuffersConfiguration config ) virtual
Implement this in GDExtension to handle the (re)sizing of a viewport.
void _set_fsr_sharpness ( float fsr_sharpness ) virtual
Implement this in GDExtension to record a new FSR sharpness value.
void _set_texture_mipmap_bias ( float texture_mipmap_bias ) virtual
Implement this in GDExtension to change the texture mipmap bias.
void _set_use_debanding ( bool use_debanding ) virtual
Implement this in GDExtension to react to the debanding flag changing.