Up to date
This page is up to date for Godot 4.2.
If you still find outdated information, please open an issue.
VisualShaderNodeStep¶
Inherits: VisualShaderNode < Resource < RefCounted < Object
Calculates a Step function within the visual shader graph.
Description¶
Translates to step(edge, x) in the shader language.
Returns 0.0 if x is smaller than edge and 1.0 otherwise.
Properties¶
|
Enumerations¶
enum OpType:
OpType OP_TYPE_SCALAR = 0
A floating-point scalar type.
OpType OP_TYPE_VECTOR_2D = 1
A 2D vector type.
OpType OP_TYPE_VECTOR_2D_SCALAR = 2
The x port uses a 2D vector type, while the edge port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_3D = 3
A 3D vector type.
OpType OP_TYPE_VECTOR_3D_SCALAR = 4
The x port uses a 3D vector type, while the edge port uses a floating-point scalar type.
OpType OP_TYPE_VECTOR_4D = 5
A 4D vector type.
OpType OP_TYPE_VECTOR_4D_SCALAR = 6
The a and b ports use a 4D vector type. The weight port uses a scalar type.
OpType OP_TYPE_MAX = 7
Represents the size of the OpType enum.
Property Descriptions¶
OpType op_type = 0
A type of operands and returned value.