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MultiplayerPeerExtension¶
Inherits: MultiplayerPeer < PacketPeer < RefCounted < Object
Class that can be inherited to implement custom multiplayer API networking layers via GDExtension.
Description¶
This class is designed to be inherited from a GDExtension plugin to implement custom networking layers for the multiplayer API (such as WebRTC). All the methods below must be implemented to have a working custom multiplayer implementation. See also MultiplayerAPI.
Methods¶
void |
_close ( ) virtual |
void |
_disconnect_peer ( int p_peer, bool p_force ) virtual |
_get_available_packet_count ( ) virtual const |
|
_get_connection_status ( ) virtual const |
|
_get_max_packet_size ( ) virtual const |
|
_get_packet ( const uint8_t ** r_buffer, int32_t* r_buffer_size ) virtual |
|
_get_packet_channel ( ) virtual const |
|
_get_packet_mode ( ) virtual const |
|
_get_packet_peer ( ) virtual const |
|
_get_packet_script ( ) virtual |
|
_get_transfer_channel ( ) virtual const |
|
_get_transfer_mode ( ) virtual const |
|
_get_unique_id ( ) virtual const |
|
_is_refusing_new_connections ( ) virtual const |
|
_is_server ( ) virtual const |
|
_is_server_relay_supported ( ) virtual const |
|
void |
_poll ( ) virtual |
_put_packet ( const uint8_t* p_buffer, int p_buffer_size ) virtual |
|
_put_packet_script ( PackedByteArray p_buffer ) virtual |
|
void |
_set_refuse_new_connections ( bool p_enable ) virtual |
void |
_set_target_peer ( int p_peer ) virtual |
void |
_set_transfer_channel ( int p_channel ) virtual |
void |
_set_transfer_mode ( TransferMode p_mode ) virtual |
Method Descriptions¶
void _close ( ) virtual
Called when the multiplayer peer should be immediately closed (see MultiplayerPeer.close).
void _disconnect_peer ( int p_peer, bool p_force ) virtual
Called when the connected p_peer
should be forcibly disconnected (see MultiplayerPeer.disconnect_peer).
int _get_available_packet_count ( ) virtual const
Called when the available packet count is internally requested by the MultiplayerAPI.
ConnectionStatus _get_connection_status ( ) virtual const
Called when the connection status is requested on the MultiplayerPeer (see MultiplayerPeer.get_connection_status).
int _get_max_packet_size ( ) virtual const
Called when the maximum allowed packet size (in bytes) is requested by the MultiplayerAPI.
Error _get_packet ( const uint8_t ** r_buffer, int32_t* r_buffer_size ) virtual
Called when a packet needs to be received by the MultiplayerAPI, with r_buffer_size
being the size of the binary r_buffer
in bytes.
int _get_packet_channel ( ) virtual const
Called to get the channel over which the next available packet was received. See MultiplayerPeer.get_packet_channel.
TransferMode _get_packet_mode ( ) virtual const
Called to get the TransferMode the remote peer used to send the next available packet. See MultiplayerPeer.get_packet_mode.
int _get_packet_peer ( ) virtual const
Called when the ID of the MultiplayerPeer who sent the most recent packet is requested (see MultiplayerPeer.get_packet_peer).
PackedByteArray _get_packet_script ( ) virtual
Called when a packet needs to be received by the MultiplayerAPI, if _get_packet isn't implemented. Use this when extending this class via GDScript.
int _get_transfer_channel ( ) virtual const
Called when the transfer channel to use is read on this MultiplayerPeer (see MultiplayerPeer.transfer_channel).
TransferMode _get_transfer_mode ( ) virtual const
Called when the transfer mode to use is read on this MultiplayerPeer (see MultiplayerPeer.transfer_mode).
int _get_unique_id ( ) virtual const
Called when the unique ID of this MultiplayerPeer is requested (see MultiplayerPeer.get_unique_id). The value must be between 1
and 2147483647
.
bool _is_refusing_new_connections ( ) virtual const
Called when the "refuse new connections" status is requested on this MultiplayerPeer (see MultiplayerPeer.refuse_new_connections).
bool _is_server ( ) virtual const
Called when the "is server" status is requested on the MultiplayerAPI. See MultiplayerAPI.is_server.
bool _is_server_relay_supported ( ) virtual const
Called to check if the server can act as a relay in the current configuration. See MultiplayerPeer.is_server_relay_supported.
void _poll ( ) virtual
Called when the MultiplayerAPI is polled. See