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PhysicsServer3DExtension

Inherits: PhysicsServer3D < Object

Provides virtual methods that can be overridden to create custom PhysicsServer3D implementations.

Description

This class extends PhysicsServer3D by providing additional virtual methods that can be overridden. When these methods are overridden, they will be called instead of the internal methods of the physics server.

Intended for use with GDExtension to create custom implementations of PhysicsServer3D.

Methods

void

_area_add_shape ( RID area, RID shape, Transform3D transform, bool disabled ) virtual

void

_area_attach_object_instance_id ( RID area, int id ) virtual

void

_area_clear_shapes ( RID area ) virtual

RID

_area_create ( ) virtual

int

_area_get_collision_layer ( RID area ) virtual const

int

_area_get_collision_mask ( RID area ) virtual const

int

_area_get_object_instance_id ( RID area ) virtual const

Variant

_area_get_param ( RID area, AreaParameter param ) virtual const

RID

_area_get_shape ( RID area, int shape_idx ) virtual const

int

_area_get_shape_count ( RID area ) virtual const

Transform3D

_area_get_shape_transform ( RID area, int shape_idx ) virtual const

RID

_area_get_space ( RID area ) virtual const

Transform3D

_area_get_transform ( RID area ) virtual const

void

_area_remove_shape ( RID area, int shape_idx ) virtual

void

_area_set_area_monitor_callback ( RID area, Callable callback ) virtual

void

_area_set_collision_layer ( RID area, int layer ) virtual

void

_area_set_collision_mask ( RID area, int mask ) virtual

void

_area_set_monitor_callback ( RID area, Callable callback ) virtual

void

_area_set_monitorable ( RID area, bool monitorable ) virtual

void

_area_set_param ( RID area, AreaParameter param, Variant value ) virtual

void

_area_set_ray_pickable ( RID area, bool enable ) virtual

void

_area_set_shape ( RID area, int shape_idx, RID shape ) virtual

void

_area_set_shape_disabled ( RID area, int shape_idx, bool disabled ) virtual

void

_area_set_shape_transform ( RID area, int shape_idx, Transform3D transform ) virtual

void

_area_set_space ( RID area, RID space ) virtual

void

_area_set_transform ( RID area, Transform3D transform ) virtual

void

_body_add_collision_exception ( RID body, RID excepted_body ) virtual

void

_body_add_constant_central_force ( RID body, Vector3 force ) virtual

void

_body_add_constant_force ( RID body, Vector3 force, Vector3 position ) virtual

void

_body_add_constant_torque ( RID body, Vector3 torque ) virtual

void

_body_add_shape ( RID body, RID shape, Transform3D transform, bool disabled ) virtual

void

_body_apply_central_force ( RID body, Vector3 force ) virtual

void

_body_apply_central_impulse ( RID body, Vector3 impulse ) virtual

void

_body_apply_force ( RID body, Vector3 force, Vector3 position ) virtual

void

_body_apply_impulse ( RID body, Vector3 impulse, Vector3 position ) virtual

void

_body_apply_torque ( RID body, Vector3 torque ) virtual

void

_body_apply_torque_impulse ( RID body, Vector3 impulse ) virtual

void

_body_attach_object_instance_id ( RID body, int id ) virtual

void

_body_clear_shapes ( RID body ) virtual

RID

_body_create ( ) virtual

RID[]

_body_get_collision_exceptions ( RID body ) virtual const

int

_body_get_collision_layer ( RID body ) virtual const