A script that is executed when exporting the project.
Editor export plugins are automatically activated whenever the user exports the project. Their most common use is to determine what files are being included in the exported project. For each plugin, _export_begin is called at the beginning of the export process and then _export_file is called for each exported file.
|void||_export_begin ( PoolStringArray features, bool is_debug, String path, int flags ) virtual|
|void||_export_end ( ) virtual|
|void||_export_file ( String path, String type, PoolStringArray features ) virtual|
|void||add_file ( String path, PoolByteArray file, bool remap )|
|void||add_ios_bundle_file ( String path )|
|void||add_ios_cpp_code ( String code )|
|void||add_ios_embedded_framework ( String path )|
|void||add_ios_framework ( String path )|
|void||add_ios_linker_flags ( String flags )|
|void||add_ios_plist_content ( String plist_content )|
|void||add_ios_project_static_lib ( String path )|
|void||add_shared_object ( String path, PoolStringArray tags )|
|void||skip ( )|
Virtual method to be overridden by the user. It is called when the export starts and provides all information about the export.
features is the list of features for the export,
true for debug builds,
path is the target path for the exported project.
flags is only used when running a runnable profile, e.g. when using native run on Android.
- void _export_end ( ) virtual
Virtual method to be overridden by the user. Called when the export is finished.
Virtual method to be overridden by the user. Called for each exported file, providing arguments that can be used to identify the file.
path is the path of the file,
type is the Resource represented by the file (e.g. PackedScene) and
features is the list of features for the export.
Calling skip inside this callback will make the file not included in the export.
Adds a custom file to be exported.
path is the virtual path that can be used to load the file,
file is the binary data of the file. If
true, file will not be exported, but instead remapped to the given
- void add_ios_bundle_file ( String path )
Adds an iOS bundle file from the given
path to the exported project.
- void add_ios_cpp_code ( String code )
Adds a C++ code to the iOS export. The final code is created from the code appended by each active export plugin.
- void add_ios_embedded_framework ( String path )
Adds a dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project and embeds it into resulting binary.
Note: For static libraries (*.a) works in same way as add_ios_framework.
This method should not be used for System libraries as they are already present on the device.
- void add_ios_framework ( String path )
Adds a static library (*.a) or dynamic library (*.dylib, *.framework) to Linking Phase in iOS's Xcode project.
Adds linker flags for the iOS export.
- void add_ios_plist_content ( String plist_content )
Adds content for iOS Property List files.
- void add_ios_project_static_lib ( String path )
Adds a static lib from the given
path to the iOS project.
Adds a shared object with the given
tags and destination
- void skip ( )
To be called inside _export_file. Skips the current file, so it's not included in the export.