Plattformspezifisch

Godot supports both running the editor and exporting projects on several platforms. Usage of the engine is generally similar across platforms, but there are some platform-specific considerations, which are covered in this section.

Siehe auch

For platform-specific versions of the editor, see Using the XR editor, Verwendung des Android-Editors, and Den Web-Editor nutzen. For exporting to specific platforms, see the Export section.