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Ogólne

  • O silniku
    • Wprowadzenie
      • Zanim zaczniesz
      • O silniku Godot
      • O dokumentacji
      • Organizacja dokumentacji
    • Często zadawane pytania
      • Co mogę zrobić z Godotem? Ile będzie mnie to kosztować? Jakie są warunki licencji?
      • Jakie platformy są wspierane przez Godota?
      • Jakie języki programowania wspiera Godot?
      • Czym jest GDScript i dlaczego powinienem z niego korzystać?
      • Jakie były motywy tworzenia GDScript?
      • Jakie typy plików 3D obsługuje Godot?
      • Czy w przyszłości zostanie dodane wsparcie dla [tu wstaw zamknięte SDK, takie jak PhysX, GameWorks, itp.]?
      • Jak mogę zainstalować edytor Godot'a na moim systemie (dla integracji z pulpitem)?
        • Windows
        • macOS
        • Linuks
      • Czy edytor Godot jest aplikacją przenośną?
      • Dlaczego Godot używa Vulkan API lub OpenGL zamiast Direct3D?
      • Dlaczego Godot dąży do tego ,aby jego podstawowe funkcje były niewielkie?
      • Jak tworzyć assety by wspierały różne rozdzielczości i proporcje?
      • Jak mogę rozbudować Godota?
      • Kiedy zostanie wydana następna wersja Godota?
      • Chcę się przyczynić do rozwoju Godota! Jak mogę zacząć?
      • Mam świetny pomysł dla Godot'a. Jak mogę się nim podzielić?
      • Czy jest możliwe używać Godota do tworzenia aplikacji nie będących grami?
      • Czy jest możliwe używać Godota jako biblioteki?
      • Jakiego zestawu narzędzi do obsługi interfejsu używa Godot?
      • Dlaczego Godot nie używa STL (Standard Template Library)?
      • Dlaczego Godot nie używa mechanizmu wyjątków?
      • Dlaczego Godot nie wymusza użycia RTTI?
      • Dlaczego Godot nie zmusza użytkowników do implementacji DoD (projektowania zorientowanego na dane)?
      • Jak mogę wesprzeć rozwój Godota?
      • Kto pracuje nad Godotem? Jak mogę się z Tobą skontaktować?
    • Rozwiązywanie problemów
      • Wszystko, co robię w edytorze lub menadżerze projektu, wydaje się być opóźnione o jedną klatkę.
      • Kiedy obracam kamerę 3D w edytorze, siatka koordynująca znika, a siatka obiektu 3D staje się czarna.
      • Uruchomienie edytora lub projektu zajmuje bardzo dużo czasu.
      • Etykietki edytora w dokach Inspektor i Węzły migają, gdy są wyświetlane.
      • Po kliknięciu konsoli systemowej edytor Godot ulega zamrożeniu.
      • Niektóre teksty, takie jak „NO DC” pojawiają się w lewym górnym rogu okna menedżera projektu i edytora.
      • W przeciwieństwie do edytora okno projektu jest niewyraźne.
      • Okno projektu nie jest wycentrowane, kiedy uruchamiam projekt.
      • Projekt działa poprawnie uruchomiony przez edytor, jednak nie ładuje niektórych plików gdy jest uruchomiony z wyeksportowanej kopii.
    • Lista funkcji
      • Funkcje
        • Platformy
        • Edytor
        • Grafika 2D
        • Narzędzia 2D
        • Fizyka 2D
        • Grafika 3D
        • Narzędzia 3D
        • Fizyka 3D
        • Shadery
        • Programowanie
        • Audio
        • Zaimportuj
        • Wejście
        • Nawigacja
        • Sieć
        • Umiędzynarodowienie
        • Windowing and OS integration
        • Na telefonie
        • XR support (AR and VR)
        • System interfejsu
        • Animacja
        • Formaty plików
        • Różności
    • Dziennik zmian w dokumentacji
      • Nowe poradniki od wersji 3.1
        • Workflow projektu
        • 2D
        • Audio
        • Matematyka
        • Wejścia
        • Umiędzynarodowienie
        • Shadery
        • Sieć
        • VR
        • Wtyczki
        • Wielowątkowość
        • Tworzenie zawartości
        • Optymalizacja
        • Informacje prawne
      • Nowe poradniki wprowadzone po wersji 3.0
        • Krok po kroku
        • Programowanie
        • Workflow projektu
        • 2D
        • 3D
        • Fizyka
        • Animacja
        • GUI (Interfejs)
        • Viewporty
        • Shadery
        • Wtyczki
        • Specyficzne dla platformy
        • Wielowątkowość
        • Tworzenie zawartości
        • Różności
        • Kompilowanie
        • Rozwój silnika
    • Polityka wydawnicza Godota
      • Wersja Godota
      • Porządek chronologiczny wspierania wersji
      • Kiedy będzie wydana następna wersja?
    • Complying with licenses
      • What are licenses?
      • Wymagania
      • Inclusion
        • Credits screen
        • Licenses screen
        • Output log
        • Accompanying file
        • Printed manual
        • Link to the license
      • Third-party licenses
        • FreeType
        • ENet
        • mbed TLS

Jak rozpocząć

  • Wprowadzenie
    • Introduction to Godot
      • What is Godot?
      • What can the engine do?
      • How does it work and look?
      • Programming languages
      • What do I need to know to use Godot?
    • Learn to code with GDScript
      • Learn in your browser with the GDScript app
    • Overview of Godot's key concepts
      • Sceny
      • Węzły
      • The scene tree
      • Sygnały
      • Podsumowanie
    • First look at Godot's editor
      • The Project manager
      • First look at Godot's editor
      • The four main screens
      • Integrated class reference
    • Learning new features
      • Making the most of this manual
      • Learning with the community
      • Community tutorials
    • Godot - filozofia projektowania
      • Obiektowo zorientowane projektowanie i kompozycja
      • Pakiet all-inclusive
      • Otwarto-źródłowy
      • Tworzony przez społeczność
      • Edytor Godot jest również grą Godot
      • Osobny silnik 2D i 3D
  • Krok po kroku
    • Węzły i sceny
      • Węzły
      • Sceny
      • Creating your first scene
      • Changing a node's properties
      • Running the scene
      • Setting the main scene
    • Creating instances
      • In practice
      • Editing scenes and instances
      • Scene instances as a design language
      • Podsumowanie
    • Scripting languages
      • Available scripting languages
      • Which language should I use?
        • GDScript
        • .NET / C#
        • VisualScript
        • C and C++ via GDNative
      • Podsumowanie
    • Creating your first script
      • Konfiguracja projektu
      • Creating a new script
      • Hello, world!
      • Turning around
        • Moving forward
      • Complete script
    • Listening to player input
      • Moving when pressing "up"
      • Complete script
      • Podsumowanie
    • Using signals
      • Konfiguracja sceny
      • Connecting a signal in the editor
      • Connecting a signal via code
      • Complete script
      • Niestandardowe sygnały
      • Podsumowanie
  • Your first 2D game
    • Prerequisites
    • Contents
      • Setting up the project
        • Organizacja projektu
      • Creating the player scene
        • Struktura węzłów
        • Animacja węzła Sprite
      • Coding the player
        • Wybieranie animacji
        • Przygotowanie do kolizji
      • Creating the enemy
        • Konfiguracja węzła
        • Skrypt wroga
      • The main game scene
        • Tworzenie przeciwników
        • Główny skrypt
        • Testowanie sceny
      • Heads up display
        • ScoreLabel
        • Wiadomość
        • StartButton
        • Podłączenie HUD do Main
        • Removing old creeps
      • Kończenie
        • Tło
        • Efekty dźwiękowe
        • Skrót klawiszowy
  • Your first 3D game
    • Contents
      • Setting up the game area
        • Setting up the playable area
      • Scena gracza i akcje wejścia
        • Creating input actions
      • Moving the player with code
        • Testing our player's movement
      • Designing the mob scene
        • Removing monsters off-screen
      • Spawning monsters
        • Creating the spawn path
        • Spawning monsters randomly
      • Jumping and squashing monsters
        • Controlling physics interactions
        • Jumping
        • Squashing monsters
      • Killing the player
        • Hitbox with the Area node
        • Ending the game
        • Code checkpoint
      • Score and replay
        • Creating a UI theme
        • Keeping track of the score
        • Retrying the game
        • Adding music
      • Character animation
        • Using the animation editor
        • The float animation
        • Animating the mobs
      • Going further
        • Exploring the manual

Poradniki

  • 2D
    • Płótno
      • Viewport and Canvas items
      • CanvasLayers
    • Viewport and canvas transforms
      • Wprowadzenie
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Using TileMaps
      • Wprowadzenie
      • Konfiguracja projektu
      • TileMap node
      • Creating a TileSet
      • Collision shapes
      • Atlas tiles
        • Random tile priorities
      • Autotiles
        • 2x2
        • 3x3 (minimal)
        • 3x3
        • Disabling autotile
        • Autotile binding
      • Tips and tricks
    • Particle systems (2D)
      • Wstęp
        • Particle nodes
        • ParticlesMaterial
        • Tekstura
      • Time parameters
        • LifeTime
        • Wyemituj raz
        • Przetwarzanie wstępne
        • Skala prędkości
        • Wybuchowość
        • Losowość
        • Zablokowana wartość FPS
        • Fraktal Delty
      • Drawing parameters
        • Prostokąt widoczności
        • Lokalne koordynaty
        • Rysowanie zamówień
      • Ustawienia ParticlesMaterial
        • Direction
        • Rozpiętość
        • Flatness
        • Grawitacja
        • Prędkość początkowa
        • Prędkość kątowa
        • Prędkość obrotu
        • Orbit Velocity
        • Przyspieszenie liniowe
        • Radial Acceleration
        • Przyspieszenie styczne
        • Tłumienie
        • Kąt
        • Skala
        • Kolor
        • Zróżnicowanie odcieni barw
      • Emission Shapes
        • Maska emisji
        • Kolory emisji
    • 2D movement overview
      • Wprowadzenie
      • Konfiguracja
      • 8-mio kierunkowy ruch
      • Obrót i ruch
      • Obrót i ruch (myszka)
      • Click-and-move
      • Podsumowanie
    • 2D lights and shadows
      • Wprowadzenie
      • Konfiguracja
      • Węzły
      • Światła
      • Shadows
      • Krok po kroku
    • 2D meshes
      • Wprowadzenie
      • Optimizing pixels drawn
      • Converting Sprites to 2D meshes
    • Niestandardowe rysowanie 2D
      • Wprowadzenie
      • Rysowanie
      • Aktualizowanie
      • An example: drawing circular arcs
        • Funkcja arc
        • Draw the arc on the screen
        • Arc polygon function
        • Dynamic custom drawing
        • Antialiased drawing
      • Narzędzia
    • 2D Sprite animation
      • Wprowadzenie
      • Individual images with AnimatedSprite
        • Controlling the animation
      • Sprite sheet with AnimatedSprite
      • Sprite sheet with AnimationPlayer
        • Controlling an AnimationPlayer animation
      • Podsumowanie
  • 3D
    • Wprowadzenie do 3D
      • Węzeł przestrzenny
      • Zawartość 3D
        • DCC-created models
        • Generated geometry
        • Immediate geometry
        • 2D w 3D
      • Środowisko
      • 3D viewport
        • System koordynatów
        • Space and manipulation gizmos
        • View menu
        • Default environment
        • Kamery
        • Światła
    • Using 3D transforms
      • Wprowadzenie
      • Problemy z kątami Eulera
        • Kolejność osi
        • Interpolacja
        • Powiedz nie dla kątów Eulera
      • Introducing transforms
        • Manipulating transforms
        • Precision errors
        • Obtaining information
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • 3D rendering limitations
      • Wprowadzenie
      • Texture size limits
      • Color banding
      • Depth buffer precision
      • Transparency sorting
      • Multi-sample antialiasing
    • Materiał przestrzenny
      • Wprowadzenie
      • Flagi
        • Transparent
        • Use Shadow to Opacity
        • Unshaded
        • Vertex Lighting
        • No Depth Test
        • Use Point Size
        • World Triplanar
        • Fixed Size
        • Do Not Receive Shadows
        • Disable Ambient Light
        • Ensure Correct Normals
      • Kolor wierzchołka
        • Use as Albedo
        • Is sRGB
      • Parametry
        • Diffuse Mode
        • Specular Mode
        • Blend Mode
        • Cull Mode
        • Depth Draw Mode
        • Line Width
        • Point Size
        • Billboard Mode
        • Billboard Keep Scale
        • Grow
        • Use Alpha Scissor
      • Material colors, maps and channels
        • Albedo
        • Metallic
        • Roughness
        • Emission
        • Normal map
        • Rim
        • Clearcoat
        • Anisotropy
        • Ambient Occlusion
        • Głębia
        • Rozpraszanie podpowierzchniowe
        • Transmission
        • Refraction
        • Detail
        • UV1 i UV2
        • Triplanar Mapping
      • Proximity and distance fade
      • Render priority
    • 3D lights and shadows
      • Wprowadzenie
      • Light nodes
        • Shadow mapping
        • Directional shadow mapping
        • Omni shadow mapping
        • Spot shadow mapping
    • Reflection probes
      • Wprowadzenie
      • Konfigurowanie
      • Interior vs exterior
      • Blending
      • Reflection atlas
    • Using GIProbe
      • Wprowadzenie
      • Konfigurowanie
      • Adding lights
      • Odbicia
      • Interior vs exterior
      • Tweaking
      • Jakość
    • Baked lightmaps
      • Wprowadzenie
      • Visual comparison
      • Konfigurowanie
        • Unwrap on scene import
        • Unwrap from within Godot
        • Unwrap from your 3D DCC
        • Sprawdzanie UV2
      • Setting up the scene
        • Configure bounds
        • Setting up meshes
        • Setting up lights
      • Wypalanie
        • Balancing bake times with quality
        • Configuring bake
      • Dynamic objects
    • Environment and post-processing
      • Środowisko
        • Camera node
        • WorldEnvironment node
        • Default environment
      • Environment options
        • Tło
        • Ambient Light
        • Mgła
        • Tonemap
        • Auto Exposure (HDR)
      • Mid- and post-processing effects
        • Screen-Space Reflections (SSR)
        • Screen-Space Ambient Occlusion (SSAO)
        • Depth of Field / Far Blur
        • Depth of Field / Near Blur
        • Glow
        • Adjustments
    • High dynamic range lighting
      • Wprowadzenie
      • Computer displays
      • Scene linear & asset pipelines
        • sRGB transfer function to display linear ratios on image import
        • Hardware sRGB transfer function to display linear conversion
        • Scene linear to display-referred nonlinear
      • Parameters of HDR
    • Using GridMaps
      • Wprowadzenie
      • Example project
      • Tworzenie MeshLibrary
      • Kolizje
      • Materiały
      • NavigationMeshes
      • Eksportowanie MeshLibrary
      • Korzystanie z GridMap
      • Using GridMap in code
    • Using MultiMeshInstance
      • Wprowadzenie
      • Setting up the nodes
      • MultiMesh settings
        • Target Surface
        • Źródłowa siatka
        • Mesh Up Axis
        • Losowy obrót
        • Random Tilt
        • Losowa skala
        • Skala
        • Ilość
    • Prototyping levels with CSG
      • Introduction to CSG nodes
        • CSG tools features
        • CSGPolygon
        • Custom meshes
        • CSGCombiner
        • Processing order
      • Prototyping a level
      • Using prototype textures
    • Shadery cząstek
      • Using the ArrayMesh
        • ArrayMesh
        • Generating geometry
        • Saving
      • Using the MeshDataTool
      • Using the SurfaceTool
      • Using ImmediateGeometry
      • What is geometry?
      • What is a Mesh?
      • What a Mesh is
        • Surfaces
        • Surface array
      • Narzędzia
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateGeometry
      • Which one should I use?
    • Occluder Nodes
      • OccluderShapeSphere
      • OccluderShapePolygon
        • Editing and details
        • Holes
        • Using polygons dynamically
    • Rooms and Portals
      • Introduction to Rooms and Portals
        • Minimizing manual labour
        • Some caveats
      • First steps with Rooms and Portals
        • The RoomManager
        • Rooms
        • Portals
        • Trying it out
      • Using objects in Rooms and Portals
        • Portal mode
        • Sprawling
        • Lighting
      • Advanced Room and Portal usage
        • Gameplay callbacks
        • VisbilityNotifiers / VisibilityEnablers
        • RoomGroups
        • Internal Rooms
      • Editing Rooms and Portals
        • Example SceneTree
        • Creating room systems in Blender (or other modeling tools)
        • Portal point editing
        • Room point editing
        • RoomManager
        • Portals
        • Particle Systems
        • Multimeshes
      • Rooms and Portals example
        • Wprowadzenie
        • Step 1
        • Step 2
        • Step 3
        • Step 4
        • Step 5
        • Step 6
        • Wniosek
    • 3D text
      • Wprowadzenie
      • Label3D
      • Text mesh
  • Animacja
    • Introduction to the animation features
      • Stwóz węzeł AnimationPlayer
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Konfiguracja sceny
        • Dodanie nowej ścieżki
        • The second keyframe
        • Run the animation
        • Do przodu i do tyłu
        • Ustawienia ścieżki
      • Keyframes for other properties
      • Edycja klatek kluczowych
      • Advanced: Call Method tracks
      • Using RESET tracks
    • Cutout animation
      • Co to jest?
      • Cutout animation in Godot
      • Making of GBot
      • Setting up the rig
      • Adjusting the pivot
      • RemoteTransform2D node
      • Completing the skeleton
      • Szkielety
      • IK chains
      • Animation tips
        • Setting keyframes and excluding properties
      • Creating a rest pose
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • 2D skeletons
      • Wprowadzenie
      • Konfiguracja
      • Creating the polygons
      • Creating the skeleton
      • Deforming the polygons
      • Internal vertices
    • Using AnimationTree
      • Wprowadzenie
      • Creating an AnimationTree
      • Creating a tree
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • Seek
        • TimeScale
        • Transition
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • Root motion
      • Controlling from code
      • State machine travel
    • Playing videos
      • Supported playback formats
      • Setting up VideoPlayer
        • Handling resizing and different aspect ratios
        • Displaying a video on a 3D surface
      • Video decoding conditions and recommended resolutions
      • Playback limitations
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
  • Potoki zasobów
    • Importowanie
      • Importowanie zasobów w Godot 3.0+
      • Changing import parameters
      • Reimporting multiple assets
      • Automatyczne ponowne importowanie
      • Wygenerowane pliki
      • Zmiana typu importowania zasobu
      • Zmiana domyślnych ustawień importowania
      • Prostota jest kluczem!
    • Importing images
      • Supported image formats
      • Importing textures
        • Wykryj 3D
      • Kompresja
        • Rodzaj kompresji
        • Tryb HDR
        • Mapa normalnych
      • Flagi
        • Powtórz
        • Filtr
        • Mipmapy
        • Anizotropowe
        • sRGB
      • Przetwarzanie
        • Popraw obramowanie alfa
        • Premultiplied Alpha
        • HDR as sRGB
        • Odwróć kolor
      • Svg
        • Skala
    • Importowanie próbek audio
      • Supported files
      • Best practices
        • Przycinanie
        • Zapętlanie
    • Importowanie tłumaczeń
      • Gry i umiędzynarodowienie
      • Format tłumaczenia
      • CSV importer
    • Importowanie scen 3D
      • Importer scen Godot
        • Eksportowanie plików DAE z Maya i 3DS Max
        • Exporting glTF 2.0 files from Blender
        • Eksportowanie plików DAE z Blendera
        • Eksportowanie plików ESCN z Blendera
        • Exporting textures separately
        • Exporting considerations
      • Import workflows
      • Import options
        • Węzły
        • Materiały
        • Siatki
        • Pliki zewnętrzne
      • Animation options
        • klatek na sekundę
        • Skrypt filtra
        • Przechowywanie
        • Optymalizator
        • Klipy
      • Scene inheritance
      • Import hints
        • Usuń węzły (-noimp)
        • Create collisions (-col, -convcol, -colonly, -convcolonly)
        • Create navigation (-navmesh)
        • Create a VehicleBody (-vehicle)
        • Create a VehicleWheel (-wheel)
        • Ciało fizyczne (-rigid)
        • Animation loop (-loop, -cycle)
    • Exporting 3D scenes
      • Przegląd
      • Ograniczenia
    • Blender ESCN exporter
      • Szczegóły eksportowania
        • Materiały
        • Physics properties
        • Światła
        • Mesh
        • Szkielet
        • Animacja
      • Disabling specific objects
      • Build pipeline integration
  • Audio
    • Audio buses
      • Wprowadzenie
      • Decibel scale
      • Audio buses
      • Playback of audio through a bus
      • Adding effects
        • Amplify
        • BandLimit and BandPass
        • Przechwyć
        • Chorus
        • Kompresor
        • Opóźnianie
        • Distortion
        • EQ
        • EQ6, EQ10, EQ21
        • Filtr
        • HighPassFilter
        • HighShelfFilter
        • Limiter
        • LowPassFilter
        • LowShelfFilter
        • NotchFilter
        • Panner
        • Phaser
        • PitchShift
        • Record
        • Reverb
        • SpectrumAnalyzer
        • StereoEnhance
      • Automatic bus disabling
      • Bus rearrangement
      • Default bus layout
    • Audio streams
      • Wprowadzenie
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Reverb buses
        • Doppler
    • Sync the gameplay with audio and music
      • Wprowadzenie
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • The structure of the demo
  • Best practices
    • Wprowadzenie
    • Applying object-oriented principles in Godot
      • How scripts work in the engine
      • Sceny
    • Scene organization
      • How to build relationships effectively
      • Choosing a node tree structure
    • When to use scenes versus scripts
      • Anonymous types
      • Named types
      • Performance of Script vs PackedScene
      • Wniosek
    • Autoloads versus regular nodes
      • The cutting audio issue
      • Managing shared functionality or data
      • When you should use an Autoload
    • When and how to avoid using nodes for everything
    • Godot interfaces
      • Acquiring object references
      • Accessing data or logic from an object
    • Godot notifications
      • _process vs. _physics_process vs. *_input
      • _init vs. initialization vs. export
      • _ready vs. _enter_tree vs. NOTIFICATION_PARENTED
    • Data preferences
      • Array vs. Dictionary vs. Object
      • Enumerations: int vs. string
      • AnimatedTexture vs. AnimatedSprite vs. AnimationPlayer vs. AnimationTree
    • Logic preferences
      • Loading vs. preloading
      • Large levels: static vs. dynamic
    • Organizacja projektu
      • Wprowadzenie
      • Organizacja
      • Style guide
      • Importowanie
        • Ignoring specific folders
      • Case sensitivity
    • Version Control Systems
      • Wprowadzenie
      • Official Git plugin
      • Files to exclude from VCS
      • Working with Git on Windows
  • Instrukcja obsługi edytora
    • Samouczek wiersza poleceń
      • Command line reference
      • Ścieżka
      • Ustawienie ścieżki projektu
      • Tworzenie projektu
      • Uruchamianie edytora
      • Usuwanie sceny
      • Uruchamianie gry
      • Debugowanie
      • Eksportowanie
      • Uruchomienie skryptu
    • Korzystanie z zewnętrznego edytora tekstu
      • Official editor plugins
    • Default editor shortcuts
      • General Editor Actions
      • 2D / Canvas Item Editor
      • 3D / Spatial Editor
      • Edytor tekstu
      • Edytor skryptów
      • Visual Script Editor
      • Editor Output
      • Debugger
      • Dialog plików
      • System plików
      • Scene Tree Dock
      • Animation Track Editor
      • Tile Map Editor
      • Tileset Editor
    • Using the Web editor
      • Browser support
      • Ograniczenia
      • Importing a project
      • Editing and running a project
      • Where are my project files?
    • Managing editor features
      • Wprowadzenie
      • Creating a profile
      • Sharing a profile
  • Eksportuj
    • Eksportowanie
      • Przegląd
      • Przygotowanie projektu
      • Ustawianie głównej sceny
      • Szablony do eksportu
      • Eksportowanie ustawień wstępnych
      • Eksportowanie w zależności od platformy
        • PC (Linux/MacOS/Windows)
        • Android
        • iOS
        • HTML5 (web)
    • Eksportowanie projektów
      • Why export?
        • Na komputerze
        • Na telefonie
      • Menu Eksportowania
        • Szablony do eksportu
        • Resource options
      • Exporting from the command line
      • PCK versus ZIP pack file formats
    • Exporting packs, patches, and mods
      • Używaj czasu przeszłego
      • Overview of PCK files
      • Generating PCK files
      • Opening PCK files at runtime
      • Podsumowanie
    • Feature tags
      • Wprowadzenie
      • Domyślne funkcje
      • Custom features
      • Nadpisz ustawienia projektu
      • Default overrides
      • Customizing the build
    • Exporting for Linux
    • Exporting for macOS
      • Wymagania
      • Code signing and notarization
        • If you have an Apple Developer ID Certificate
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Entitlements
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not-signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon macs only)
    • Exporting for Windows
      • Wymagania
    • Changing application icon for Windows
      • Creating an ICO file
      • Zmiana ikony paska zadań
      • Changing the file icon
      • Testowanie
    • Eksportowanie dla UWP
      • Ograniczenia dla Xbox One
      • Creating a signing certificate
      • Setting up automatic signing
      • Installing the package
    • Eksportowanie dla iOS
      • Wymagania
      • Eksportuj projekt Godota do Xcode
      • Active development considerations
        • Steps to link a Godot project folder to Xcode
      • Pluginy dla iOS
      • Troubleshooting rendering issues
    • Eksportowanie na Androida
      • Install OpenJDK 11
      • Pobieranie Android SDK
      • Create a debug.keystore
      • Setting it up in Godot
      • Providing launcher icons
      • Exporting for Google Play Store
      • Optimizing the APK size
      • Troubleshooting rendering issues
    • Custom builds for Android
      • Set up the custom build environment
      • Enabling the custom build and exporting
    • Eksportowanie do sieci Web
      • WebGL version
      • Opcje Eksportu
      • Ograniczenia
        • Używanie ciasteczek do przechowywania danych
        • Background processing
        • Wątki
        • GDNative
        • Pełny ekran i przechwytywanie myszy
        • Audio
        • Sieć
        • Schowek
        • Gamepads
        • Boot splash is not displayed
        • Shader language limitations
      • Obsługa plików
      • Wywoływanie JavaScript ze skryptu
    • Exporting for dedicated servers
      • Platform support
      • "Headless" versus "server" binaries
      • Exporting a PCK file
      • Preparing the server distribution
      • Starting the dedicated server
      • Kolejne kroki
    • One-click deploy
      • What is one-click deploy?
      • Wspierane platformy
      • Using one-click deploy
      • Rozwiązywanie problemów
        • Android
  • Umiędzynarodowienie
    • Umiędzynarodowianie gier
      • Wprowadzenie
      • Konfigurowanie zaimportowanego tłumaczenia
      • Localizing resources
      • Converting keys to text
      • Tworzenie kontrolek rozszerzających się
      • SerwerTłumaczeń
      • Testing translations
      • Tłumaczenie nazwy projektu
    • Localization using gettext
      • Advantages
      • Disadvantages
      • Caveats
      • Installing gettext tools
      • Creating the PO template (POT) manually
      • Creating the PO template (POT) using pybabel
      • Creating a messages file from a PO template
      • Loading a messages file in Godot
      • Updating message files to follow the PO template
      • Checking the validity of a PO file or template
      • Using binary MO files (useful for large projects only)
    • Języki
  • Wejścia
    • Using InputEvent
      • Co to jest?
      • Jak to działa?
      • Anatomy of an InputEvent
      • Akcje
      • InputMap
    • Przykład
      • Wprowadzenie
      • Events versus polling
      • Zdarzenia wejścia
      • InputMap
        • Capturing actions
      • Keyboard events
        • Keyboard modifiers
      • Mouse events
        • Mouse buttons
        • Mouse motion
      • Touch events
    • Mouse and input coordinates
      • O silniku
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Używanie ustawień projektu
      • Używanie skryptu
      • Demo projekt
      • Cursor list
    • Obsługa wychodzenia z programu
      • Wychodzenie
      • Obsługa powiadomień
      • Sending your own quit notification
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Which Input singleton method should I use?
      • Differences between keyboard/mouse and controller input
        • Dead zone
        • "Echo" events
      • Rozwiązywanie problemów
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
  • Input and Output (I/O)
    • Ładowanie w tle
      • ResourceInteractiveLoader
      • Użycie
        • Obtaining a ResourceInteractiveLoader
        • Polling
        • Postęp ładowania (opcjonalny)
        • Wymuszenie ukończenia (opcjonalne)
        • Uzyskiwanie zasobu
      • Przykład
      • Użyj wielowątkowości
        • Use a semaphore
        • Not blocking main thread during the polling
      • Przykładowa klasa
        • Na przykład:
    • File paths in Godot projects
      • Separator ścieżki
      • Accessing files in the project folder (res://)
      • Accessing persistent user data (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Self-contained mode
    • Zapisywanie gry
      • Wprowadzenie
      • Identyfikowanie obiektów trwałych
      • Serializing
      • Zapisywanie i czytanie danych
      • Some notes
    • Binarna serizlizacja API
      • Wprowadzenie
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quat
        • 11: AABB
        • 12: Basis
        • 13: Transform
        • 14: Color
        • 15: NodePath
        • 16: RID (niewspierany)
        • 17: Object (niewspierany)
        • 18: Dictionary
        • 19: Array
        • 20: PoolByteArray
        • 21: PoolIntArray
        • 22: PoolRealArray
        • 23: PoolStringArray
        • 24: PoolVector2Array
        • 25: PoolVector3Array
        • 26: PoolColorArray
  • Matematyka
    • Wektory
      • Wprowadzenie
      • Układy współrzędnych (2D)
      • Vector operations
        • Member access
        • Dodawanie wektorów
        • Mnożenie skalarne
      • Praktyczne zastosowania
        • Ruch
        • Pointing toward a target
      • Unit vectors
        • Normalizacja
        • Odbicie
      • Iloczyn skalarny
        • Facing
      • Cross product
        • Calculating normals
        • Pointing to a target
      • More information
    • Advanced vector math
      • Planes
        • Distance to plane
        • Away from the origin
        • Constructing a plane in 2D
        • Some examples of planes
      • Collision detection in 3D
      • More information
    • Macierze i transformacje
      • Wprowadzenie
        • Matrix components and the Identity matrix
        • Scaling the transformation matrix
        • Rotating the transformation matrix
        • Basis of the transformation matrix
        • Translating the transformation matrix
        • Putting it all together
        • Shearing the transformation matrix (advanced)
      • Practical applications of transforms
        • Converting positions between transforms
        • Moving an object relative to itself
        • Applying transforms onto transforms
        • Inverting a transformation matrix
      • How does it all work in 3D?
        • Representing rotation in 3D (advanced)
    • Interpolacja
      • Vector interpolation
      • Transform interpolation
      • Wygładzanie ruchu
    • Beziers, curves and paths
      • Quadratic Bezier
      • Cubic Bezier
      • Adding control points
      • Curve2D, Curve3D, Path and Path2D
      • Evaluating
      • Rysowanie
      • Traversal
    • Random number generation
      • Global scope versus RandomNumberGenerator class
      • The randomize() method
      • Getting a random number
      • Get a random array element
      • Get a random dictionary value
      • Weighted random probability
      • "Better" randomness using shuffle bags
      • Random noise
  • Nawigacja
    • Real Time Navigation (3D)
      • Wprowadzenie
      • The map and navigation regions
      • NavigationAgent3D
      • RVO processing
      • NavigationObstacle3D
      • Generating a path (old method)
  • Sieć
    • High-level multiplayer
      • High-level vs low-level API
      • Mid level abstraction
      • Initializing the network
      • Managing connections
      • RPC
      • Powrót do lobby
      • Uruchamianie gry
        • Player scenes
        • Synchronizing game start
      • Synchronizing the game
        • Network master
        • Słowa kluczowe master i puppet
      • Exporting for dedicated servers
    • Making HTTP requests
      • Preparing scene
      • Programowanie
      • Wysyłanie danych do serwera
    • HTTP client class
    • Certyfikaty SSL
      • Wprowadzenie
      • Approach 1: self signed cert
      • Approach 2: CA cert
    • WebSocket
      • HTML5 and WebSocket
      • Using WebSocket in Godot
        • Minimal client example
        • Minimal server example
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Local signaling example
        • Remote signaling with WebSocket
  • Optymalizacja
    • Wprowadzenie
    • Common
      • General optimization tips
        • Wprowadzenie
      • Measuring performance
        • Ograniczenia
        • Detective work
      • Profilers
      • Principles
        • Performant design
        • Incremental design
        • The optimization process
        • Optimizing bottlenecks
      • Appendix
        • Bottleneck math
      • Optimization using Servers
        • Servers
        • RIDs
        • Creating a sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
      • Measuring performance
      • CPU profilers
        • External profilers
      • Manually timing functions
      • Caches
      • Languages
        • GDScript
        • C#
        • Other languages
        • C++
      • Wątki
      • DrzewoSceny
      • Fizyka
    • GPU
      • GPU optimization
        • Wprowadzenie
      • Draw calls, state changes, and APIs
        • 2D batching
        • 3D batching
        • Reuse Shaders and Materials
      • Pixel cost versus vertex cost
      • Pixel/fragment shaders and fill rate
        • Reading textures
        • Texture compression
        • Post-processing and shadows
      • Transparency and blending
      • Multi-platform advice
      • Mobile/tiled renderers
      • Optimization using MultiMeshes
        • MultiMeshes
        • Kilka przykładów
    • 2D
      • Optimization using batching
        • Wprowadzenie
        • How it works
        • Światła
        • Light scissoring
        • Vertex baking
        • Project Settings
        • Diagnostics
        • Często zadawane pytania
        • Appendix
    • 3D
      • Optimizing 3D performance
      • Culling
        • Occlusion culling
        • Portal Rendering
        • Other occlusion techniques
        • Obiekty prześwitujące
      • Level of detail (LOD)
        • Billboards and imposters
        • Use instancing (MultiMesh)
      • Wypal światło
      • Animation and skinning
      • Large worlds
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance
        • Controlling thousands of fish with Particles
    • Wielowątkowość
      • Thread-safe APIs
        • Wątki
        • Global scope
        • Scene tree
        • Renderowanie
        • GDScript arrays, dictionaries
        • Zasoby
      • Użyj wielowątkowości
        • Wątki
        • Creating a Thread
        • Mutexes
        • Semaphores
  • Fizyka
    • Przedstawienie podstaw fizyki
      • Collision objects
        • Physics material
        • Collision shapes
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Rigid body modes
        • Using RigidBody2D
        • Contact reporting
      • KinematicBody2D
        • Kinematic collision response
    • Using RigidBody
      • Co jest ciałem sztywnym?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Wprowadzenie
      • What is an area?
      • Area properties
      • Overlap detection
      • Area influence
        • Point gravity
        • Przykłady
    • Używanie KinematicBody2D
      • Wprowadzenie
      • Co to ciało kinematyczne?
      • Movement and collision
        • move_and_collide
        • move_and_slide
        • move_and_slide_with_snap
      • Detecting collisions
      • Which movement method to use?
      • Przykłady
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Wprowadzenie
      • Przestrzeń
      • Accessing space
      • Raycast query
      • Collision exceptions
      • Maska kolizji
      • 3D ray casting from screen
    • Ragdoll system
      • Wprowadzenie
      • Setting up the ragdoll
        • Creating physical bones
        • Cleaning up the skeleton
        • Collision shape adjustment
        • Joints adjustment
      • Simulating the ragdoll
        • Collision layer and mask
    • Kinematic character (2D)
      • Wprowadzenie
      • Proces fizyki
      • Konfiguracja sceny
      • Moving the kinematic character
    • Using SoftBody
      • Podstawowa składnia
      • Cloak simulation
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Physics Interpolation
      • Quick start guide
      • Wprowadzenie
        • Physics ticks and rendered frames
        • Lock the tick / frame rate together?
        • Adapt the tick rate?
        • Lock the tick rate, but use interpolation to smooth frames in between physics ticks
        • Linear interpolation
        • The physics interpolation fraction
        • Calculating the interpolated position
        • Smoothed transformations between physics ticks?
        • In the past
        • Why look into the past? Why not predict the future?
        • Fixed timestep interpolation
      • Using physics interpolation
        • Turn on the physics interpolation setting
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
      • Advanced physics interpolation
        • Exceptions to automatic physics interpolation
        • Kamery
        • Manual Camera interpolation
        • Typowy przykład
        • get_global_transform_interpolated()
        • Example manual Camera script
        • Mouse look
        • Disabling interpolation on other nodes
        • MultiMeshes
  • Specyficzne dla platformy
    • Android plugins
      • Creating Android plugins
        • Wprowadzenie
        • Android plugin
        • Rozwiązywanie problemów
      • Android zakupy w aplikacji
        • Migrating from Godot 3.2.1 and lower (GodotPaymentsV3)
        • Użycie
    • iOS plugins
      • Creating iOS plugins
        • Loading and using an existing plugin
        • Creating an iOS plugin
      • Pluginy dla iOS
        • Accessing plugin singletons
        • Asynchroniczne metody
        • Store Kit
        • Centrum Gier
        • Gra wielo platformowa
    • HTML5
      • HTML5 shell class reference
        • Engine
        • Uruchom konfigurację silnika
      • Custom HTML page for Web export
        • Konfiguracja
        • Starting the project
        • Customizing the behavior
        • Customizing the presentation
        • Debugowanie
    • Console support in Godot
      • Console publishing process
      • Official support
      • Third-party support
    • Mobile rendering limitations
  • Wtyczki
    • Wtyczki edytora
      • Installing plugins
        • Finding plugins
        • Installing a plugin
        • Enabling a plugin
      • Making plugins
        • About plugins
        • Tworzenie wtyczki
        • A custom node
        • Going beyond
        • Registering autoloads/singletons in plugins
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Main screen scene
        • Update the plugin script
        • Try the plugin
      • Importowanie wtyczek
        • Wprowadzenie
        • Konfiguracja
        • The EditorImportPlugin class
        • Options and presets
        • The import method
        • Platform variants and generated files
        • Sprawdzanie wtyczki
      • Spatial gizmo plugins
        • Wprowadzenie
        • The EditorSpatialGizmoPlugin
        • Simple approach
        • Alternative approach
      • Inspector plugins
        • Setting up your plugin
        • Interacting with the inspector
        • Adding an interface to edit properties
      • Visual Shader plugins
    • Running code in the editor
      • Co to jest tool?
      • I jak go uruchomić
      • Try it out
      • Editing variables
      • Instancjowanie scen
  • Renderowanie
    • Using Viewports
      • Wprowadzenie
      • Wejście
      • Listener
      • Kamery (2D i 3D)
      • Skala i rozciąganie
      • Światy
      • Przechwyć
      • Viewport Container
      • Renderowanie
      • Render target
    • Wiele rozdzielczości
      • The problem of multiple resolutions
      • One size fits all
      • Base size
      • Zmiana rozmiaru
      • Ustawienia rozciągania
        • Stretch Mode
        • Stretch Aspect
        • Stretch Shrink
        • From scripts
      • Common use case scenarios
        • Desktop game
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Non-game application
      • hiDPI support
      • Reducing aliasing on downsampling
      • Handling aspect ratios
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter and stutter
      • What are jitter and stutter?
      • Distinguishing between them
      • Jitter
      • Stutter
        • Windows
        • Linux (X11)
        • macOS
        • Android
        • iOS
      • Reporting stutter or jitter problems
    • Differences between GLES2 and GLES3
      • Cząsteczki
      • SCREEN_TEXTURE mip-maps
      • DEPTH_TEXTURE
      • Color space
      • HDR
      • SpatialMaterial features
      • Environment features
      • GIProbes
      • Contact shadows
      • Light performance
      • Texture compression
      • Blend shapes
      • Języki Shaderów
        • textureSize() workaround
      • Built in variables and render modes
  • Programowanie
    • Programming languages
      • GDScript
        • Podstawy GDScript
        • GDScript: Wprowadzenie do języków dynamicznych
        • GDScript exports
        • GDScript style guide
        • Static typing in GDScript
        • GDScript warning system
        • GDScript formatuje łańcuchy znaków (string)
      • VisualScript
        • Czym jest Visual Scripting
        • Wprowadzenie do Visual Scripting
        • Nodes and terminology
        • Custom VisualScript nodes
      • C#
        • podstawowy C#
        • C# features
        • C# API differences to GDScript
        • Styl pisania kodu w C#
      • GDNative
        • What is GDNative?
        • Przykład GDNative C
        • GDNative C++ example
    • Core features
      • Debugowanie
        • Przegląd narzędzi do debugowania
        • Debugger panel
      • Idle and Physics Processing
      • Grupy
        • Managing groups
      • Nodes and scene instances
        • Getting nodes
        • Node paths
        • Tworzenie węzłów
        • Instancjowanie scen
      • Funkcje możliwe do nadpisania
      • Cross-language scripting
        • Instantiating nodes
        • Accessing fields
        • Calling methods
        • Dziedziczenie
      • Creating script templates
        • Locating the templates
        • Language support and overriding behavior
        • Default template
        • List of template placeholders
      • Evaluating expressions
        • Basic usage
        • Passing variables to an expression
        • Setting a base instance for the expression
        • Example script
        • Built-in functions
      • Change scenes manually
      • Instancing with signals
        • Przykład strzelanki
      • Pausing games and process mode
        • Wprowadzenie
        • Jak działa pauza
        • Process Modes
        • Pause Menu Example
      • System plików
        • Wprowadzenie
        • Implementacja
        • projekt.godot
        • Path delimiter
        • Ścieżka zasobu
        • Ścieżka użytkownika
        • System plików hosta
        • Wady
      • Zasoby
        • Węzły i zasoby
        • Zewnętrzne a wbudowane
        • Ładowanie zasobów z kodu
        • Ładowanie scen
        • Zwalnianie zasobów
        • Creating your own resources
      • Singletons (AutoLoad)
        • Wprowadzenie
        • Autoładowanie
        • Własny zmieniacz scen
      • Using SceneTree
        • Wprowadzenie
        • Pętla Główna
        • DrzewoSceny
        • Root viewport
        • Scene tree
        • Tree order
        • "Stanie się aktywnym" poprzez wejście w Drzewo Sceny
        • Zmiana aktualnej sceny
      • Scene Unique Nodes
        • Wprowadzenie
        • Creating and using them
  • Shadery
    • Introduction to shaders
      • Shaders in Godot
      • Shader types
      • Render modes
      • Processor functions
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Języki Shaderów
        • Wprowadzenie
        • Data types
        • Tablice
        • Stałe
        • Operatory
        • Płynna kontrola
        • Discarding
        • Funkcje
        • Built-in variables
        • Built-in functions
      • Spatial shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • CanvasItem shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
        • Fragment built-ins
        • Light built-ins
      • Particle shaders
        • Render modes
        • Built-ins
        • Global built-ins
        • Vertex built-ins
    • Your first shader
      • Your first 2D shader
        • Wprowadzenie
        • Konfiguracja
        • Your first CanvasItem shader
        • Your first fragment function
        • Your first vertex function
        • Wniosek
      • Your first 3D shader
        • Where to assign my material
        • Konfigurowanie
        • Shader magic
        • Noise heightmap
        • Uniforms
        • Interacting with light
      • Your second 3D shader
        • Your first spatial fragment function
        • Animating with TIME
        • Advanced effects: waves
    • Shader materials
      • Wprowadzenie
      • Creating a ShaderMaterial
      • Converting to ShaderMaterial
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Visual Shader nodes
        • Węzły ekspresji mogą
        • Fresnel node
        • Boolean node
        • If node
        • Switch node
    • Screen-reading shaders
      • Wprowadzenie
      • SCREEN_TEXTURE built-in texture
      • SCREEN_TEXTURE example
      • Za kulisami
      • Back-buffer logic
      • DEPTH_TEXTURE
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Własności wierzchołków
        • gl_Position
        • Varying
        • Main
        • Stałe
        • Makra
        • Zmienne
        • Współrzędne
        • Precyzja
      • Shadertoy
        • Typy
        • mainImage
        • Zmienne
        • Współrzędne
      • The Book of Shaders
        • Typy
        • Main
        • Zmienne
        • Współrzędne
    • Shaders style guide
      • Formatting
        • Encoding and special characters
        • Wcięcia
        • Line breaks and blank lines
        • Puste wiersze
        • Line length
        • One statement per line
        • Comment spacing
        • Biały znak
        • Floating-point numbers
      • Accessing vector members
      • Naming conventions
        • Functions and variables
        • Stałe
      • Code order
        • Local variables
    • Zaawansowany post-processing
      • Wprowadzenie
      • Pełnoekranowy quad
      • Depth texture
      • Optymalizacja
    • Using a Viewport as a texture
      • Wprowadzenie
      • Setting up the Viewport
      • Applying the texture
      • Making the planet texture
      • Coloring the planet
      • Making an ocean
    • Custom post-processing
      • Wprowadzenie
      • Single pass post-processing
      • Multi-pass post-processing
    • Making trees
      • Start with a tree
      • Paint with vertex colors
      • Write a custom shader for the leaves
      • Improving the shader
  • User Interface (UI)
    • Wielkość i kotwice
      • Centering a control
      • Layout Presets
    • Using Containers
      • Container layout
      • Size flags
      • Container types
        • Box Containers
        • Grid Container
        • Margin Container
        • Tab Container
        • Split Container
        • PanelContainer
        • ScrollContainer
        • ViewportContainer
      • Creating custom Containers
    • Custom GUI controls
      • Tak wiele kontrolek...
      • Rysowanie
        • Sprawdzanie wielkości kontrolki
        • Checking focus
      • Rozmiar
      • Wejście
        • Zdarzenia wejścia
        • Powiadomienia
    • Keyboard/Controller Navigation and Focus
      • Node settings
      • Necessary code
    • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Basics of themes
        • Customizing a control
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Tworzenie motywu
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
    • Control node tutorials
      • BBCode w RichTextLabel
        • Wprowadzenie
        • Using BBCode
        • Odniesienie
        • Animation effects
        • Custom BBCode tags and text effects
  • XR (AR/VR)
    • Wstęp do AR/VR
      • Serwer AR/VR
      • Nowe węzły AR/VR
      • Official plugins and resources
      • Other things to consider
    • OpenXR plugin
      • Wprowadzenie
      • Jak rozpocząć
      • Kolejne kroki
      • Plugin features
        • Enabling the OpenXR plugin
        • Switching runtimes
        • Passthrough
        • Deploying on Quest
        • Hand tracking
    • Oculus mobile plugin (deprecated)
      • Developing for Oculus Quest
        • Wprowadzenie
        • Setting Up Godot
        • Setting Up Your Quest
    • OpenVR plugin
      • VR starter tutorial
        • VR starter tutorial part 1
        • VR starter tutorial part 2

Rozwój

  • Kompilowanie
    • Zdobywanie kodu źródłowego
      • Pobieranie kodu źródłowego Godota
    • Wstęp do systemu budowania
      • SCons
      • Konfiguracja
      • Wybór platformy
      • Resulting binary
      • Narzędzia
      • Cel
      • Bity
      • Custom modules
      • Cleaning generated files
      • Inne opcje budowania
        • Overriding the build options
      • Szablony do eksportu
    • Kompilowanie dla Windowsa
      • Wymagania
      • Ustawianie SCons
      • Installing Visual Studio caveats
      • Pobieranie kodu źródłowego dla Godota
      • Kompilowanie
        • Selecting a compiler
        • Uruchamianie SCons
      • Development in Visual Studio
      • Cross-compiling for Windows from other operating systems
        • Rozwiązywanie problemów
      • Creating Windows export templates
    • Kompilacja dla X11 (Linux, *BSD)
      • Wymagania
        • Distro-specific one-liners
      • Kompilowanie
      • Compiling a headless/server build
      • Building export templates
      • Using Clang and LLD for faster development
      • Using Pyston for faster development
    • Compiling for macOS
      • Wymagania
      • Kompilowanie
      • Compiling a headless/server build
      • Building export templates
      • Cross-compiling for macOS from Linux
    • Kompilowanie dla Androida
      • Notować
      • Wymagania
      • Ustawianie systemu budowania
      • Building the export templates
        • Dodanie wsparcia dla urządzeń x86
        • Cleaning the generated export templates
      • Używanie szablonów eksportu
        • Instalowanie szablonu
      • Rozwiązywanie problemów
        • Platform doesn't appear in SCons
        • Aplikacja nie zainstalowana
        • Aplikacja wyłącza się natychmiast
    • Kompilowanie dla iOS
      • Wymagania
      • Kompilowanie
      • Uruchom
    • Cross-compiling for iOS on Linux
      • Zrzeczenie się
      • Wymagania
      • Konfigurowanie środowiska
        • darling-dmg
        • Przygotowanie SDK
        • Narzędzie łańcuch
      • Compiling Godot for iPhone
        • Producing fat binaries
    • Kompilowanie dla UWP
      • Wymagania
      • Kompilowanie
      • Tworzenie szablonów eksportu dla UWP
      • Uruchamianie aplikacji UWP w Visual Studio
    • Kompilowanie dla sieci Web
      • Wymagania
      • Building export templates
      • Threads and GDNative
      • Wbudowany edytor motywów
    • Kompilowanie z Mono
      • Wymagania
      • Environment variables
      • Enable the Mono module
      • Generate the glue
        • Uwagi
      • Rebuild with Mono glue
      • Przykłady
        • Przykład (Windows)
        • Example (X11)
      • Data directory
        • Szablony do eksportu
        • Edytor
      • Building the Mono runtime
      • Targeting Android
      • Targeting iOS
      • Targeting WebAssembly
      • Base Class Library
      • AOT cross-compilers
      • Command-line options
    • Optimizing a build for size
      • Rationale
      • Stripping binaries
      • Optimizing for size instead of speed
      • Compiling with link-time optimization
      • Disabling 3D
      • Disabling advanced GUI objects
      • Disabling unwanted modules
    • Compiling with script encryption key
      • Krok po kroku
      • Rozwiązywanie problemów
  • Rozwój silnika
    • Setting up a development environment
      • Konfigurowanie IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • Visual Studio
        • Visual Studio Code
        • Xcode
    • Getting started with Godot's source code
      • Wprowadzenie do rozwoju silnika
        • Architecture diagram
        • Debugowanie edytora z gdb
      • Common engine methods and macros
        • Print text
        • Format a string
        • Convert an integer or float to a string
        • Internationalize a string
        • Clamp a value
        • Microbenchmarking
        • Get project/editor settings
        • Error macros
      • Core types
        • Definicje
        • Model pamięci
        • Alokowanie pamięci
        • Zbiorniki
        • String
        • StringName
        • Typy Matematyczne
        • NodePath
        • Pozbądź się
      • Klasa Wariant
        • O silniku
        • Containers: Dictionary and Array
      • Obiekt klasy
        • Ogólna definicja
        • Registering an Object
        • Stałe
        • Właściwości (set/get)
        • Binding properties using _set/_get/_get_property_list
        • Dynamiczne rzutowanie
        • Sygnały
        • Powiadomienia
        • Odniesienia
        • Zasoby:
        • Wczytywanie zasobów
        • Zapisywanie zasobów
      • Inheritance class tree
        • Obiekt
        • Odniesienie
        • Control
        • Node2D
        • Spatial
    • Extending Godot by modifying its source code
      • Własne moduły w C++
        • Moduły
        • Po co?
        • Tworzenie nowej wtyczki
        • Używanie modułu
        • Compiling a module externally
        • Improving the build system for development
        • Writing custom documentation
        • Adding custom editor icons
        • Podsumowując
      • Łączenie zewnętrznych bibliotek z Godotem (jak PhysX, FMOD itp)
        • Moduły
        • Używanie modułu
      • Własne serwery Godot
        • Wprowadzenie
        • Po co?
        • Creating a Godot server
        • Własne zarządzanie zasobami
        • Registering the class in GDScript
        • MessageQueue
        • Summing it up
      • Dołącz obraz jako zasób {ścieżka}
        • Wprowadzenie
        • Po co?
        • Dlaczego nie?
        • Creating a ResourceFormatLoader
        • Creating a ResourceFormatSaver
        • Creating custom data types
        • Registering the new file format
        • Ładowanie go do GDScript
      • Własny AudioStreams
        • Wprowadzenie
        • Po co?
        • Tworzenie AudioStream
        • Create an AudioStreamPlayback
    • Debugging and profiling
      • Debugging on macOS
        • Debugging Godot editor
        • Debugging exported project
      • Using C++ profilers
        • Recommended profilers
        • Setting up Godot
        • Benchmarking startup/shutdown times
        • Profiler-specific instructions
  • Editor development
    • Introduction to editor development
      • Technical choices
      • Directory structure
      • Editor dependencies in scene/ files
      • Development tips
    • Editor icons
      • Creating icons
      • Color conversion for light editor themes
      • Icon optimization
      • Integrating and sharing the icons
      • Rozwiązywanie problemów
      • Odniesienia
    • Editor style guide
      • Wprowadzenie
      • Writing style
      • Button and menu texts
      • Inspector sections
      • Inspector performance hints
      • Tooltips
  • Formaty plików Godot
    • GDScript grammar
    • TSCN file format
      • File structure
        • Entries inside the file
      • The scene tree
        • NodePath
        • Szkielet
        • BoneAttachment
        • AnimationPlayer
      • Zasoby
        • External resources
        • Internal resources
        • ArrayMesh
        • Animacja

Społeczność

  • Wsparcie
    • Jak rozpocząć
      • Metody wspierania
        • Pisanie kodu silnika
        • Testowanie i zgłaszanie problemów
        • Wspieranie dokumentacji
        • Wspieranie tłumaczeń
    • Wspieranie silnika
      • Najlepsze praktyki dla wspierających rozwój silnika
        • Wprowadzenie
        • Język
        • Najlepsze praktyki
      • Pull request workflow
        • Repozytorium kodu źródłowego git
        • Forkowanie i klonowanie
        • Tworzenie gałęzi
        • Aktualizacja twojej gałęzi
        • Tworzenie zmian
        • Wysyłanie zmian zdalnie
        • Issuing a pull request
        • Modyfikowanie pull request
        • The interactive rebase
        • Usuwanie gałęzi Git
      • Testing pull requests
        • Downloading a compiled build
        • Compiling a pull request branch from source
      • Bisecting regressions
        • What is bisecting?
        • Using official builds to speed up bisecting
        • The Git bisect command
      • Wytyczne dotyczące usuwania błędów
        • Zarządzanie problemami
      • Styl pisania kodu źródłowego Godota
        • C++ i Objective-C
        • Java
        • Python
        • Comment style guide
      • C++ usage guidelines
        • Rationale
        • Disallowed features
    • Pisanie dokumentacji
      • Guidelines
        • Content guidelines
        • Porady dotyczące pisania dokumentacji
        • Wskazówki do dokumentacji
      • Writing the manual
        • Wspieranie dokumentacji
        • Building the manual with Sphinx
      • Class reference guides
        • Contributing to the class reference
        • Class reference writing guidelines
      • Translating the documentation
        • Editor and docs localization
  • Biblioteka zasobów
    • O Bibliotece Zasobów
      • Types of assets
      • Często zadawane pytania
        • Czy płatne zasoby będą możliwe do pobrania z Biblioteki Zasobów?
    • Using the Asset Library
      • Na stronie
        • Przegląd
        • Szukanie
        • Breakdown of an asset
        • Rejestracja i logowanie
      • In the editor
    • Wysyłanie zasobu do Biblioteki Zasobów
      • Wprowadzenie
      • Submission guidelines
        • Wymagania
        • Recommendations
      • Submitting
  • Community channels
    • Pytania i odpowiedzi
    • Rocket.Chat
    • IRC on Libera.Chat
    • Inne czaty
    • Społeczności nieanglojęzyczne
    • Media społecznościowe
    • Forum
  • Samouczki i materiały do nauki
    • Gdzie zacząć naukę
    • Poradniki wideo
    • Samouczki tekstowe
    • Devlogi
    • Zasoby

Referencja klas

  • Godot API
    • @GDScript
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • @GlobalScope
      • Description
      • Properties
      • Enumerations
      • Constants
      • Property Descriptions
    • AABB
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AnimatedSprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAdd3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlend3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
    • AnimationTrackEditPlugin
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTreePlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Array
      • Description
      • Methods
      • Method Descriptions
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ARVRAnchor
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRCamera
      • Description
      • Tutorials
    • ARVRController
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ARVRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRInterfaceGDNative
      • Description
    • ARVROrigin
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ARVRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ARVRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AStar
      • Description
      • Methods
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
    • AudioEffectAmplify
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
    • AudioEffectBandPassFilter
      • Description
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
    • AudioEffectEQ21
      • Description
    • AudioEffectEQ6
      • Description
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
    • AudioEffectHighShelfFilter
      • Tutorials
    • AudioEffectInstance
    • AudioEffectLimiter
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
    • AudioEffectLowShelfFilter
      • Tutorials
    • AudioEffectNotchFilter
      • Description
    • AudioEffectPanner
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioEffectStereoEnhance
      • Properties
      • Property Descriptions
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamOGGVorbis
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
    • AudioStreamPlaybackResampled
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamRandomPitch
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamSample
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • BakedLightmap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BakedLightmapData
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BitmapFont
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment
      • Description
      • Properties
      • Property Descriptions
    • bool
      • Description
      • Methods
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BoxShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • Camera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Method Descriptions
    • ClippedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon
      • Description
      • Properties
      • Property Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConcavePolygonShape
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConeTwistJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CPUParticles
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • CryptoKey
      • Description
      • Methods
      • Method Descriptions
    • CSGBox
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner
      • Description
      • Tutorials
    • CSGCylinder
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CubeMap
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CubeMesh
      • Description
      • Properties
      • Property Descriptions
    • CullInstance
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DirectionalLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Directory
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • DynamicFont
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DynamicFontData
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneImporterFBX
      • Description
    • EditorSceneImporterGLTF
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • EditorSpatialGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorSpatialGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Property Descriptions
    • EditorVCSInterface
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Expression
      • Description
      • Methods
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • File
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Methods
      • Signals
      • Method Descriptions
    • float
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FlowContainer
      • Description
      • Methods
      • Method Descriptions
    • Font
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FuncRef
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNative
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDNativeLibrary
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptFunctionState
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • Generic6DOFJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Geometry
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • GeometryInstance
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbe
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GIProbeData
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFAccessor
      • Description
      • Properties
      • Property Descriptions
    • GLTFAnimation
      • Description
      • Properties
      • Property Descriptions
    • GLTFBufferView
      • Description
      • Properties
      • Property Descriptions
    • GLTFCamera
      • Description
      • Properties
      • Property Descriptions
    • GLTFDocument
      • Description
    • GLTFLight
      • Description
      • Properties
      • Property Descriptions
    • GLTFMesh
      • Description
      • Properties
      • Property Descriptions
    • GLTFNode
      • Description
      • Properties
      • Property Descriptions
    • GLTFSkeleton
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Description
      • Properties
      • Property Descriptions
    • GodotSharp
      • Description
      • Methods
      • Method Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HeightMapShape
      • Description
      • Properties
      • Property Descriptions
    • HFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HingeJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HScrollBar
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSeparator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSlider
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • HSplitContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImmediateGeometry
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • int
      • Description
      • Methods
      • Method Descriptions
    • InterpolatedCamera
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • JavaClass
    • JavaClassWrapper
      • Methods
      • Method Descriptions
    • JavaScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • Joint
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Property Descriptions
    • JSON
      • Description
      • Methods
      • Method Descriptions
    • JSONParseResult
      • Description
      • Properties
      • Property Descriptions
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LargeTexture
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • Light
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LineShape2D
      • Description
      • Properties
      • Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Listener
      • Description
      • Methods
      • Method Descriptions
    • Listener2D
      • Description
      • Methods
      • Method Descriptions
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Constants
      • Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshDataTool
      • Description
      • Methods
      • Method Descriptions
    • MeshInstance
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiMeshInstance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerGDNative
      • Properties
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeScript
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Navigation2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Navigation2DServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationAgent
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshInstance
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPolygonInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationServer
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerCustom
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • NetworkedMultiplayerENet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NetworkedMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NodePath
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NoiseTexture
      • Description
      • Properties
      • Property Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • Occluder
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OccluderShape
      • Description
    • OccluderShapePolygon
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OccluderShapeSphere
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenSimplexNoise
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainer
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedSceneGLTF
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerGDNative
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanoramaSky
      • Description
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Particles
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Particles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ParticlesMaterial
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Path
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PHashTranslation
      • Description
      • Methods
      • Method Descriptions
    • PhysicalBone
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Physics2DServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Physics2DShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Physics2DTestMotionResult
      • Properties
      • Property Descriptions
    • PhysicsBody
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectSpaceState
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsShapeQueryParameters
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsTestMotionResult
      • Properties
      • Property Descriptions
    • PinJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaneShape
      • Description
      • Properties
      • Property Descriptions
    • PluginScript
      • Methods
      • Method Descriptions
    • PointMesh
      • Description
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PoolByteArray
      • Description
      • Methods
      • Method Descriptions
    • PoolColorArray
      • Description
      • Methods
      • Method Descriptions
    • PoolIntArray
      • Description
      • Methods
      • Method Descriptions
    • PoolRealArray
      • Description
      • Methods
      • Method Descriptions
    • PoolStringArray
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector2Array
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PoolVector3Array
      • Description
      • Methods
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • PopupDialog
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • Portal
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Position2D
      • Description
    • Position3D
      • Description
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • ProximityGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ProxyTexture
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Quat
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayShape
      • Description
      • Properties
      • Property Descriptions
    • RayShape2D
      • Description
      • Properties
      • Property Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Reference
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceInteractiveLoader
      • Description
      • Methods
      • Method Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RID
      • Description
      • Methods
      • Method Descriptions
    • RigidBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Room
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RoomGroup
      • Description
      • Properties
      • Property Descriptions
    • RoomManager
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SceneTreeTween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Separator
      • Description
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShortCut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton
      • Description
      • Tutorials
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • SkeletonIK
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skin
      • Methods
      • Method Descriptions
    • SkinReference
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Slider
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SliderJoint
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Spatial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SpatialGizmo
    • SpatialMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpatialVelocityTracker
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereShape
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpotLight
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Sprite
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpriteFrames
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StaticBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerGDNative
    • StreamPeerSSL
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • String
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Tabs
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TCP_Server
      • Description
      • Methods
      • Method Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextFile
    • TextMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • Texture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Texture3D
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • TextureArray
      • Description
      • Methods
      • Method Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureLayered
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureProgress
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ToolButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Transform
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Variant
      • Description
      • Tutorials
    • VBoxContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VehicleBody
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • VideoPlayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VideoStream
      • Description
    • VideoStreamGDNative
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamWebm
      • Description
      • Methods
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ViewportContainer
      • Description
      • Properties
      • Property Descriptions
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisibilityEnabler
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityEnabler2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibilityNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualScript
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptBasicTypeConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptBuiltinFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualScriptClassConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComment
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptComposeArray
      • Description
    • VisualScriptCondition
      • Description
    • VisualScriptConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptConstructor
      • Description
      • Methods
      • Method Descriptions
    • VisualScriptCustomNode
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • VisualScriptDeconstruct
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEditor
      • Methods
      • Signals
      • Method Descriptions
    • VisualScriptEmitSignal
      • Description
      • Properties
      • Property Descriptions
    • VisualScriptEngineSingleton
      • Description
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      • Description
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      • Description
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Godot Engine
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2D¶

  • Płótno
  • Viewport and canvas transforms
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  • Particle systems (2D)
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  • Niestandardowe rysowanie 2D
  • 2D Sprite animation
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© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC-BY 3.0). Revision f157c0ca.

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