Exporting 3D scenes¶
Przegląd¶
In Godot it is possible to export 3D scenes as a glTF 2.0 file. You can
export as a glTF binary (.glb
file) or glTF embedded with textures
(gltf
+ .bin
+ textures). This allows you to create scenes in Godot,
such as a CSG mesh blockout for a level, export it to clean it up in a
program such as Blender, and then bring it back into Godot.
Informacja
Only Blender 2.83 and newer can import glTF files exported by Godot.
To export a scene in the editor go to Project > Tools > Export GLTF...

Ograniczenia¶
Jest kilka ograniczeń w eksporcie glTF.
No support for exporting particles since their implementation varies across engines.
ShaderMaterials cannot be exported.
No support for exporting 2D scenes.
Only supported in editor builds (
tools=yes
).