Inherits: TextureLayered < Resource < Reference < Object
Texture with 3 dimensions.
Texture3D is a 3-dimensional Texture that has a width, height, and depth. See also TextureArray.
Texture3Ds can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
void create ( int width, int height, int depth, Format format, int flags=4 )
Creates the Texture3D with specified
depth. See Format for
format options. See Flags enumerator for