HTTP client class¶
HTTPClient provides low-level access to HTTP communication. For a higher-level interface, you may want to take a look at HTTPRequest first, which has a tutorial available here.
Here's an example of using the HTTPClient class. It's just a script, so it can be run by executing:
c:\godot> godot -s http_test.gd
It will connect and fetch a website.
extends SceneTree # HTTPClient demo # This simple class can do HTTP requests; it will not block, but it needs to be polled. func _init(): var err = 0 var http = HTTPClient.new() # Create the Client. err = http.connect_to_host("www.php.net", 80) # Connect to host/port. assert(err == OK) # Make sure connection was OK. # Wait until resolved and connected. while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING: http.poll() print("Connecting...") OS.delay_msec(500) assert(http.get_status() == HTTPClient.STATUS_CONNECTED) # Could not connect # Some headers var headers = [ "User-Agent: Pirulo/1.0 (Godot)", "Accept: */*" ] err = http.request(HTTPClient.METHOD_GET, "/ChangeLog-5.php", headers) # Request a page from the site (this one was chunked..) assert(err == OK) # Make sure all is OK. while http.get_status() == HTTPClient.STATUS_REQUESTING: # Keep polling for as long as the request is being processed. http.poll() print("Requesting...") if not OS.has_feature("web"): OS.delay_msec(500) else: # Synchronous HTTP requests are not supported on the web, # so wait for the next main loop iteration. yield(Engine.get_main_loop(), "idle_frame") assert(http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED) # Make sure request finished well. print("response? ", http.has_response()) # Site might not have a response. if http.has_response(): # If there is a response... headers = http.get_response_headers_as_dictionary() # Get response headers. print("code: ", http.get_response_code()) # Show response code. print("**headers:\\n", headers) # Show headers. # Getting the HTTP Body if http.is_response_chunked(): # Does it use chunks? print("Response is Chunked!") else: # Or just plain Content-Length var bl = http.get_response_body_length() print("Response Length: ",bl) # This method works for both anyway var rb = PoolByteArray() # Array that will hold the data. while http.get_status() == HTTPClient.STATUS_BODY: # While there is body left to be read http.poll() var chunk = http.read_response_body_chunk() # Get a chunk. if chunk.size() == 0: # Got nothing, wait for buffers to fill a bit. OS.delay_usec(1000) else: rb = rb + chunk # Append to read buffer. # Done! print("bytes got: ", rb.size()) var text = rb.get_string_from_ascii() print("Text: ", text) quit()