Engine architecture
The following pages are meant to introduce the global organization of Godot Engine's source code, and give useful tips for extending and fixing the engine on the C++ side.
Introdução ao código-fonte do Godot
This section covers the basics that you will encounter in (almost) every source file.
Extending Godot by modifying its source code
This section covers what you can do by modifying Godot's C++ source code.