Up to date
This page is up to date for Godot 4.3.
If you still find outdated information, please open an issue.
Suivi du corps OpenXR
Le support pour le suivi complet du corps dans OpenXR vient tout juste d'être disponible que pour quelques plateformes. À mesure que le support se solidifie, l'information sera ajouté à cette page.
Support des Trackers HTC
An option that has been available for some time is doing full body tracking using HTC trackers. These are currently supported through SteamVR and on HTC Elite XR headsets. They are exposed through the action map system.
These trackers are identified by their roles which are assigned to them when configured. Simply add XRController3D nodes as children to the XROrigin3D node and assign one of the following trackers:
/user/vive_tracker_htcx/role/handheld_object |
/user/vive_tracker_htcx/role/left_foot |
/user/vive_tracker_htcx/role/right_foot |
/user/vive_tracker_htcx/role/left_shoulder |
/user/vive_tracker_htcx/role/right_shoulder |
/user/vive_tracker_htcx/role/left_elbow |
/user/vive_tracker_htcx/role/right_elbow |
/user/vive_tracker_htcx/role/left_knee |
/user/vive_tracker_htcx/role/right_knee |
/user/vive_tracker_htcx/role/waist |
/user/vive_tracker_htcx/role/chest |
/user/vive_tracker_htcx/role/camera |
/user/vive_tracker_htcx/role/keyboard |
You can now use these as targets for IK modifiers on a full body avatar.