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Informazioni su Godot

  • Introduzione
    • Prima di cominciare
    • Informazioni sul Godot Engine
    • Organizzazione della documentazione
    • Riguardo questa documentazione
  • Elenco delle funzionalità
    • Piattaforme
    • Editor
    • Renderer
    • Grafica 2D
    • Strumenti 2D
    • Fisica 2D
    • Grafica 3D
    • Strumenti 3D
    • Fisica 3D
    • Shader
    • Scripting
    • Audio
    • Importa
    • Input
    • Navigazione
    • Networking
    • Internazionalizzazione
    • Finestre e integrazione del sistema operativo
    • Mobile
    • Supporto XR (AR e VR)
    • Sistema GUI
    • Animazione
    • Formati del file
    • Varie
  • Requisiti di sistema
    • Editor Godot
      • PC Desktop o laptop - Minime
      • Dispositivi mobili (smartphone/tablet) - Minime
      • PC Desktop o laptop - Consigliate
      • Dispositivi mobili (smartphone/tablet) - Consigliate
    • Progetto esportato di Godot
      • PC Desktop o laptop - Minime
      • Dispositivi mobili (smartphone/tablet) - Minime
      • PC Desktop o laptop - Consigliate
      • Dispositivi mobili (smartphone/tablet) - Consigliate
  • Domande frequenti
    • Cosa posso fare con Godot? Quanto costa? Quali sono le condizioni di licenza?
    • Quali piattaforme sono supportate da Godot?
    • Quali sono i linguaggi di programmazione supportati in Godot?
    • Cos'è GDScript e perché dovrei usarlo?
    • Quali sono state le motivazioni alla base della creazione di GDScript?
    • Quale linguaggio di programmazione è il più veloce?
    • Quali sono i formati per i modelli 3D supportati da Godot?
    • Sarà [inserire SDK proprietari come FMOD, Gameworks, ecc.] supportato in Godot?
    • Come posso estendere Godot?
    • Come installo l'editor di Godot sul mio Sistema Operativo (per l'integrazione col desktop)?
      • Windows
      • macOS
      • Linux
    • L'editor Godot è un'applicazione portabile?
    • Perché Godot da priorità a Vulkan e OpenGL invece di Direct3D?
    • Perché Godot cerca di mantenere piccolo il suo set di funzionalità principali?
    • Come devono essere creati i contenuti per gestire più risoluzioni e proporzioni?
    • Quando uscirà la prossima versione di Godot?
    • Quale versione di Godot dovrei usare per un nuovo progetto?
    • Dovrei aggiornare il mio progetto per utilizzare le nuove versioni di Godot?
    • Dovrei usare il renderer Forward+, Mobile o Compatibilità?
    • Vorrei contribuire! Come posso iniziare?
    • Ho una grande idea per Godot. Come posso condividerla?
    • È possibile utilizzare Godot per creare applicazioni che non siano giochi?
    • È possibile utilizzare Godot come libreria?
    • Quale toolkit di interfaccia utente usa Godot?
    • Perché Godot utilizza il sistema di compilazione SCons?
    • Perché Godot non usa STL (Standard Template Library)?
    • Perché Godot non utilizza le eccezioni?
    • Godot utilizza un ECS (Sistema di componenti di entità)?
    • Perché Godot non obbliga gli utenti a implementare il DoD (Data-Oriented Design)?
    • Come posso supportare lo sviluppo o contribuire a Godot?
    • Chi sta lavorando su Godot? Come posso contattarvi?
  • Rispettare le licenze
    • Cosa sono le licenze?
    • Requisiti
    • Inclusione
      • Schermata dei crediti
      • Schermata delle licenze
      • Registro (log) di output
      • File di accompagnamento
      • Manuale stampato
      • Collegamento alla licenza
    • Licenze di terze parti
  • Politica di rilascio di Godot
    • Controllo delle versioni di Godot
    • Tempistiche di supporto della versione
    • Quale versione dovrei usare per un nuovo progetto?
    • Should I upgrade my project to use new engine versions?
    • Quando uscirà la prossima versione?
    • Quali sono i criteri di compatibilità tra le versioni del motore?
  • Changelog della documentazione
    • Nuove pagine dalla versione 4.3
      • 2D
      • 3D
      • Debug
      • Editor
      • Prestazioni
      • Fisica
      • Renderer
      • Shader
    • Nuove pagine dalla versione 4.2
      • Informazioni su Godot
      • 2D
      • Contribuire
      • GDExtension
      • Migrazione
      • Renderer
      • XR
    • Nuove pagine dalla versione 4.1
      • C#
      • Sviluppo
      • Migrazione
      • I/O
      • Specifico per la piattaforma
    • Nuove pagine dalla versione 4.0
      • Sviluppo
      • Migrazione
      • Fisica
    • Nuove pagine dalla versione 3.6
      • 2D
      • 3D
      • Animazione
      • Pipeline di risorse
      • Sviluppo
      • Migrazione
      • Fisica
      • Scripting
      • Shader
      • Flusso di lavoro
      • XR
    • Nuove pagine dalla versione 3.5
    • Nuove pagine dalla versione 3.4
      • 3D
      • Animazione
      • Editor
    • Nuove pagine dalla versione 3.3
      • C++
      • GDScript
    • Nuove pagine dalla versione 3.2
      • 3D
      • Informazioni su Godot
      • Le migliori pratiche
      • Comunità
      • Sviluppo
      • Editor
      • Esporta
      • Input
      • Matematica
      • Specifico per la piattaforma
      • Fisica
      • Shader
      • Scripting
      • Interfaccia Utente (UI)
    • Nuove pagine dalla versione 3.1
      • Flusso di lavoro del progetto
      • 2D
      • Audio
      • Matematica
      • Ingressi
      • Internazionalizzazione
      • Shading
      • Networking
      • Estensioni
      • Multi-threading
      • Creazione di contenuti
      • Ottimizzazione
      • Legale
    • Nuove pagine dalla versione 3.0
      • Passo dopo passo
      • Scripting
      • Flusso di lavoro del progetto
      • 2D
      • 3D
      • Fisica
      • Animazione
      • Interfaccia Grafica
      • Viste
      • Shading
      • Estensioni
      • Specifico per la piattaforma
      • Multi-threading
      • Creazione di contenuti
      • Varie
      • Compilazione
      • Sviluppo del motore

Per iniziare

  • Introduzione
    • Introduzione a Godot
      • Cos'è Godot?
      • Cosa può fare il motore?
      • Come funziona e come appare?
      • Linguaggi di programmazione
      • Cosa devo sapere per usare Godot?
    • Impara a programmare con GDScript
      • Impara nel tuo browser con l'app GDScript
    • Panoramica dei concetti chiave di Godot
      • Scene
      • Nodi
      • L'albero di scene
      • Segnali
      • Sommario
    • Prima occhiata all'interfaccia di Godot
      • Il Gestore dei progetti
      • Prima occhiata all'editor di Godot
      • Le cinque schermate principali
      • Riferimento classi integrato
    • Imparare nuove funzionalità
      • Sfruttare al meglio questo manuale
      • Imparare a pensare come un programmatore
      • Imparare con la comunità
      • Tutorial della comunità
    • La filosofia progettuale di Godot
      • Progettazione e composizione orientata agli oggetti
      • Pacchetto tutto incluso
      • Open source
      • Gestito dalla comunità
      • L'editor di Godot è un gioco sviluppato in Godot
      • Motori 2D e 3D separati
  • Passo dopo passo
    • Nodi e Scene
      • Nodi
      • Scene
      • Creare la tua prima scena
      • Modifica delle proprietà di un nodo
      • Esecuzione della scena
      • Setting the main scene
    • Creazione di istanze
      • In pratica
      • Modificare scene e istanze
      • Istanze di scena come linguaggio di design
      • Sommario
    • Linguaggi di scripting
      • Linguaggi di scripting disponibili
      • Quale linguaggio dovrei utilizzare?
        • GDScript
        • .NET / C#
        • C++ mediante GDExtension
      • Sommario
    • Creare il tuo primo script
      • Impostazione del progetto
      • Creare un nuovo script
      • Hello, world!
      • Turning around
        • Moving forward
      • Script completo
    • Ascoltare l'input del giocatore
      • Movimento premendo "su"
      • Script completo
      • Sommario
    • Utilizzo dei segnali
      • Impostazione della scena
      • Collegare segnali nell'editor
      • Collegare un segnale tramite codice
      • Script completo
      • Segnali personalizzati
      • Sommario
  • Il tuo primo gioco 2D
    • Prerequisiti
    • Contenuti
      • Configurare il progetto
        • Organizzare il progetto
      • Creazione della scena del giocatore
        • Struttura del nodo
        • Animazione Sprite
      • Programmare il giocatore
        • Scegliere le animazioni
        • Preparare per le collisioni
      • Creare il nemico
        • Impostazione dei nodi
        • Script del nemico
      • La scena principale del gioco
        • Generazione dei Mostri
        • Script principale
        • Testare la scena
      • Heads up display (HUD)
        • ScoreLabel
        • Messaggio
        • StartButton
        • Collegamento di HUD a Main
        • Rimuovere i vecchi "creeps"
      • Rifinitura
        • Sfondo
        • Effetti Sonori
        • Scorciatoia da tastiera
        • Condividere il gioco finito con altri
  • Il tuo primo gioco 3D
    • Contenuti
      • Preparazione dell'area di gioco
        • Preparazione dell'area giocabile
      • Scena del giocatore e azioni di input
        • Creazione di azioni di input
      • Muovere il giocatore tramite codice
        • Testing our player's movement
      • Progettando la scena del mob
        • Rimozione dei mostri fuori dallo schermo
      • Generazione dei mostri
        • Creazione del percorso di generazione
        • Generazione casuale dei mostri
      • Saltare e schiacciare mostri
        • Controllo delle iterazioni fisiche
        • Saltare
        • Schiacciare i mostri
      • Uccidere il giocatore
        • Hitbox con il nodo Area
        • Terminare il gioco
        • Ricapitolo del codice
      • Punteggio e rigioco
        • Creazione di un tema per l'UI
        • Tenere traccia del punteggio
        • Riprovare il gioco
        • Aggiungere la musica
      • Animazione dei personaggi
        • Utilizzo dell'editor di animazione
        • L'animazione fluttuante
        • Animazione dei mob
      • Andare oltre
        • Esplorazione del manuale

Manuale

  • Le migliori pratiche
    • Introduzione
    • Applicare i principi orientati agli oggetti in Godot
      • Come gli script funzionano nel motore
      • Scene
    • Organizzazione di una scena
      • Come costruire relazioni in modo efficace
      • Scegliere una struttura per un albero di nodi
    • Quando usare scene anziché script
      • Tipi anonimi
      • Tipi con nome
      • Prestazioni di Script vs PackedScene
      • Conclusione
    • Autoload control nodi normali
      • Il problema dell'audio interrotto
      • Gestire funzionalità o dati condivisi
      • Quando utilizzare un Autoload
    • Quando e come evitare di utilizzare i nodi per tutto
    • Interfacce in Godot
      • Acquisire riferimenti di oggetti
      • Accedere ai dati o alla logica da un oggetto
    • Notifiche di Godot
      • _process vs _physics_process vs *_input
      • _init vs inizializzazione vs esportazione
      • _ready vs _enter_tree vs NOTIFICATION_PARENTED
    • Preferenze dei dati
      • Array vs Dictionary vs Object
      • Enumerazioni: int vs. string
      • AnimatedTexture vs AnimatedSprite2D vs AnimationPlayer vs AnimationTree
    • Preferenze di logica
      • Aggiungere nodi e modificarne le proprietà: cosa fare prima?
      • Caricamento (load) vs pre-caricamento (preload)
      • Livelli grandi: statico vs dinamico
    • Organizzazione di un progetto
      • Introduzione
      • Organizzazione
      • Guida di stile
      • Importazione
        • Ignorare cartelle specifiche
      • Distinzione tra maiuscole e minuscole
    • Sistemi di controllo versione
      • Introduzione
      • Estensioni di controllo versione
        • Estensione Git ufficiale
      • File da escludere dal VCS
      • Lavorare con Git su Windows
  • Risoluzione dei problemi
    • The editor runs slowly and uses all my CPU and GPU resources, making my computer noisy
    • The editor stutters and flickers on my variable refresh rate monitor (G-Sync/FreeSync)
    • L'avvio dell'editor o del progetto richiede molto tempo
    • L'editor Godot appare bloccato dopo aver cliccato sulla console del sistema
    • The Godot editor's macOS dock icon gets duplicated every time it is manually moved
    • Un testo come "NO DC" appare nell'angolo in alto a sinistra della finestra del Gestore dei progetti e dell'editor
    • Un microfono o un'icona di "aggiornamento" appare nell'angolo in basso a destra della finestra del Gestore dei progetti e dell'editor
    • L'editor o il progetto appaiono troppo nitidi o sfocati
    • L'editor o il progetto sembrano avere colori sbiaditi
    • The editor/project freezes or displays glitched visuals after resuming the PC from suspend
    • Il progetto funziona quando viene eseguito dall'editor, ma non riesce a caricare alcuni file quando viene eseguito da una copia esportata
    • The project crashes frequently or instantly after opening it from the project manager
  • Presentazione dell'editor
    • Interfaccia dell'editor
      • Utilizzare il Gestore dei progetti
        • Creazione e importazione dei progetti
        • Apertura e importazione dei progetti
        • Scaricare demo e modelli
        • Gestione dei progetti con etichette
        • Modalità di recupero
      • L'Ispettore
        • Panoramica dell'interfaccia
      • Impostazioni del progetto
        • Modificare le impostazioni del progetto
        • Leggere le Impostazioni del progetto
        • Modificare manualmente project.godot
        • Impostazioni avanzate del progetto
      • Editor di script
        • Introduzione
        • Funzionalità
        • Utilizzo
      • Scorciatoie predefinite dell'editor
        • Azioni generali dell'editor
        • Pannelli inferiori
        • Editor 2D / CanvasItem
        • Editor 3D / Spatial
        • Editor di testo
        • Editor di script
        • Editor output
        • Debugger
        • File dialog
        • FileSystem dock
        • Scene tree dock
        • Animation track editor
        • TileMap editor
        • Editor di TileSet
        • Gestore dei progetti
      • Personalizzare l'interfaccia
        • Moving and resizing docks
        • Splitting the script or shader editor to its own window
        • Personalizzare i layout dell'editor
        • Personalizzare le impostazioni dell'editor
    • Editor XR
      • Utilizzare l'editor XR
        • Supporto per dispositivi XR
        • Permessi in fase di esecuzione
        • Consigli e trucchi
        • Limitazioni e problemi noti
    • Editor Android
      • Utilizzare l'editor Android
        • Supporto per dispositivi Android
        • Permessi in fase di esecuzione
        • Consigli e trucchi
        • Limitazioni e problemi noti
    • Editor Web
      • Utilizzare l'editor web
        • Supporto dei browser
        • Limitazioni
        • Importare un progetto
        • Modificare ed eseguire un progetto
        • Dove sono i file del mio progetto?
    • Funzionalità avanzate
      • Tutorial sulla riga di comando
        • Riferimento della riga di comando
        • Percorso
        • Impostare il percorso del progetto
        • Creare un progetto
        • Eseguire l'editor
        • Eliminare una scena
        • Eseguire il gioco
        • Debugging
        • Esportazione
        • Eseguire uno script
      • Utilizzare un editor di testo esterno
        • Caricare automaticamente i propri cambiamenti
        • Utilizzare un editor di testo esterno nel debugger
        • Estensioni ufficiali di editor
        • Supporto per LSP/DAP
    • Gestione delle funzionalità dell'editor
      • Gestione delle funzionalità dell'editor
        • Introduzione
        • Creare uno profilo
        • Condividere un profilo
  • Migrare a una nuova versione
    • Passare da Godot 3 a Godot 4
      • Dovrei passare a Godot 4?
        • Vantaggi dell'aggiornamento
        • Svantaggi dell'aggiornamento
        • Caveats of upgrading
      • Preparazione prima dell'aggiornamento (facoltativo)
      • Eseguire lo strumento di aggiornamento di progetti
        • Utilizzare il Gestore dei progetti
        • Utilizzo della linea di comando
      • Correggere il progetto dopo l'esecuzione dello strumento di aggiornamento dei progetti
        • Nodi e risorse rinominati automaticamente
        • Rinomina manuale di metodi, proprietà, segnali e costanti
        • Verificare le impostazioni del progetto
        • Verificare le impostazioni di ambiente
        • Aggiornare gli shader
        • Aggiornare gli script per tenere conto dei cambiamenti non compatibili
        • Interruzione di compatibilità delle risorse ArrayMesh
      • Elenco di metodi, proprietà, segnali e costanti rinominati automaticamente
      • Trasferire le impostazioni dell'editor
    • Passare da Godot 4.0 a Godot 4.1
      • Cambiamenti distruttivi
        • Fondamentali
        • Animazione
        • Nodi 2D
        • Nodi 3D
        • Nodi GUI
        • Fisica
        • Renderer
        • Navigazione
        • Networking
        • Estensioni per l'editor
      • Cambiamenti di comportamento
      • Aggiornamento di GDExtension per 4.1
    • Passare da Godot 4.1 a Godot 4.2
      • Cambiamenti distruttivi
        • Fondamentali
        • Animazione
        • Nodi GUI
        • Renderer
        • Testo
        • GraphEdit
        • TileMap
        • XR
    • Passare da Godot 4.2 a Godot 4.3
      • Cambiamenti distruttivi
        • GDExtension
        • Animazione
        • Nodi GUI
        • Fisica
        • Renderer
        • Testo
        • Audio
        • Navigazione
        • TileMap
        • XR
        • Estensioni per l'editor
      • Cambiamenti di comportamento
        • Fondamentali
        • Animazione
        • Nodi GUI
        • Multiplayer
        • Renderer
        • TileMap
        • Android
    • Upgrading from Godot 4.3 to Godot 4.4
      • Cambiamenti distruttivi
        • Fondamentali
        • Nodi GUI
        • Fisica
        • Renderer
        • Navigazione
        • Estensioni per l'editor
      • Cambiamenti di comportamento
        • Fondamentali
        • Renderer
        • CSG
        • Android
  • 2D
    • Introduzione al 2D
      • Spazio di lavoro 2D
        • Barra degli strumenti principale
        • Sistema di coordinate
        • Viewport 2D
      • Nodo Node2D e Control
      • 3D in 2D
    • Canvas layers
      • Viewport and Canvas items
      • CanvasLayers
    • Viewport and canvas transforms
      • Introduzione
      • Canvas transform
      • Global canvas transform
      • Stretch transform
      • Window transform
      • Transform order
      • Transform functions
      • Feeding custom input events
    • Renderer
      • Luci e ombre 2D
        • Introduzione
        • Nodi
        • Point lights
        • Luce direzionale
        • Common light properties
        • Setting up shadows
        • Normal and specular maps
        • Using additive sprites as a faster alternative to 2D lights
      • Mesh 2D
        • Introduzione
        • Optimizing pixels drawn
        • Conversione degli Sprite2D in mesh 2D
      • Animazione di sprite 2D
        • Introduzione
        • Individual images with AnimatedSprite2D
        • Sprite sheet with AnimatedSprite2D
        • Sprite sheet with AnimationPlayer
        • Sommario
      • Sistemi di particelle 2D
        • Introduzione
        • Time parameters
        • Parametri di disegno
        • Particle Process Material Settings
      • Utilizzo di ParticlesProcessMaterial in 2D
        • Proprietà di materiale di processo
        • Flag di particelle
        • Spawn
        • Velocità animata
        • Accelerazioni
        • Display
        • Forme di emissione
      • Antialiasing 2D
        • Introduzione
        • Proprietà antialiasing in Line2D e disegno personalizzato
        • Antialiasing multi-campione (MSAA)
      • Custom drawing in 2D
        • Introduzione
        • Disegnare
        • Aggiornamento
        • Coordinates and line width alignment
        • Disegno con antialiasing
        • Strumenti
        • Example 1: drawing a custom shape
        • Example 2: drawing a dynamic line
      • 2D Parallax
        • Introduzione
        • Per iniziare
        • Scala di scorrimento
        • Infinite repeat
        • Scroll offset
        • Numero di ripetizioni
        • Schermo diviso
        • Vedere l'anteprima nell'editor
    • Fisica e movimento
      • 2D movement overview
        • Introduzione
        • Configura
        • Movimento a 8 direzioni
        • Rotazione + Movimento
        • Rotazione + Movimento (mouse)
        • Clicca e muovi
        • Sommario
    • Strumenti
      • Utilizzo di TileSet
        • Introduzione
        • Creare un nuovo TileSet
        • Merging several atlases into a single atlas
        • Adding collision, navigation and occlusion to the TileSet
        • Assigning custom metadata to the TileSet's tiles
        • Creare insiemi di terreno (autotiling)
        • Assigning properties to multiple tiles at once
        • Creare tasselli alternativi
      • Utilizzo di TileMaps
        • Introduzione
        • Specificare il TileSet nel TileMapLayer
        • Più di un TileMapLayer e impostazioni
        • Aprire l'editor di TileMap
        • Selecting tiles to use for painting
        • Strumenti e modalità di disegno
        • Painting randomly using scattering
        • Saving and loading premade tile placements using patterns
        • Handling tile connections automatically using terrains
        • Gestione dei tasselli mancati
  • 3D
    • Introduzione al 3D
      • 3D workspace
        • Barra degli strumenti principale
        • Menu di vista della viewport
        • Sistema di coordinate
        • Space and manipulation gizmos
        • Navigazione nell'ambiente 3D
        • Using Blender-style transform shortcuts
      • Nodo Node3D
      • Contenuto 3D
        • Manually authored models (using 3D modeling software)
        • Geometria generata
        • Geometria immediata
        • 2D in 3D
      • Ambiente
        • Anteprima di ambiente e di luce
        • Telecamere
        • Luci
    • Using 3D transforms
      • Introduzione
      • Problems of Euler angles
        • Ordine degli assi
        • Interpolazione
        • Say no to Euler angles
      • Introduzione alle trasformazioni
        • Manipolazione delle trasformazioni
        • Errori di precisione
        • Ottenere informazioni
        • Setting information
        • Interpolating with quaternions
      • Transforms are your friend
    • Geometria procedurale
      • Utilizzo di ArrayMesh
        • Preparazione dell'ArrayMesh
        • Generazione della geometria
        • Salvare
      • Using the MeshDataTool
      • Utilizzo di SurfaceTool
      • Utilizzo di ImmediateMesh
      • Che cos'è la geometria?
      • Che cos'è una Mesh?
      • Cosa è una Mesh
        • Superfici
        • Array di superficie
      • Strumenti
        • ArrayMesh
        • MeshDataTool
        • SurfaceTool
        • ImmediateMesh
      • Quale dovrei usare?
    • 3D text
      • Introduzione
      • Label3D
        • Vantaggi
        • Limitazioni
      • TextMesh
        • Vantaggi
        • Limitazioni
      • Projected Label node (or any other Control)
        • Vantaggi
        • Limitazioni
      • Should I use Label3D, TextMesh or a projected Control?
    • Renderer
      • 3D rendering limitations
        • Introduzione
        • Limiti di dimensioni delle texture
        • Color banding
        • Depth buffer precision
        • Transparency sorting
      • Standard Material 3D and ORM Material 3D
        • Introduzione
        • Impostazioni 3D di BaseMaterial
        • Trasparenza
        • Shading
        • Colore di vertice
        • Albedo
        • Metallico
        • Rugosità
        • Emissione
        • Mappa di normali
        • Rim
        • Rivestimento trasparente
        • Anisotropia
        • Occlusione ambientale
        • Altezza
        • Subsurface Scattering
        • Illuminazione posteriore
        • Rifrazione
        • Dettaglio
        • UV1 and UV2
        • Campionamento
        • Ombre
        • Billboard
        • Crescere
        • Trasformazione
        • Proximity and Distance Fade
        • Impostazioni di materiale
        • Priorità di rendering
        • Passo successivo
      • Luci e ombre 3D
        • Introduzione
        • Nodi di luce
        • Limiti al numero di luci
        • Mappatura delle ombre
        • Luce direzionale
        • Luce omnidirezionale
        • Spot light
        • Shadow atlas
        • Balancing performance and quality
      • Utilizzo delle decalcomanie
        • Casi d'uso
        • Quick start guide
        • Proprietà del nodo Decal
        • Ordine di rendering della decalcomania
        • Tweaking performance and quality
        • Limitazioni
      • Physical light and camera units
        • Why use physical light and camera units?
        • Configurare le unità di illuminazione fisica
        • Configurare le unità di telecamera fisica
      • Sistemi di particelle (2D)
        • Creating a 3D particle system
        • 3D Particle system properties
        • Proprietà di materiale di processo
        • Particle flags
        • Spawn
        • Accelerazioni
        • Display
        • Collision
        • Sub-emitter
        • Particle sub-emitters
        • Scie di particelle 3D
        • Particle turbulence
        • Attrattori di particelle 3D
        • 3D Particle collisions
        • Complex emission shapes
      • High dynamic range lighting
        • Introduzione
        • Display dei computer
        • Scene linear & asset pipelines
        • Parameters of HDR
      • Illuminazione globale
        • Introduzione all'illuminazione globale
        • Using Voxel global illumination
        • Signed distance field global illumination (SDFGI)
        • Using Lightmap global illumination
        • Sonde di riflessi
        • Faking global illumination
      • Environment and post-processing
        • Ambiente
        • Camera attributes
        • Opzioni di ambiente
        • Mid- and post-processing effects
        • Opzioni di attributi della telecamera
      • Volumetric fog and fog volumes
        • Proprietà della nebbia volumetrica
        • Light interaction with volumetric fog
        • Using volumetric fog as a volumetric lighting solution
        • Balancing performance and quality
        • Using fog volumes for local volumetric fog
        • Proprietà di un FogVolume
        • Shader di FogVolume personalizzati
        • Faking volumetric fog using quads
      • Antialiasing 3D
        • Introduzione
        • Antialiasing multi-campione (MSAA)
        • Antialiasing temporale (TAA)
        • AMD FidelityFX Super Resolution 2.2 (FSR2)
        • Antialiasing approssimativo rapido (FXAA)
        • Antialiasing supercampione (SSAA)
        • Screen-space roughness limiter
        • Texture roughness limiter on import
        • Quale tecnica di antialiasing dovrei usare?
    • Ottimizzazione
      • Utilizzo di MultiMeshInstance3D
        • Introduzione
        • Setting up the nodes
        • Impostazioni di MultiMesh
      • Mesh level of detail (LOD)
        • Introduzione
        • Confronto visivo
        • Generazione di LOD mesh
        • Comparing mesh LOD visuals and performance
        • Configuring mesh LOD performance and quality
        • Using mesh LOD with MultiMesh and particles
      • Campi di visibilità (HLOD)
        • How it works
        • Configurazione del campo di visibilità
        • Proprietà del campo di visibilità
        • Consigli di configurazione
      • Occlusion culling
        • Perché utilizzare l'occlusion culling
        • Come l'occlusion culling funziona in Godot
        • Configurazione dell'occlusion culling
        • Previewing occlusion culling
        • Considerazioni sulle prestazioni
        • Risoluzione dei problemi
      • Resolution scaling
        • Why use resolution scaling?
        • Resolution scaling options
        • Risoluzione dei problemi
      • Variable rate shading
        • Che cos'è il variable rate shading?
        • Supporto hardware
        • Utilizzare il variable rate shading in Godot
    • Strumenti
      • Prototyping levels with CSG
        • Introduzione ai nodi CSG
        • Prototyping a level
        • Using prototype textures
        • Convertire in MeshInstance3D
        • Esportare come glTF
      • Utilizzo di GridMap
        • Introduzione
        • Progetto d'esempio
        • Creating a MeshLibrary
        • Collisioni
        • Materiali
        • NavigationMeshes
        • MeshLibrary format
        • Exporting the MeshLibrary
        • Utilizzo di GridMap
        • Using GridMap in code
      • Third-person camera with spring arm
        • Introduzione
        • Che cos'è un braccio a molla?
        • Braccio a molla con una telecamera
        • Configurare il braccio a molla e la telecamera
  • Animazione
    • Introduzione alle funzionalità d'animazione
      • Create an AnimationPlayer node
      • Computer animation relies on keyframes
      • Tutorial: Creating a simple animation
        • Impostazione della scena
        • Aggiungere un'animazione
        • Gestire le librerie di animazione
        • Aggiungere una traccia
        • The second keyframe
        • Riproduci l'animazione
        • Autoplay on load
        • Avanti e indietro
        • Impostazioni di traccia
      • Keyframes for other properties
      • Modifica di fotogrammi chiave
      • Utilizzo di tracce RESET
      • Onion Skinning
      • Animation Markers
    • Tipi di tracce d'animazione
      • Property Track
      • Position 3D / Rotation 3D / Scale 3D Track
      • Blend Shape Track
      • Call Method Track
      • Bezier Curve Track
      • Audio Playback Track
      • Animation Playback Track
    • Cutout animation
      • Che cos'è?
      • Cutout animation in Godot
      • Creazione di GBot
      • Setting up the rig
      • Adjusting the pivot
      • Nodo RemoteTransform2D
      • Completing the skeleton
      • Scheletri
      • Catene IK
      • Suggerimenti per l'animazione
        • Setting keyframes and excluding properties
      • Creare una posa di riposo
      • Modifying rotation only
      • Keyframing IK chains
      • Visually move a sprite behind its parent
      • Setting easing curves for multiple keys
      • 2D Skeletal deform
    • Scheletri 2D
      • Introduzione
      • Configura
      • Creazione dei poligoni
      • Creazione dello scheletro
      • Deforming the polygons
      • Vertici interni
    • Utilizzo di AnimationTree
      • Introduzione
      • Creazione di un AnimationTree
      • Creazione di un albero
      • Blend tree
        • Blend2 / Blend3
        • OneShot
        • TimeSeek
        • TimeScale
        • Transizione
        • BlendSpace2D
        • BlendSpace1D
        • StateMachine
      • For better blending
      • Movimento della radice
      • Controlling from code
      • State machine travel
    • Playing videos
      • Formati di riproduzione supportati
      • Configurazione di VideoStreamPlayer
        • Gestire il ridimensionamento e i diverse rapporti di aspetto
        • Displaying a video on a 3D surface
        • Looping a video
      • Video decoding conditions and recommended resolutions
      • Limitazioni della riproduzione
      • Recommended Theora encoding settings
        • Balancing quality and file size
        • FFmpeg: Convert while preserving original video resolution
        • FFmpeg: Resize the video then convert it
      • Chroma Key Videos
        • Configurazione della scena
        • Scrivere lo shader personalizzato
        • Control dell'UI
        • Gestione dei segnali
    • Creare film
      • Enabling Movie Maker mode
        • Utilizzo tramite riga di comando
      • Scegliere un formato di output
        • AVI (consigliato)
        • PNG
        • Personalizzato
      • Configurazione
      • Quitting Movie Maker mode
      • Using high-quality graphics settings
      • Rendering at a higher resolution than the screen resolution
      • Passaggi di post-elaborazione
        • Convertire un video AVI in MP4
        • Converting PNG image sequence + WAV audio to a video
        • Ritagliare un video
        • Ridimensionare un video
        • Ridurre il framerate
        • Generating accumulation motion blur with FFmpeg
  • Pipeline di risorse
    • Processo d'importazione
      • Importare contenuti in Godot
      • Cambiare i parametri di importazione
      • Reimportazione di più contenuti
      • Reimportazione automatica
      • File generati
      • Cambiare il tipo della risorsa da importare
      • Cambiare i parametri di importazione standard
      • Ulteriore lettura
    • Importazione di immagini
      • Supported image formats
      • Importazione di texture
        • Cambiare il tipo da importare
        • Rileva 3D
      • Opzioni di importazione
        • Compress > Mode
        • Compress > High Quality
        • Comprimi > Compressione HDR
        • Comprimi > Mappa di normali
        • Compress > Channel Pack
        • Mipmap > Genera
        • Mipmap > Limite
        • Rugosità > Modalità
        • Roughness > Src Normal
        • Process > Fix Alpha Border
        • Process > Premult Alpha
        • Process > Normal Map Invert Y
        • Process > HDR as sRGB
        • Process > HDR Clamp Exposure
        • Process > Size Limit
        • Detect 3D > Compress To
        • SVG > Scala
        • Editor > Scale With Editor Scale
        • Editor > Convert Colors With Editor Theme
      • Importare immagini SVG con testo
      • Le migliori pratiche
        • Supporting high-resolution texture sizes in 2D without artifacts
        • Use appropriate texture sizes in 3D
    • Importing audio samples
      • Formati audio supportati
      • Importing audio samples
      • Opzioni di importazione (WAV)
      • Force > 8 Bit
      • Force > Mono
      • Force > Max Rate
      • Edit > Trim
      • Edit > Normalize
      • Edit > Loop Mode
      • Compress > Mode
      • Import options (Ogg Vorbis and MP3)
        • Loop
        • Offset del loop
        • BPM
        • Beat Count
        • Battiti per battuta
      • Advanced import settings (Ogg Vorbis and MP3)
      • Le migliori pratiche
        • Usare impostazioni appropriate di qualità
        • Use real-time audio effects to reduce file size
    • Importazione delle traduzioni
      • Games and internationalization
      • Formato di traduzione
      • Importatore CSV
    • Importare Scene 3D
      • Formati 3D disponibili
        • Exporting glTF 2.0 files from Blender (recommended)
        • Importing .blend files directly within Godot
        • Exporting DAE files from Blender
        • Importare i file OBJ in Godot
        • Importare i file FBX in Godot
      • Model export considerations
        • Convenzioni di direzione dei contenuti 3D
        • Esportare le texture separatamente
        • Exporting considerations
        • Considerazioni sull'illuminazione
      • Node type customization using name suffixes
        • Remove nodes (-noimp)
        • Create collisions (-col, -convcol, -colonly, -convcolonly)
        • Create Occluder (-occ, -occonly)
        • Create navigation (-navmesh)
        • Create a VehicleBody (-vehicle)
        • Create a VehicleWheel (-wheel)
        • Rigid Body (-rigid)
        • Animation loop (-loop, -cycle)
      • Configurazione di importazione
        • Procedure di importazione
        • Ereditarietà di scene
    • Retargeting 3D Skeletons
      • To share animations among multiple Skeletons
      • Options for Retargeting
        • Bone Map
        • Rimuovi tracce
        • Rinominatore di ossa
        • Rest Fixer
    • Esportazione di scene 3D
      • Panoramica
      • Limitazioni
    • Blender ESCN exporter
  • Audio
    • Bus audio
      • Introduzione
      • Scala dei decibel
      • Bus audio
      • Riproduzione di audio attraverso un bus
      • Aggiungere effetti
      • Disattivazione automatica dei bus
      • Riordino dei bus
      • Disposizione predefinita dei bus
    • Effetti audio
      • Amplifica (Amplify)
      • Limite di banda e Passa-banda (BandLimit e BandPass)
      • Cattura (Capture)
      • Coro (Chorus)
      • Compressore (Compressor)
      • Delay
      • Distorsione (Distortion)
      • EQ
      • EQ6, EQ10, EQ21
      • Filtro
      • HardLimiter
      • Filtro passa-alto (HighPassFilter)
      • HighShelfFilter
      • Limiter
      • Filtro passa-basso (LowPassFilter)
      • LowShelfFilter
      • Filtro notch (NotchFilter)
      • Panner
      • Phaser
      • PitchShift
      • Registra (Record)
      • Riverbero (Reverb)
      • Analizzatore di spettro (SpectrumAnalyzer)
      • Miglioramento stereo (StereoEnhance)
    • Flussi audio
      • Introduzione
      • AudioStream
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
        • Bus di riverbero
        • Doppler
    • Sincronizza il gameplay con l'audio e la musica
      • Introduzione
      • Using the system clock to sync
      • Using the sound hardware clock to sync
    • Recording with microphone
      • La struttura della demo
    • Sintetizzatore vocale
      • Utilizzo di base
      • Requisiti per funzionalità
        • Distro-specific one-liners
      • Risoluzione dei problemi
      • Le migliori pratiche
      • Caveats and Other Information
  • Esporta
    • Esportazione di progetti
      • Perché esportare?
        • Su PC
        • Su dispositivi mobili
      • Menu di esportazione
        • Modelli di esportazione
        • Opzioni di risorse
      • File di configurazione
      • Exporting from the command line
      • PCK versus ZIP pack file formats
    • Esportazione di pacchetti, patch e mod
      • Casi d'uso
      • Panoramica dei file PCK
      • Generating PCK files
      • Opening PCK files at runtime
      • Sommario
    • Tag di funzionalità
      • Introduzione
      • Funzionalità predefinite
      • Funzionalità personalizzate
      • Overriding project settings
      • Default overrides
      • Taking feature tags into account when reading project settings
      • Customizing the build
    • Esportazione per Linux
      • Variabili d'ambiente
      • Opzioni di esportazione
    • Esportazione per macOS
      • Requisiti
      • Firma del codice e autorizzazione
        • If you have an Apple Developer ID Certificate and exporting from macOS
        • If you have an Apple Developer ID Certificate and exporting from Linux or Windows
        • If you do not have an Apple Developer ID Certificate
        • Signing Options
        • Notarization Options
      • Permessi
        • Hardened Runtime Entitlements
        • App Sandbox Entitlement
      • Variabili d'ambiente
      • Opzioni di esportazione
    • Running Godot apps on macOS
      • App is signed, notarized and distributed via App Store
      • App is signed, notarized and distributed outside App Store
      • App is signed (including ad-hoc signatures) but not notarized
      • App is not signed, executable is linker-signed
      • Neither app nor executable is signed (relevant for Apple Silicon Macs only)
    • Exporting for Windows
      • Code signing
        • Configura
      • Variabili d'ambiente
      • Opzioni di esportazione
    • Changing application icon for Windows
      • Creating a custom ICO file
      • Changing the taskbar icon
      • Changing the file icon
      • Testing the result
    • Exporting for iOS
      • Requisiti
      • Export a Godot project to Xcode
      • Active development considerations
        • Steps to link a Godot project folder to Xcode
      • Plugins for iOS
      • Variabili d'ambiente
      • Risoluzione dei problemi
        • xcode-select points at wrong SDK location
      • Opzioni di esportazione
    • Esportazione per Android
      • Install OpenJDK 17
      • Download the Android SDK
      • Setting it up in Godot
      • Providing launcher icons
      • Exporting for Google Play Store
      • Optimizing the file size
      • Variabili d'ambiente
      • Opzioni di esportazione
    • Gradle builds for Android
      • Set up the gradle build environment
      • Enabling the gradle build and exporting
    • Exporting for the Web
      • Export file name
      • WebGL version
      • Considerazioni per mobile
      • Riproduzione audio
      • Opzioni di esportazione
        • Supporto per thread ed estensioni
        • Exporting as a Progressive Web App (PWA)
      • Limitazioni
        • Using cookies for data persistence
        • Elaborazione nello sfondo
        • Full screen and mouse capture
        • Audio
        • Networking
        • Appunti
        • Gamepad
      • Serving the files
      • Interaggire con il browser e JavaScript
      • Variabili d'ambiente
      • Opzioni di esportazione
    • Exporting for dedicated servers
      • Editor versus export template
      • Approcci all'esportazione
      • Esportazione di un progetto per un server dedicato
      • Avvio del server dedicato
      • Next steps
    • Distribuzione con un clic
      • Che cos'è la distribuzione con un clic?
      • Piattaforme supportate
      • Utilizzo della distribuzione con un clic
      • Risoluzione dei problemi
        • Android
        • Web
  • File and data I/O
    • Caricamento nello sfondo
      • Utilizzo di ResourceLoader
      • Esempio
    • Percorsi di file nei progetti di Godot
      • Separatori di percorso
      • Accesso ai file nella cartella del progetto (res://)
      • Accesso ai dati persistenti degli utenti (user://)
      • Converting paths to absolute paths or "local" paths
      • Editor data paths
        • Modalità autonoma
    • Salvataggio di giochi
      • Introduzione
      • Identify persistent objects
      • Serializzazione
      • Saving and reading data
      • Alcune note
      • JSON vs binary serialization
        • Limitazioni di JSON
        • Serializzazione binaria
    • Caricamento e salvataggio dei file in fase di esecuzione
      • Plain text and binary files
      • Immagini
      • File audio/video
      • Scene 3D
      • Font
      • ZIP archives
    • API di serializzazione binaria
      • Introduzione
      • Interi oggetti vs ID istanza di oggetto
      • Packet specification
        • 0: null
        • 1: bool
        • 2: int
        • 3: float
        • 4: String
        • 5: Vector2
        • 6: Rect2
        • 7: Vector3
        • 8: Transform2D
        • 9: Plane
        • 10: Quaternion
        • 11: AABB
        • 12: Basis
        • 13: Transform3D
        • 14: Color
        • 15: NodePath
        • Per il vecchio formato:
        • Per il nuovo formato:
        • 16: RID (non supportato)
        • 17: Object
        • 18: Dictionary
        • 19: Array
        • 20: PackedByteArray
        • 21: PackedInt32Array
        • 22: PackedInt64Array
        • 23: PackedFloat32Array
        • 24: PackedFloat64Array
        • 25: PackedStringArray
        • 26: PackedVector2Array
        • 27: PackedVector3Array
        • 28: PackedColorArray
  • Internazionalizzazione
    • Internazionalizzazione dei giochi
      • Introduzione
      • Configuring the imported translation
      • Localizzazione delle risorse
      • Impostazione automatica di una lingua
      • Locale vs. language
      • Converting keys to text
        • Segnaposto
        • Contesti di traduzione
        • Pluralizzazione
      • Making controls resizable
      • TranslationServer
      • Bidirectional text and UI Mirroring
      • Adding break iterator data to exported project
      • Structured text BiDi override
      • Localizzare i numeri
      • Localizzare le icone e immagini
      • Testare le traduzioni
      • Tradurre il nome del progetto
    • Localizzazione tramite gettext
      • Vantaggi
      • Svantaggi
      • Installare gli strumenti gettext
      • Creare il modello PO
        • Generazione automatica utilizzando l'editor
        • Creazione manuale
      • Creare un file di messaggi da un modello PO
      • Caricare un file di messaggi in Godot
      • Aggiornare i file di messaggi per seguire il modello PO
      • Verificare la validità di un file o modello PO
      • Utilizzare file MO binari (utile solo per i grandi progetti)
      • Estrarre le stringhe localizzabili dai file GDScript
    • Codici di localizzazione
      • Elenco dei codici di lingua supportati
      • Elenco dei codici d'alfabeto supportati
      • Elenco dei codici paese supportati
    • Pseudolocalizzazione
      • Introduzione
      • Abilitare e configurare la pseudolocalizzazione
      • Configurazione della pseudolocalizzazione
      • Configurare la pseudolocalizzazione in fase di esecuzione
  • Gestione di input
    • Utilizzo di InputEvent
      • Che cos'è?
      • Come funziona?
      • Anatomia di un InputEvent
      • Azioni di input
      • InputMap
    • Esempi di Input
      • Introduzione
      • Events versus polling
      • Eventi di input
      • InputMap
        • Catturare le azioni
      • Eventi da tastiera
        • Modificatori di tastiera
      • Eventi del mouse
        • Pulsanti del mouse
        • Movimento del mouse
      • Eventi di tocco
    • Mouse and input coordinates
      • Informazioni su Godot
      • Hardware display coordinates
      • Viewport display coordinates
    • Customizing the mouse cursor
      • Using project settings
      • Using a script
      • Elenco dei cursori
    • Controllers, gamepads, and joysticks
      • Supporting universal input
        • Quale metodo del singleton Input dovrei utilizzare?
      • Vibrazione
      • Differences between keyboard/mouse and controller input
        • Zona morta
        • Eventi "Echo"
        • Focus della finestra
        • Power saving prevention
      • Risoluzione dei problemi
        • My controller isn't recognized by Godot.
        • My controller has incorrectly mapped buttons or axes.
        • My controller works on a given platform, but not on another platform.
    • Handling quit requests
      • Smettere
      • Handling the notification
      • Su dispositivi mobili
      • Sending your own quit notification
  • Matematica
    • Matematica vettoriale
      • Introduzione
      • Sistemi di coordinate (2D)
      • Operazioni vettoriali
        • Accesso ai membri
        • Addizione di vettori
        • Moltiplicazione scalare
      • Applicazioni pratiche
        • Movimento
        • Puntare verso un bersaglio
      • Vettori unitari
        • Normalizzazione
        • Riflessione
      • Prodotto scalare
        • Orientazione
      • Prodotto vettoriale
        • Calcolo delle normali
        • Puntare verso un bersaglio
      • Maggiori informazioni
    • Matematica vettoriale avanzata
      • Piani
        • Distanza dal piano
        • Lontano dall'origine
        • Costruire un piano in 2D
        • Qualche esempio di piano
      • Rilevamento di collisioni in 3D
      • Maggiori informazioni
    • Matrici e trasformazioni
      • Introduzione
        • Componenti della matrice e la matrice di identità
        • Scala della matrice di trasformazione
        • Rotazione della matrice di trasformazione
        • Base della matrice di trasformazione
        • Traslazione della matrice di trasformazione
        • Mettere tutto insieme
        • Inclinazione della matrice di trasformazione (avanzato)
      • Applicazioni pratiche delle trasformazioni
        • Convertire le posizioni tra le trasformazioni
        • Muovere un oggetto relativamente a se stesso
        • Applicare trasformazioni sulle trasformazioni
        • Invertire una matrice di trasformazione
      • Come funziona tutto in 3D?
        • Rappresentare una rotazione in 3D (avanzato)
    • Interpolazione
      • Interpolazione vettoriale
      • Interpolazione di trasformazioni
      • Smoothing motion
    • Bézier, curve e percorsi
      • Bézier quadratica
      • Bezier cubica
      • Aggiunta di punti di controllo
      • Curve2D, Curve3D, Path e Path2D
      • Valutarle
      • Disegnare
      • Traversal
    • Generazione di numeri casuali
      • Ambito globale rispetto alla classe RandomNumberGenerator
      • Il metodo randomize()
      • Ottenere un numero casuale
      • Ottenere un elemento casuale di un array
      • Ottenere un value casuale da un dizionario
      • Probabilità casuale ponderata
      • Una casualità "migliore" tramite il pattern shuffle bags
      • Noise casuale
      • Generazione di numeri pseudo-casuali crittograficamente sicuri
  • Navigazione
    • Panoramica della navigazione 2D
      • Setup for 2D scene
    • Panoramica della navigazione 3D
      • Preparazione per una scena 3D
    • Utilizzo di NavigationServer
      • Communicating with the NavigationServer
      • Threading e sincronizzazione
      • 2D and 3D NavigationServer differences
      • Attendere per la sincronizzazione
      • Server Avoidance Callbacks
    • Utilizzo di NavigationMap
      • Mappe di navigazione predefinite
      • Creare nuove mappe di navigazione
    • Utilizzo di NavigationRegion
      • Creare nuove regioni di navigazione
    • Utilizzo di mesh di navigazione
      • Baking a navigation mesh with a NavigationRegion
      • Baking a navigation mesh with the NavigationServer
      • Preparare blocchi di mesh di navigazione per grandi mondi
      • Problemi comuni preparando le mesh di navigazione
      • Modelli di script per le mesh di navigazione
    • Utilizzo dei NavigationPath
      • Ottenere un NavigationPath
    • Using NavigationPathQueryObjects
    • Utilizzo dei NavigationAgent
      • NavigationAgent Pathfinding
      • NavigationAgent Pathfollowing
        • Pathfollowing common problems
      • Evitamento di NavigationAgent
      • Modelli di script per NavigationAgent
    • Utilizzo degli NavigationObstacle
      • Mesh di navigazione e ostacoli
      • Obstacles and agent avoidance
        • Ostacoli di evitamento statici
        • Ostacoli di evitamento dinamici
      • Ostacoli procedurali
    • Utilizzo dei NavigationLink
      • Modelli di script per collegamenti di navigazione
    • Utilizzo di strati di navigazione
    • Strumenti di debug della navigazione
      • Abilitare il debug della navigazione
      • Impostazioni di debug della navigazione
      • Debug navigation mesh polygons
      • Debug edge connections
      • Debug delle prestazioni
    • Connettere i mesh di navigazione
    • Support different actor types
    • Support different actor locomotion
    • Support different actor area access
    • Ottimizzare le prestazioni della navigazione
      • Performance problems with parsing scene tree nodes
      • Performance problems with navigation mesh baking
      • Performance problems with NavigationAgent path queries
      • Performance problems with the actual path search
      • Performance problems with navigation map synchronization
  • Networking
    • High-level multiplayer
      • High-level vs low-level API
      • Mid-level abstraction
      • Hosting considerations
      • Initializing the network
      • Gestione delle connessioni
      • Chiamate di procedura remota
      • Canali
      • Esempio di implementazione di una lobby
      • Exporting for dedicated servers
    • Fare richieste HTTP
      • Why use HTTP?
      • Richieste HTTP in Godot
      • Preparare la scena
      • Programmare la richiesta
      • Inviare dati al server
      • Impostare intestazioni HTTP personalizzate
    • HTTP client class
    • Certificati SSL/TLS
      • Introduzione
      • Obtain a certificate from a certificate authority
      • Generate a self-signed certificate
    • WebSocket
      • HTML5 e WebSocket
      • Using WebSocket in Godot
        • Esempio di client minimale
        • Esempio di Server Minimale
        • Advanced chat demo
    • WebRTC
      • HTML5, WebSocket, WebRTC
        • WebSocket
        • WebRTC
      • Using WebRTC in Godot
        • Minimal connection example
        • Esempio di segnalazione locale
        • Remote signaling with WebSocket
  • Prestazioni
    • Introduzione
    • Comune
      • Consigli generali di ottimizzazione
        • Introduzione
        • Misurare le prestazioni
        • Lavoro investigativo
        • Profiler
        • Principi
        • Appendice
      • Optimization using Servers
        • Server
        • RIDs
        • Creare uno sprite
        • Instantiating a Mesh into 3D space
        • Creating a 2D RigidBody and moving a sprite with it
        • Getting data from the servers
    • CPU
      • CPU optimization
        • Misurare le prestazioni
        • Profiler di CPU
        • Profiler esterni
        • Cronometraggio manuale delle funzioni
        • Cache
        • Lingue
        • Threads
        • SceneTree
        • Fisica
    • GPU
      • GPU optimization
        • Introduzione
        • Draw calls, state changes, and APIs
        • Pixel cost versus vertex cost
        • Pixel/fragment shaders and fill rate
        • Transparency and blending
        • Consiglio multi-piattaforma
        • Mobile/tiled renderers
      • Ottimizzazione tramite MultiMesh
        • MultiMeshes
        • Esempio Multimesh
      • Reducing stutter from shader (pipeline) compilations
        • Pipeline precompilation monitors
        • Pipeline precompilation features
        • Pipeline precompilation instancing
    • 3D
      • Ottimizzazione delle prestazioni 3D
        • Culling
        • Oggetti trasparenti
        • Level of detail (LOD)
        • Preparazione dell'illuminazione
        • Animazione e skinning
        • Mondi vasti
      • Animating thousands of objects
        • Animating thousands of fish with MultiMeshInstance3D
        • Controlling thousands of fish with Particles
    • Threads
      • Using multiple threads
        • Threads
        • Creare un Thread
        • Mutex
        • Semafori
      • API thread-safe
        • Threads
        • Global scope
        • Albero di scene
        • Renderer
        • GDScript arrays, dictionaries
        • Risorse
  • Fisica
    • Introduzione alla fisica
      • Oggetti di collisione
        • Materiale di fisica
        • Forme di collisione
        • Physics process callback
        • Collision layers and masks
      • Area2D
      • StaticBody2D
      • RigidBody2D
        • Utilizzo di RigidBody2D
        • Contact reporting
      • CharacterBody2D
        • Character collision response
    • Using Jolt Physics
      • Introduzione
      • Notable differences to Godot Physics
        • Area3D and static bodies
        • Joint properties
        • Single-body joints
        • Collision margins
        • Baumgarte stabilization
        • Ghost collisions
        • Memory usage
        • Ray-cast face index
        • Kinematic RigidBody3D contacts
        • Contact impulses
        • Area3D and SoftBody3D
        • WorldBoundaryShape3D
      • Notable differences to the Godot Jolt extension
        • Impostazioni del progetto
        • Joint nodes
        • Thread safety
    • Using RigidBody
      • What is a rigid body?
      • How to control a rigid body
      • The "look at" method
    • Using Area2D
      • Introduzione
      • What is an area?
      • Proprietà dell'area
      • Rilevamento sovrapposizione
      • Area influence
        • Point gravity
        • Esempi
    • Using CharacterBody2D/3D
      • Introduzione
      • What is a character body?
      • Movimento e collisione
        • move_and_collide
        • move_and_slide
      • Detecting collisions
      • Which movement method to use?
      • Esempi
        • Movement and walls
        • Bouncing/reflecting
        • Platformer movement
    • Ray-casting
      • Introduzione
      • Spazio
      • Accessing space
      • Raycast query
      • Eccezioni di collisione
      • Maschera di Collisione
      • 3D ray casting from screen
    • Ragdoll system
      • Introduzione
      • Setting up the ragdoll
        • Creating physical bones
        • Ripulire lo scheletro
        • Aggiustamento della forma di collisione
        • Joints adjustment
      • Simulare la ragdoll
        • Strato e maschera di collisione
    • Kinematic character (2D)
      • Introduzione
      • Physics process
      • Impostazione della scena
      • Spostare il personaggio cinematico
    • Using SoftBody
      • Configurazione di base
      • Cloak simulation
    • Collision shapes (2D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Collision shapes (3D)
      • Primitive collision shapes
      • Convex collision shapes
      • Concave or trimesh collision shapes
      • Performance caveats
    • Large world coordinates
      • Why use large world coordinates?
      • How large world coordinates work
      • Who are large world coordinates for?
      • Enabling large world coordinates
      • Compatibility between single-precision and double-precision builds
        • Known incompatibilities
      • Limitazioni
    • Physics Interpolation
      • Quick start guide
      • Introduzione
        • Physics ticks and rendered frames
        • What can we do about frames and ticks being out of sync?
      • Utilizzo dell'interpolazione fisica
        • Attivare l'impostazione dell'interpolazione fisica
        • Move (almost) all game logic from _process to _physics_process
        • Ensure that all indirect movement happens during physics ticks
        • Choose a physics tick rate
        • Call reset_physics_interpolation() when teleporting objects
        • Test e consigli per il debug
      • Interpolazione avanzata della fisica
        • Eccezioni all'interpolazione automatica della fisica
      • Interpolazione della fisica 2D e 3D
        • Interpolazione globale control locale
        • Ripristinare l'interpolazione della fisica
        • Particelle 2D
        • Other
    • Risoluzione di problemi sulla fisica
      • Objects are passing through each other at high speeds
      • Gli oggetti impilati sono instabili e traballanti
      • Scaled physics bodies or collision shapes do not collide correctly
      • Thin objects are wobbly when resting on the floor
      • Le forme cilindriche di collisione non sono stabili
      • VehicleBody simulation is unstable, especially at high speeds
      • Collision results in bumps when an object moves across tiles
      • Framerate drops when an object touches another object
      • Framerate suddenly drops to a very low value beyond a certain amount of physics simulation
      • Physics simulation is unreliable when far away from the world origin
  • Specifico per la piattaforma
    • Android
      • Godot Android library
        • Utilizzo della libreria Android di Godot
        • Estensioni Android di Godot
        • Embedding Godot in existing Android projects
      • Estensioni Android di Godot
        • Introduzione
        • Plugin Android
        • Creazione di estensioni v2 Android
        • Packaging a v2 Android plugin
        • Utilizzo di un'estensione Android v2
        • Implementazioni di riferimento
        • Consigli e linee guida
      • Android in-app purchases
        • Utilizzo
    • Estensioni per iOS
      • Creare estensioni per iOS
        • Caricare e utilizzare un'estensione esistente
        • Creare un'estensione iOS
      • Plugins for iOS
        • Accessing plugin singletons
        • Metodi asincroni
        • Store Kit
        • Game Center
    • Web
      • Il singleton JavaScriptBridge
        • Interagire con JavaScript
        • Callback
        • Posso utilizzare la mia libreria preferita?
        • L'interfaccia eval
        • Scaricare file
      • HTML5 shell class reference
        • Engine
        • Configurazione del motore
      • Custom HTML page for Web export
        • Configura
        • Avvio del progetto
        • Customizing the behavior
        • Customizing the presentation
        • Debugging
    • Supporto console in Godot
      • Procedura di porting per console
      • Processo di pubblicazione su console
      • Supporto di terze parti
      • Middleware
  • Estensioni
    • Estensioni per l'editor
      • Installare estensioni
        • Trovare estensioni
        • Installazione di un'estensione
        • Abilitare un'estensione
      • Creare estenzioni
        • About plugins
        • Creating a plugin
        • A custom node
        • A custom dock
        • Registering autoloads/singletons in plugins
        • Utilizzo di sotto-estensioni
        • Andare oltre
      • Making main screen plugins
        • What this tutorial covers
        • Initializing the plugin
        • Scena della scena principale
        • Update the plugin script
        • Try the plugin
      • Estensioni di importazione
        • Introduzione
        • Configurazione
        • La classe EditorImportPlugin
        • Opzioni e preimpostazioni
        • Il metodo import
        • Varianti di piattaforma e file generati
        • Provare l'estensione
      • Estensioni di gizmo 3D
        • Introduzione
        • L'EditorNode3DGizmoPlugin
        • Approccio semplice
        • Approccio alternativo
      • Estensioni dell'Ispettore
        • Configurazione della propria estensione
        • Interagire con l'ispettore
        • Aggiungere un interfaccia per modifiche le proprietà
      • Estensioni di Visual Shader
    • Running code in the editor
      • Che cos'è @tool?
      • Come utilizzare @tool
      • Informazioni importanti
      • Try @tool out
      • Modificare le variabili
      • Essere notificati quando una risorsa cambia
      • Segnalare avvisi di configurazione dei nodi
      • Running one-off scripts using EditorScript
      • Istanziare scene
  • Renderer
    • Utilizzo delle Viewport
      • Introduzione
      • Input
      • Ascoltatore
      • Cameras (2D & 3D)
      • Scale & stretching
      • Worlds
      • Cattura (Capture)
      • Contenitore di Viewport
      • Renderer
      • Obiettivo di rendering
    • Molteplici risoluzioni
      • The problem of multiple resolutions
      • One size fits all
      • Dimensioni di base
      • Ridimensionamento
      • Impostazioni di allungamento
        • Modo di allungamento
        • Stretch Aspect
        • Stretch Scale
        • Stretch Scale Mode
      • Common use case scenarios
        • Gioco per desktop
        • Mobile game in landscape mode
        • Mobile game in portrait mode
        • Applicazione non di gioco
      • Supporto per hiDPI
      • Reducing aliasing on downsampling
      • Gestione dei rapporti di aspetto
      • Field of view scaling
      • Scaling 2D and 3D elements differently using Viewports
    • Fixing jitter, stutter and input lag
      • What is jitter, stutter and input lag?
      • Distinguishing between jitter and stutter
      • Jitter
      • Stutter
        • Windows
        • Linux
        • macOS
        • Android
        • iOS
      • Lag di Input
        • Configurazione del progetto
        • Hardware/OS-specific
      • Reporting jitter, stutter or input lag problems
    • The Compositor
      • Effetti di composizione
    • Renderer
      • Introduzione
        • Renderers, rendering drivers, and RenderingDevice
      • Choosing a renderer
        • Switching between renderers
      • Confronto di funzionalità
        • Confronto generale
        • Luci e ombre
        • Illuminazione globale
        • Environment and post-processing
        • Antialiasing
        • Funzionalità di StandardMaterial
        • Funzionalità di shader
        • Altre funzionalità
  • Scripting
    • GDScript
      • Riferimento GDScript
        • Storia
        • Esempio di GDScript
        • Identificatori
        • Parole chiave
        • Operatori
        • Letterali
        • Annotazioni
        • Commenti
        • Regioni di codice
        • Continuazione di riga
        • Tipi integrati
        • Variabili
        • Costanti
        • Funzioni
        • Dichiarazioni e flusso di controllo
        • Classi
        • Esportazioni
        • Proprietà (setter e getter)
        • Modalità strumento (tool)
        • Gestione della memoria
        • Segnali
        • Parola chiave Assert
      • GDScript: Un'introduzione ai linguaggi dinamici
        • Informazioni su Godot
        • Natura dinamica
        • Array
        • Dizionari
        • For e while
        • Mentre
        • Iteratori personalizzati
        • Tipizzazione dinamica (duck typing)
      • Proprietà esportate in GDScript
        • Utilizzo di base
        • Raggruppare le esportazioni
        • Stringhe rappresentanti percorsi
        • Limitare gli intervalli inseribili nell'editor
        • Aggiungere suffissi e gestire i gradi/radianti
        • Numeri in virgola mobile con indicazione di easing
        • Colori
        • Nodi
        • Risorse
        • Esportare bit flag
        • Esportare enumerazioni
        • Esportare array
        • @export_storage
        • @export_custom
        • @export_tool_button
        • Impostare le variabili esportate da uno script strumento (tool)
        • Esportazioni avanzate
      • Commenti di documentazione in GDScript
        • Documentare uno script
        • Documentare i membri di script
        • Esempio completo per uno script
        • Tag @deprecated e @experimental
        • BBCode e riferimento di classe
      • Guida di stile di GDScript
        • Formattazione
        • Convenzioni di denominazione
        • Ordine del codice
        • Tipizzazione statica
      • Tipizzazione statica in GDScript
        • Un breve sguardo alla tipizzazione statica
        • Come utilizzare la tipizzazione statica
        • Tipizzazione statica o dinamica: attieniti a un unico stile
        • Sistema di avvertimento
        • Operazioni comuni non sicure e le loro controparti sicure
        • Casi in cui non è possibile specificare i tipi
        • Sommario
      • Sistema di avvertimento in GDScript
      • Stringe di formato in GDScript
        • Stringhe di formattazione
        • Segnaposto multipli
        • Identificatori di formato
        • Padding
        • Sequenza di escape
        • Metodo di formattazione di stringa
        • Concatenazione di stringhe
    • C#/.NET
      • Le basi di C#
        • Introduzione
        • Prerequisiti
        • Configurare un editor esterno
        • Creare uno script C#
        • Configurazione del progetto e flusso di lavoro
        • Esempio
        • Differenze generali tra C# e GDScript
        • Insidie attuali e problemi noti
        • Errori comuni
        • Prestazioni di C# in Godot
        • Utilizzare i pacchetti NuGet in Godot
        • Profilazione del codice C#
      • Funzionalità del linguaggio C#
        • Type conversion and casting
        • Preprocessor defines
      • Guida di stile C#
        • Specifiche del linguaggio
        • Formattazione
        • Convenzioni di denominazione
        • Variabili membro
        • Variabili locali
        • Implicitly typed local variables
        • Altre considerazioni
      • Diagnostica C#
        • GD0001: Missing partial modifier on declaration of type that derives from GodotObject
        • GD0002: Missing partial modifier on declaration of type which contains nested classes that derive from GodotObject
        • GD0003: Found multiple classes with the same name in the same script file
        • GD0101: The exported member is static
        • GD0102: The type of the exported member is not supported
        • GD0103: The exported member is read-only
        • GD0104: The exported property is write-only
        • GD0105: The exported property is an indexer
        • GD0106: The exported property is an explicit interface implementation
        • GD0107: Types not derived from Node should not export Node members
        • GD0108: The exported tool button is not in a tool class
        • GD0109: The '[ExportToolButton]' attribute cannot be used with another '[Export]' attribute
        • GD0110: The exported tool button is not a Callable
        • GD0111: The exported tool button must be an expression-bodied property
        • GD0201: The name of the delegate must end with 'EventHandler'
        • GD0202: The parameter of the delegate signature of the signal is not supported
        • GD0203: The delegate signature of the signal must return void
        • GD0301: The generic type argument must be a Variant compatible type
        • GD0302: The generic type parameter must be annotated with the '[MustBeVariant]' attribute
        • GD0303: The parent symbol of a type argument that must be Variant compatible was not handled
        • GD0401: The class must derive from Godot.GodotObject or a derived class
        • GD0402: The class must not be generic
      • Godot API for C#
        • Differenze dell'API C# rispetto a GDScript
        • Raccolte di C#
        • Variante C#
        • Segnali in C#
        • Proprietà esportate in C#
        • Classi globali in C#
      • Supporto C# per piattaforma
    • GDExtension
      • Che cos'è GDExtension?
        • Introduzione
        • Differences between GDExtension and C++ modules
        • Linguaggi supportati
        • Compatibilità di versioni
      • GDExtension C++ example
        • Introduzione
        • Configurare il progetto
        • Building the C++ bindings
        • Creating a simple plugin
        • Compiling the plugin
        • Utilizzo del modulo GDExtension
        • Aggiungere proprietà
        • Segnali
        • Next steps
      • Esempio di GDExtension in C
        • Introduzione
        • Configurare il progetto
        • Struttura dei file
        • Buildsystem
        • Inizializzazione dell'estensione
        • Una classe base
        • A wrapper API
        • Un progetto di dimostrazione
        • Metodi personalizzati
        • Proprietà personalizzate
        • Vincolare i metodi virtuali
        • Registering and emitting a signal
        • Conclusione
      • The .gdextension file
        • Introduzione
        • Sezione di configurazione
        • Sezione di librerie
        • Sezione icone
        • Sezione di dipendenze
      • Sistema di documentazione per GDExtension
        • Stilizzazione della documentazione
        • Pubblicazione della documentazione online
    • Funzionalità principali
      • How to read the Godot API
        • Ereditarietà
        • Breve descrizione
        • Descrizione
        • Tutorial
        • Proprietà
        • Metodi
        • Segnali
        • Enumerazioni
        • Costanti
        • Descrizioni di proprietà
        • Descrizioni dei metodi
      • Debug
        • Panoramica degli strumenti di debug
        • Pannello di output
        • Pannello di debug
        • Il Profiler
        • Monitor personalizzati delle prestazioni
      • Processo di inattività e di fisica
      • Gruppi
        • Gestione dei gruppi
      • Nodi e istanze di scene
        • Ottenere nodi
        • Percorsi di nodo
        • Creare nodi
        • Istanziare scene
      • Funzioni sovrascrivibili
      • Scripting multi-linguaggio
        • Istanziare nodi
        • Accesso ai campi
        • Chiamata ai metodi
        • Connessione ai segnali
        • Ereditarietà
      • Creazione di modelli di script
        • Individuazione dei modelli
        • Default behaviour and overriding it
        • Modello predefinito
        • List of template placeholders
      • Valutazione delle espressioni
        • Basic usage
        • Passare variabili a un'espressione
        • Setting a base instance for the expression
        • Script di esempio
        • Funzioni integrate
      • Cambiare le scene manualmente
      • Istanziamento con segnali
        • Esempio di Shooting
      • Mettere in pausa i giochi e la modalità di processo
        • Introduzione
        • How pausing works
        • Modalità di processo
        • Esempio di menu di pausa
      • File system
        • Introduzione
        • Implementazione
        • project.godot
        • Delimitatore di percorso
        • Percorso delle risorse
        • Percorso dell'utente
        • File system dell'host
        • Svantaggi
      • Risorse
        • Nodi e risorse
        • Esterne vs integrate
        • Caricare risorse tramite codice
        • Caricamento delle scene
        • Liberare le risorse
        • Creare le proprie risorse
      • Singleton (Autoload)
        • Introduzione
        • Autoload
        • Custom scene switcher
      • Utilizzo dello SceneTree
        • Introduzione
        • MainLoop
        • SceneTree
        • Viewport radice
        • Albero di scene
        • Ordine d'albero
        • "Becoming active" by entering the Scene Tree
        • Cambiare la scena attuale
      • Nodi univoci di scena
        • Introduzione
        • Creazione e utilizzo
        • Limite della stessa scena
        • Alternative
  • Shader
    • Introduzione agli shader
      • Shader in Godot
      • Tipi di shader
      • Modalità di rendering
        • Vertex processor
        • Fragment processor
        • Light processor
    • Shading reference
      • Linguaggio di shading
        • Introduzione
        • Tipi di dati
        • Array
        • Costanti
        • Strutture
        • Operatori
        • Controllo di flusso
        • Scartare
        • Funzioni
        • Varying
        • Qualificatori di interpolazione
        • Uniformi
        • Variabili integrate
        • Funzioni integrate
      • Funzioni integrate
        • funzioni trigonometriche
        • Funzioni matematiche e esponenziali
        • Funzioni geometriche
        • Funzioni di confronto
        • Funzioni di texture
        • Funzioni di compressione e decompressione
        • Funzioni bit a bit
      • Preprocessore di shader
        • Perché utilizzare un preprocessore di shader?
        • Directives
        • Built-in defines
      • Shader Spatial
        • Modalità di rendering
        • Variabili integrate
        • Variabili integrate globali
        • Variabili integrate di vertice
        • Variabili integrate di frammento
        • Variabili integrate di luce
      • CanvasItem shaders
        • Modalità di rendering
        • Variabili integrate
        • Variabili integrate globali
        • Variabili integrate di vertice
        • Variabili integrate di frammento
        • Variabili integrate di luce
        • Funzioni SDF
      • Shader di particelle
        • Modalità di rendering
        • Variabili integrate
        • Variabili integrate globali
        • Start and Process built-ins
        • Start built-ins
        • Process built-ins
        • Process functions
      • Shader di cielo
        • Modalità di rendering
        • Variabili integrate
        • Variabili integrate globali
        • Sky built-ins
      • Shader di nebbia
        • Variabili integrate
        • Variabili integrate globali
        • Variabili integrate di nebbia
    • Il tuo primo shader
      • Il tuo primo shader 2D
        • Introduzione
        • Configura
        • Il tuo primo shader CanvasItem
        • La tua prima funzione fragment
        • Your first vertex function
        • Conclusione
      • Il tuo primo shader 3D
        • Dove assegnare il mio materiale
        • Impostare
        • Shader magic
        • Noise heightmap
        • Uniformi
        • Interagire con la luce
        • Codice completo
      • Il tuo secondo shader 3D
        • Your first spatial fragment function
        • Animare con TIME
        • Effetti avanzati: onde
    • Using VisualShaders
      • Creating a VisualShader
      • Using the Visual Shader Editor
      • Interfaccia di un nodo in Visual Shader
      • Nodi di Visual Shader
        • Expression node
        • Reroute node
        • Nodo Fresnel
        • Boolean node
        • If node
        • Switch node
        • Mesh Emitter
    • Using compute shaders
      • Create a local RenderingDevice
      • Provide input data
      • Defining a compute pipeline
      • Execute a compute shader
      • Retrieving results
      • Freeing memory
    • Screen-reading shaders
      • Introduzione
      • Texture di schermo
      • Screen texture example
      • Behind the scenes
      • Back-buffer logic
      • Texture di profondità
      • Normal-roughness texture
      • Redefining screen textures
    • Converting GLSL to Godot shaders
      • GLSL
        • Shader programs
        • Vertex attributes
        • gl_Position
        • Varying
        • Main
        • Macro
        • Variabili
        • Coordinate
        • Precisione
      • Shadertoy
        • Tipi
        • mainImage
        • Variabili
        • Coordinate
      • The Book of Shaders
        • Tipi
        • Main
        • Variabili
        • Coordinate
    • Guida di stile per gli shader
      • Formattazione
        • Codifica e caratteri speciali
        • Indentazione
        • Line breaks and blank lines
        • Righe vuote
        • Lunghezza delle righe
        • Una sola istruzione per riga
        • Spaziatura dei commenti
        • Commenti di documentazione
        • Spazio vuoto
        • Numeri a virgola mobile
      • Accesso ai membri di un vettore
      • Convenzioni di denominazione
        • Funzioni e variabili
        • Costanti
        • Direttive del preprocessore
      • Ordine del codice
        • Variabili locali
    • Utilizzare un SubViewport come texture
      • Introduzione
      • Setting up the scene
      • Setting up the SubViewport
      • Applying the texture
      • Creare la texture del pianeta
      • Colorare il pianeta
      • Creare un oceano
    • Custom post-processing
      • Introduzione
      • Single pass post-processing
      • Multi-pass post-processing
    • Advanced post-processing
      • Introduzione
      • Full screen quad
      • Texture di profondità
      • Shader di esempio
      • An optimization
    • Creare alberi
      • Comincia con un albero
      • Dipingere con colori di vertice
      • Scrivere uno shader personalizzato per le foglie
      • Migliorare lo shader
  • User interface (UI)
    • UI building blocks
      • Size and anchors
        • Centering a control
        • Anchor Presets
      • Using Containers
        • Container layout
        • Opzioni di dimensionamento
        • Container types
        • Creare contenitori personalizzati
      • Custom GUI controls
        • Così tanti controlli...
        • Disegnare
        • Sizing
        • Input
      • Keyboard/Controller Navigation and Focus
        • Node settings
        • Necessary code
      • Control node gallery
    • GUI skinning and themes
      • Introduction to GUI skinning
        • Le basi dei temi
        • Customizing a control
        • Customizing a project
        • Beyond controls
      • Using the theme editor
        • Creating a theme
        • Theme editor overview
        • Manage and import items
      • Theme type variations
        • Creating a type variation
        • Using a type variation
      • Using Fonts
        • Font dinamici
        • Font bitmap
        • Loading a font file
        • Font outlines and shadows
        • Advanced font features
    • Control node tutorials
      • BBCode in RichTextLabel
        • Introduzione
        • Utilizzo di BBCode
        • Gestione in modo sicuro dell'input utente
        • Rimozione dei tag BBCode
        • Prestazioni
        • Utilizzo delle funzioni push_[tag]() e pop() al posto del BBCode
        • Riferimento
        • Effetti di testo
        • Tag BBCode ed effetti di testo personalizzati
  • XR
    • Basic Tutorial
      • Setting up XR
        • Introduzione al sistema XR in Godot
        • Quale Renderer utilizzare
        • OpenXR
        • Setting up the XR scene
      • Deploying to Android
        • Configura
        • Gradle Android build
        • Installazione del plugin dei fornitori
        • Creare i modelli di esportazione
        • Eseguire sul tuo dispositivo dall'editor Godot
      • A better XR start script
        • Signals for our script
        • Variabili per il nostro script
        • La nostra funzione ready aggiornata
        • On session begun
        • On visible state
        • On focussed state
        • On stopping state
        • On pose recentered
      • AR / Passthrough
        • Modalità di fusione di ambiente
        • Configurare il tuo sfondo
        • OpenXR specific
        • Putting it together
        • Ombre a opacità
      • Where to go from here
        • Toolkit XR
    • Advanced topics
      • Impostazioni OpenXR
        • General settings
        • Estensioni
        • Modificatori di associazioni
      • La mappa di azioni XR
        • La mappa di azioni predefinita
        • Insiemi di azioni
        • Azioni
        • Profili
        • Our first controller binding
        • Il semplice controller
        • Modificatori di associazioni
      • Scala di radice in XR
        • Origin centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • Character body centric solution
        • Passo 1
        • Passo 2
        • Passo 3
        • When the player walks to somewhere they shouldn't
        • Further suggestions for improvements
      • XR full screen effects
        • Applying the projection matrix
        • Limitazioni
      • OpenXR composition layers
        • Introduzione
        • Setting up the SubViewport
        • Aggiunta di uno strato di composizione
        • Rendere funzionante l'interfaccia
        • Hole punching
      • Tracciamento delle mani in OpenXR
        • Introduzione
        • Progetto di dimostrazione
        • L'API di tracciamento delle mani
        • La sorgente dei dati di tracciamento della mano
        • Gestione degli input dell'utente
      • Tracciamento del corpo OpenXR
        • HTC Tracker support
    • Godot XR Tools
      • Introduzione agli strumenti XR
        • Installazione degli strumenti XR
        • Mani base
        • Maggiori informazioni
      • Locomozione XR base
        • Aggiungere il corpo del nostro giocatore
        • Aggiungere un pavimento
        • Movimento diretto
        • Teleportazione
        • More advanced movement features

Contribuire

  • How to contribute
    • Raccolta fondi
    • Contribuzioni tecniche
    • Supporto per la comunità
  • Flusso di lavoro di contribuzione
    • Contribuire con il codice
    • Test e segnalazione di problemi (issues)
      • Testare le versioni di sviluppo
      • Segnalazione di un problema (issue) su GitHub
    • Contribuire alla documentazione
    • Contribuire alle traduzioni
    • Individuare regressioni tramite bisezione
      • Che cos'è la bisezione?
      • Utilizzare build ufficiali per velocizzare la bisezione
      • Il comando "git bisect"
        • Determinare gli hash dei commit
        • Compilare il motore
        • Eseguire il motore
    • Bug triage guidelines
      • Gestione dei problemi (issues)
        • Etichette
        • Etichette di documentazione
        • Pietre miliari
    • Pull request workflow
      • Repository sorgente di Git
      • Forking and cloning
      • I branch
      • Updating your branch
      • Effettuare cambiamenti
      • Pushing changes to a remote
      • Issuing a pull request
      • Modifying a pull request
      • The interactive rebase
      • Rebasing onto another branch
      • Deleting a Git branch
    • Procedura di recensione delle richieste di pull
      • Code review and testing
        • 1. Confirm that the problem exists
        • 2. Test the PR and look for regressions
        • 3. Do a code review
        • 4. Iterate with the contributor and improve the PR
        • 5. Approve the pull request
      • Recensione dello stile del codice
      • Merging pull requests
        • 1. Get feedback from the right people/teams
        • 2. Get feedback from the community
        • 3. Git checklist
        • 4. GitHub checklist
        • 5. Merge the pull request
    • Testare le richieste di pull
      • Downloading a compiled build
        • If you have a GitHub account
        • If you don't have a GitHub account
      • Compiling a pull request branch from source
        • Downloading a zipped pull request branch
        • Checking out a pull request branch with git
  • Sviluppo del motore
    • Migliori pratiche per i contributori al motore
      • Introduzione
      • Lingua
      • Migliori pratiche
        • #N°1: Il problema viene sempre prima
        • #N°2: Per risolvere il problema, deve innanzitutto esistere
        • #N°3: Il problema deve essere complesso o frequente
        • #4: The solution must be discussed with others
        • #5: To each problem, its own solution
        • #6: Cater to common use cases, leave the door open for the rare ones
        • #7: Prefer local solutions
        • #8: Don't use complex canned solutions for simple problems
    • Linee guida sullo stile del codice
      • C++ e Objective-C
        • Utilizzare clang-format localmente
        • Header includes
      • Java
      • Python
        • Utilizzo di ruff localmente
        • Hook di pre-commit
      • Guida di stile per i commenti
    • C++ usage guidelines
      • Razionale
      • Funzionalità non autorizzate
        • Standard Template Library
        • Parola chiave auto
        • Lambda
        • #pragma once directive
        • Blocchi try-catch
    • Gestione delle interruzioni di compatibilità
      • Un esempio pratico
    • Buildsystem and work environment
      • Configurare un IDE
        • Android Studio
        • CLion
        • Code::Blocks
        • KDevelop
        • Qt Creator
        • JetBrains Rider
        • Visual Studio
        • Visual Studio Code
        • Xcode
      • Compilare da sorgente
        • Getting the source
        • Introduction to the buildsystem
        • Compiling for Windows
        • Compilare per Linux, *BSD
        • Compiling for macOS
        • Compiling for Android
        • Compiling for iOS
        • Cross-compilazione per iOS su Linux
        • Compiling for the Web
        • Compilare con .NET
        • Compilazione con chiave di crittografia PCK
        • Ottimizzare una compilazione per dimensioni
      • Debug e profilazione
        • Utilizzo dei profiler di C++
        • Using sanitizers
        • Debug su macOS
        • Vulkan
        • Debugging the editor
    • Architettura del motore
      • Engine core and modules
        • Diagramma dell'architettura di Godot
        • Common engine methods and macros
        • Tipi principali
        • Classe Variant
        • Classe Object
        • Albero di ereditarietà delle classi
        • Internal rendering architecture
        • Sistemi di coordinate 2D e trasformazioni 2D
        • Scripting development
        • Custom modules in C++
        • Binding to external libraries
        • Custom Godot servers
        • Caricatori di formato di risorse personalizzati
        • AudioStream personalizzati
        • Custom platform ports
        • Test unitari
      • Formati dei file di Godot
        • Grammatica di GDScript
        • Formato dei file TSCN
      • Sviluppo dell'editor
        • Introduzione allo sviluppo dell'editor
        • Icone dell'editor
        • Guida allo stile dell'editor
  • Scrivere la documentazione
    • Linee guida
      • Linee guida sul contenuto
        • Linee guida e principi
      • Linee guida di scrittura
        • 7 regole per un inglese chiaro
        • How to write methods and classes
        • Common vocabulary to use in Godot's documentation
        • Linee guida per le scorciatoie da tastiera
        • Linee guida del manuale
        • When to refer to a specific Godot version
      • Creare immagini e video per la documentazione
        • Immagini
        • Video
        • Aggiungere un video a una pagina di documentazione
      • Documentation contribution checklist
        • Stile di scrittura
        • Code examples
        • Manual style and formatting
        • Images and videos
        • GitHub
    • Scrivere il manuale
      • Contribuire alla documentazione
        • Per iniziare
        • Cos'è la documentazione di Godot
        • Contribuire cambiamenti
        • Modificare le pagine online
        • Aggiungere nuove pagine
        • Licenza
      • Compilare il manuale con Sphinx
        • Gestire gli errori
        • Suggerimenti per le prestazioni
    • Guide di riferimento classi
      • Contribuire al riferimento classi
        • La sorgente del riferimento classi
        • Cosa contribuire
        • Updating class reference when working on the engine
      • Principio di riferimento classi
        • Come modificare un XML di classe
    • Traduzione della documentazione
      • Localizzazione dell'editor e della documentazione
        • Uso di Weblate per le traduzioni
        • Individuazione dei contenuti originali
        • Rispetto della sintassi di markup
        • Traduzione e test offline
        • Localizzare le immagini nella documentazione

Comunità

  • Libreria dei contenuti
    • Informazioni sulla libreria dei contenuti
      • Tipi di contenuti
      • Domande frequenti
        • È possibile caricare contenuti a pagamento nella libreria dei contenuti?
    • Utilizzo della libreria dei contenuti
      • Dal sito web
        • Panoramica
        • Ricerca
        • Composizione di un contenuto
        • Registrazione e accesso
      • Nell'editor
    • Inviare alla libreria dei contenuti
      • Introduzione
      • Linee guida per l'invio
        • Requisiti
        • Raccomandazioni
      • Invio
  • Canali della comunità
    • Comunità basate sulla lingua
  • Tutorial e risorse
    • Da dove iniziare
    • Tutorial video
    • Tutorial testuali
    • Risorse

Riferimenti alle classi

  • All classes
  • Globals
    • @GDScript
      • Description
      • Tutorials
      • Methods
      • Constants
      • Annotations
      • Method Descriptions
    • @GlobalScope
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
  • Nodes
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AcceptDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • AnimatableBody2D
      • Description
      • Properties
      • Property Descriptions
    • AnimatableBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimatedSprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedSprite3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimationMixer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Area3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AspectRatioContainer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioListener2D
      • Description
      • Methods
      • Method Descriptions
    • AudioListener3D
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlayer3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BackBufferCopy
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • BaseButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Bone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoneAttachment3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • BoxContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Button
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • Camera2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Camera3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CanvasGroup
      • Description
      • Properties
      • Property Descriptions
    • CanvasItem
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CanvasLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CanvasModulate
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CenterContainer
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CharacterBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CharacterBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CheckBox
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CheckButton
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • CodeEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • CollisionObject2D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionObject3D
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CollisionPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CollisionPolygon3D
      • Description
      • Properties
      • Property Descriptions
    • CollisionShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CollisionShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPicker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorPickerButton
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • ColorRect
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ConeTwistJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ConfirmationDialog
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Container
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Control
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • CPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGBox3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGCombiner3D
      • Description
      • Tutorials
    • CSGCylinder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGMesh3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGPolygon3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • CSGPrimitive3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CSGSphere3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CSGTorus3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DampedSpringJoint2D
      • Description
      • Properties
      • Property Descriptions
    • Decal
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • DirectionalLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • DirectionalLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • FileDialog
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • FlowContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • FogVolume
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Generic6DOFJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GeometryInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticles3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesAttractor3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesAttractorVectorField3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollision3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionBox3D
      • Description
      • Properties
      • Property Descriptions
    • GPUParticlesCollisionHeightField3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSDF3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GPUParticlesCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • GraphEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphElement
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • GraphFrame
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GraphNode
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • GridContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Property Descriptions
      • Theme Property Descriptions
    • GridMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GridMapEditorPlugin
      • Description
      • Methods
      • Method Descriptions
    • GrooveJoint2D
      • Description
      • Properties
      • Property Descriptions
    • HBoxContainer
      • Description
      • Tutorials
    • HFlowContainer
      • Description
      • Tutorials
    • HingeJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HScrollBar
      • Description
    • HSeparator
      • Description
    • HSlider
      • Description
    • HSplitContainer
      • Description
      • Tutorials
    • HTTPRequest
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImporterMeshInstance3D
      • Properties
      • Property Descriptions
    • InstancePlaceholder
      • Description
      • Methods
      • Method Descriptions
    • ItemList
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Joint2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Joint3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Label
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Label3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Light3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LightmapGI
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • LightmapProbe
      • Description
    • LightOccluder2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Line2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • LineEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • LinkButton
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • LookAtModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MarginContainer
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • Marker2D
      • Description
      • Properties
      • Property Descriptions
    • Marker3D
      • Description
      • Properties
      • Property Descriptions
    • MenuBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • MenuButton
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MeshInstance2D
      • Description
      • Tutorials
      • Properties
      • Signals
      • Property Descriptions
    • MeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • MissingNode
      • Description
      • Properties
      • Property Descriptions
    • MultiMeshInstance2D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • MultiMeshInstance3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • MultiplayerSpawner
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • MultiplayerSynchronizer
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationAgent3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationLink2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationLink3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationObstacle3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NavigationRegion3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • NinePatchRect
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Node2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Node3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • OccluderInstance3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OmniLight3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRBindingModifierEditor
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • OpenXRCompositionLayer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRCompositionLayerCylinder
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerEquirect
      • Description
      • Properties
      • Property Descriptions
    • OpenXRCompositionLayerQuad
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHand
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRInteractionProfileEditor
      • Description
    • OpenXRInteractionProfileEditorBase
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • OpenXRVisibilityMask
      • Description
    • OptionButton
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Panel
      • Description
      • Tutorials
      • Theme Properties
      • Theme Property Descriptions
    • PanelContainer
      • Description
      • Tutorials
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • Parallax2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ParallaxBackground
      • Description
      • Properties
      • Property Descriptions
    • ParallaxLayer
      • Description
      • Properties
      • Property Descriptions
    • Path2D
      • Description
      • Properties
      • Property Descriptions
    • Path3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • PathFollow2D
      • Description
      • Properties
      • Property Descriptions
    • PathFollow3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicalBone3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalBoneSimulator3D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • PhysicsBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PinJoint2D
      • Description
      • Properties
      • Property Descriptions
    • PinJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PointLight2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Polygon2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Popup
      • Description
      • Properties
      • Signals
    • PopupMenu
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • PopupPanel
      • Description
      • Properties
      • Theme Properties
      • Theme Property Descriptions
    • ProgressBar
      • Description
      • Properties
      • Theme Properties
      • Enumerations
      • Property Descriptions
      • Theme Property Descriptions
    • Range
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • RayCast2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RayCast3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ReferenceRect
      • Description
      • Properties
      • Property Descriptions
    • ReflectionProbe
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RemoteTransform2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RemoteTransform3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourcePreloader
      • Description
      • Methods
      • Method Descriptions
    • RetargetModifier3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RichTextLabel
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • RigidBody2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RigidBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • RootMotionView
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScrollBar
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • ScrollContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • Separator
      • Description
      • Theme Properties
      • Theme Property Descriptions
    • ShaderGlobalsOverride
      • Description
      • Tutorials
    • ShapeCast2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ShapeCast3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Skeleton2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • Skeleton3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • SkeletonIK3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModifier3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Slider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • SliderJoint3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SoftBody3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SpinBox
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SplitContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • SpotLight3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpringArm3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollision3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SpringBoneCollisionCapsule3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneCollisionPlane3D
      • Description
    • SpringBoneCollisionSphere3D
      • Description
      • Properties
      • Property Descriptions
    • SpringBoneSimulator3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Sprite2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Sprite3D
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • SpriteBase3D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • StaticBody2D
      • Description
      • Properties
      • Property Descriptions
    • StaticBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • StatusIndicator
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SubViewport
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • SubViewportContainer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TabBar
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TabContainer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextEdit
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • TextureButton
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TextureProgressBar
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TextureRect
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • TileMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapLayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Timer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TouchScreenButton
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Tree
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • VBoxContainer
      • Description
      • Tutorials
    • VehicleBody3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VehicleWheel3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VFlowContainer
      • Description
      • Tutorials
    • VideoStreamPlayer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Viewport
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenEnabler2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenEnabler3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisibleOnScreenNotifier2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisibleOnScreenNotifier3D
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualInstance3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VoxelGI
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VScrollBar
      • Description
      • Properties
    • VSeparator
      • Description
    • VSlider
      • Description
      • Properties
    • VSplitContainer
      • Description
      • Tutorials
    • Window
      • Description
      • Properties
      • Methods
      • Theme Properties
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
      • Theme Property Descriptions
    • WorldEnvironment
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRAnchor3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRBodyModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRCamera3D
      • Description
      • Tutorials
    • XRController3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • XRFaceModifier3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRHandModifier3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • XRNode3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • XROrigin3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
  • Resources
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • AnimatedTexture
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Animation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationLibrary
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AnimationNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeAdd2
      • Description
      • Tutorials
    • AnimationNodeAdd3
      • Description
      • Tutorials
    • AnimationNodeAnimation
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeBlend2
      • Description
      • Tutorials
    • AnimationNodeBlend3
      • Description
      • Tutorials
    • AnimationNodeBlendSpace1D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendSpace2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeBlendTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeExtension
      • Description
      • Methods
      • Method Descriptions
    • AnimationNodeOneShot
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AnimationNodeOutput
      • Description
      • Tutorials
    • AnimationNodeStateMachine
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AnimationNodeStateMachinePlayback
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • AnimationNodeStateMachineTransition
      • Description
      • Tutorials
      • Properties
      • Signals
      • Enumerations
      • Property Descriptions
    • AnimationNodeSub2
      • Description
      • Tutorials
    • AnimationNodeSync
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTimeScale
      • Description
      • Tutorials
    • AnimationNodeTimeSeek
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AnimationNodeTransition
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AnimationRootNode
      • Description
      • Tutorials
    • ArrayMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ArrayOccluder3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AtlasTexture
      • Description
      • Properties
      • Property Descriptions
    • AudioBusLayout
      • Description
    • AudioEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectAmplify
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectBandLimitFilter
      • Description
      • Tutorials
    • AudioEffectBandPassFilter
      • Description
      • Tutorials
    • AudioEffectCapture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectChorus
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectCompressor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDelay
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectDistortion
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectEQ
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectEQ10
      • Description
      • Tutorials
    • AudioEffectEQ21
      • Description
      • Tutorials
    • AudioEffectEQ6
      • Description
      • Tutorials
    • AudioEffectFilter
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectHardLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectHighPassFilter
      • Description
      • Tutorials
    • AudioEffectHighShelfFilter
      • Description
      • Tutorials
    • AudioEffectLimiter
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectLowPassFilter
      • Description
      • Tutorials
    • AudioEffectLowShelfFilter
      • Description
      • Tutorials
    • AudioEffectNotchFilter
      • Description
      • Tutorials
    • AudioEffectPanner
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPhaser
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectPitchShift
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectRecord
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioEffectReverb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioEffectSpectrumAnalyzer
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioEffectStereoEnhance
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • AudioStream
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • AudioStreamGenerator
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • AudioStreamInteractive
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamMicrophone
      • Description
      • Tutorials
    • AudioStreamMP3
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPlaylist
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamPolyphonic
      • Description
      • Properties
      • Property Descriptions
    • AudioStreamRandomizer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamSynchronized
      • Description
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • AudioStreamWAV
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BaseMaterial3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • BitMap
      • Description
      • Methods
      • Method Descriptions
    • BoneMap
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • BoxMesh
      • Description
      • Properties
      • Property Descriptions
    • BoxOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • BoxShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ButtonGroup
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • CameraAttributes
      • Description
      • Properties
      • Property Descriptions
    • CameraAttributesPhysical
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CameraAttributesPractical
      • Description
      • Properties
      • Property Descriptions
    • CameraTexture
      • Description
      • Properties
      • Property Descriptions
    • CanvasItemMaterial
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CanvasTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CapsuleMesh
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CapsuleShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CircleShape2D
      • Description
      • Properties
      • Property Descriptions
    • CodeHighlighter
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ColorPalette
      • Description
      • Properties
      • Property Descriptions
    • Compositor
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CompositorEffect
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CompressedCubemap
      • Description
    • CompressedCubemapArray
      • Description
    • CompressedTexture2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTexture2DArray
      • Description
    • CompressedTexture3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CompressedTextureLayered
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConcavePolygonShape2D
      • Description
      • Properties
      • Property Descriptions
    • ConcavePolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ConvexPolygonShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • CryptoKey
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • CSharpScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • Cubemap
      • Description
      • Methods
      • Method Descriptions
    • CubemapArray
      • Description
      • Methods
      • Method Descriptions
    • Curve
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Curve2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Curve3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • CurveTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • CurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • CylinderMesh
      • Description
      • Properties
      • Property Descriptions
    • CylinderShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • Environment
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ExternalTexture
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FastNoiseLite
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • FBXDocument
      • Description
    • FBXState
      • Description
      • Properties
      • Property Descriptions
    • FogMaterial
      • Description
      • Properties
      • Property Descriptions
    • Font
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontFile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • FontVariation
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GDExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • GDScript
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GDScriptSyntaxHighlighter
      • Description
    • GLTFAccessor
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • GLTFAnimation
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFBufferView
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFCamera
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFDocument
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GLTFDocumentExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • GLTFDocumentExtensionConvertImporterMesh
      • Tutorials
    • GLTFLight
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsBody
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFPhysicsShape
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkeleton
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSkin
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • GLTFSpecGloss
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFState
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • GLTFTexture
      • Tutorials
      • Properties
      • Property Descriptions
    • GLTFTextureSampler
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Gradient
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • GradientTexture1D
      • Description
      • Properties
      • Property Descriptions
    • GradientTexture2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • HeightMapShape3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Image
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • ImageTexture
      • Description
      • Tutorials
      • Properties
      • Methods
      • Method Descriptions
    • ImageTexture3D
      • Description
      • Methods
      • Method Descriptions
    • ImageTextureLayered
      • Description
      • Methods
      • Method Descriptions
    • ImmediateMesh
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ImporterMesh
      • Description
      • Methods
      • Method Descriptions
    • InputEvent
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • InputEventAction
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventFromWindow
      • Description
      • Properties
      • Property Descriptions
    • InputEventGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventJoypadMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventKey
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • InputEventMagnifyGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMIDI
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouse
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseButton
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventMouseMotion
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventPanGesture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenDrag
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventScreenTouch
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • InputEventShortcut
      • Description
      • Properties
      • Property Descriptions
    • InputEventWithModifiers
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • JSON
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • LabelSettings
      • Description
      • Properties
      • Property Descriptions
    • LightmapGIData
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Material
      • Description
      • Tutorials
      • Properties
      • Methods
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Mesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MeshLibrary
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MeshTexture
      • Description
      • Properties
      • Property Descriptions
    • MissingResource
      • Description
      • Properties
      • Property Descriptions
    • MultiMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMesh
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationMeshSourceGeometryData2D
      • Description
      • Methods
      • Method Descriptions
    • NavigationMeshSourceGeometryData3D
      • Description
      • Methods
      • Method Descriptions
    • NavigationPolygon
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • Noise
      • Description
      • Methods
      • Method Descriptions
    • NoiseTexture2D
      • Description
      • Properties
      • Property Descriptions
    • NoiseTexture3D
      • Description
      • Properties
      • Property Descriptions
    • Occluder3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • OccluderPolygon2D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OggPacketSequence
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAction
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • OpenXRActionBindingModifier
      • Description
    • OpenXRActionMap
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRActionSet
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRAnalogThresholdModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRBindingModifier
      • Description
      • Methods
      • Method Descriptions
    • OpenXRDpadBindingModifier
      • Description
      • Properties
      • Property Descriptions
    • OpenXRHapticBase
      • Description
    • OpenXRHapticVibration
      • Description
      • Properties
      • Property Descriptions
    • OpenXRInteractionProfile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBinding
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • OpenXRIPBindingModifier
      • Description
    • OptimizedTranslation
      • Description
      • Methods
      • Method Descriptions
    • ORMMaterial3D
      • Description
      • Tutorials
    • PackedDataContainer
      • Description
      • Methods
      • Method Descriptions
    • PackedScene
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • PanoramaSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • ParticleProcessMaterial
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PhysicalSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • PhysicsMaterial
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderCubemap
      • Description
    • PlaceholderCubemapArray
      • Description
    • PlaceholderMaterial
      • Description
    • PlaceholderMesh
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTexture2DArray
      • Description
    • PlaceholderTexture3D
      • Description
      • Properties
      • Property Descriptions
    • PlaceholderTextureLayered
      • Description
      • Properties
      • Property Descriptions
    • PlaneMesh
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • PointMesh
      • Description
    • PolygonOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • PolygonPathFinder
      • Methods
      • Method Descriptions
    • PortableCompressedTexture2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PrimitiveMesh
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PrismMesh
      • Description
      • Properties
      • Property Descriptions
    • ProceduralSkyMaterial
      • Description
      • Properties
      • Property Descriptions
    • QuadMesh
      • Description
      • Tutorials
      • Properties
    • QuadOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RDShaderFile
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDShaderSPIRV
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RectangleShape2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • RibbonTrailMesh
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • RichTextEffect
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • SceneReplicationConfig
      • Methods
      • Enumerations
      • Method Descriptions
    • Script
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ScriptExtension
      • Methods
      • Method Descriptions
    • SegmentShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape2D
      • Description
      • Properties
      • Property Descriptions
    • SeparationRayShape3D
      • Description
      • Properties
      • Property Descriptions
    • Shader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ShaderInclude
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ShaderMaterial
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shape3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • Shortcut
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DCCDIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DFABRIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DJiggle
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DLookAt
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DPhysicalBones
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModification2DStackHolder
      • Description
      • Methods
      • Method Descriptions
    • SkeletonModification2DTwoBoneIK
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonModificationStack2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfile
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SkeletonProfileHumanoid
      • Description
      • Tutorials
      • Properties
    • Skin
      • Methods
      • Method Descriptions
    • Sky
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • SphereMesh
      • Description
      • Properties
      • Property Descriptions
    • SphereOccluder3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SphereShape3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • SpriteFrames
      • Description
      • Methods
      • Method Descriptions
    • StandardMaterial3D
      • Description
      • Tutorials
    • StyleBox
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxEmpty
      • Description
    • StyleBoxFlat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StyleBoxLine
      • Description
      • Properties
      • Property Descriptions
    • StyleBoxTexture
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • SystemFont
      • Description
      • Properties
      • Property Descriptions
    • TextMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • Texture
      • Description
    • Texture2D
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArray
      • Description
      • Methods
      • Method Descriptions
    • Texture2DArrayRD
      • Description
    • Texture2DRD
      • Description
      • Properties
      • Property Descriptions
    • Texture3D
      • Description
      • Methods
      • Method Descriptions
    • Texture3DRD
      • Description
      • Properties
      • Property Descriptions
    • TextureCubemapArrayRD
      • Description
    • TextureCubemapRD
      • Description
    • TextureLayered
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextureLayeredRD
      • Description
      • Properties
      • Property Descriptions
    • Theme
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileMapPattern
      • Description
      • Methods
      • Method Descriptions
    • TileSet
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TileSetAtlasSource
      • Description
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • TileSetScenesCollectionSource
      • Description
      • Methods
      • Method Descriptions
    • TileSetSource
      • Description
      • Methods
      • Method Descriptions
    • TorusMesh
      • Description
      • Properties
      • Property Descriptions
    • Translation
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TubeTrailMesh
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VideoStream
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VideoStreamPlayback
      • Description
      • Methods
      • Method Descriptions
    • VideoStreamTheora
      • Description
    • ViewportTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • VisualShader
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNode
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeBillboard
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeBooleanConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeBooleanParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeClamp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeColorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeColorParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeComment
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCompare
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeConstant
      • Description
    • VisualShaderNodeCubemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeCubemapParameter
      • Description
    • VisualShaderNodeCurveTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCurveXYZTexture
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeCustom
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • VisualShaderNodeDerivativeFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeDeterminant
      • Description
    • VisualShaderNodeDistanceFade
      • Description
    • VisualShaderNodeDotProduct
      • Description
    • VisualShaderNodeExpression
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFaceForward
      • Description
    • VisualShaderNodeFloatConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeFloatFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFloatParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeFrame
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeFresnel
      • Description
    • VisualShaderNodeGlobalExpression
      • Description
    • VisualShaderNodeGroupBase
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeIf
      • Description
    • VisualShaderNodeInput
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • VisualShaderNodeIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIntParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeIs
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeLinearSceneDepth
      • Description
    • VisualShaderNodeMix
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeMultiplyAdd
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeOuterProduct
      • Description
    • VisualShaderNodeOutput
      • Description
    • VisualShaderNodeParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParameterRef
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleAccelerator
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleBoxEmitter
      • Description
    • VisualShaderNodeParticleConeVelocity
      • Description
    • VisualShaderNodeParticleEmit
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMeshEmitter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleMultiplyByAxisAngle
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeParticleOutput
      • Description
    • VisualShaderNodeParticleRandomness
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeParticleRingEmitter
      • Description
    • VisualShaderNodeParticleSphereEmitter
      • Description
    • VisualShaderNodeProximityFade
      • Description
    • VisualShaderNodeRandomRange
      • Description
    • VisualShaderNodeRemap
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeReroute
      • Description
      • Methods
      • Method Descriptions
    • VisualShaderNodeResizableBase
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeRotationByAxis
      • Description
    • VisualShaderNodeSample3D
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeScreenNormalWorldSpace
      • Description
    • VisualShaderNodeScreenUVToSDF
      • Description
    • VisualShaderNodeSDFRaymarch
      • Description
    • VisualShaderNodeSDFToScreenUV
      • Description
    • VisualShaderNodeSmoothStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeStep
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeSwitch
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTexture2DArray
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture2DArrayParameter
      • Description
    • VisualShaderNodeTexture2DParameter
      • Description
    • VisualShaderNodeTexture3D
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTexture3DParameter
      • Description
    • VisualShaderNodeTextureParameter
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTextureParameterTriplanar
      • Description
    • VisualShaderNodeTextureSDF
      • Description
    • VisualShaderNodeTextureSDFNormal
      • Description
    • VisualShaderNodeTransformCompose
      • Description
    • VisualShaderNodeTransformConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformDecompose
      • Description
    • VisualShaderNodeTransformFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeTransformParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeTransformVecMult
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntConstant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUIntFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUIntParameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeUVFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeUVPolarCoord
      • Description
    • VisualShaderNodeVarying
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVaryingGetter
      • Description
    • VisualShaderNodeVaryingSetter
      • Description
    • VisualShaderNodeVec2Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec2Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec3Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Constant
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVec4Parameter
      • Description
      • Properties
      • Property Descriptions
    • VisualShaderNodeVectorBase
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorCompose
      • Description
    • VisualShaderNodeVectorDecompose
      • Description
    • VisualShaderNodeVectorDistance
      • Description
    • VisualShaderNodeVectorFunc
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorLen
      • Description
    • VisualShaderNodeVectorOp
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • VisualShaderNodeVectorRefract
      • Description
    • VisualShaderNodeWorldPositionFromDepth
      • Description
    • VoxelGIData
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • World2D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • World3D
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • WorldBoundaryShape2D
      • Description
      • Properties
      • Property Descriptions
    • WorldBoundaryShape3D
      • Description
      • Properties
      • Property Descriptions
    • X509Certificate
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
  • Other objects
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • AESContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • AStar2D
      • Description
      • Methods
      • Method Descriptions
    • AStar3D
      • Description
      • Methods
      • Method Descriptions
    • AStarGrid2D
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioEffectInstance
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioEffectSpectrumAnalyzerInstance
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • AudioSample
      • Description
    • AudioSamplePlayback
      • Description
    • AudioServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • AudioStreamGeneratorPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlayback
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackInteractive
      • Description
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackOggVorbis
    • AudioStreamPlaybackPlaylist
    • AudioStreamPlaybackPolyphonic
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • AudioStreamPlaybackResampled
      • Methods
      • Method Descriptions
    • AudioStreamPlaybackSynchronized
    • CallbackTweener
      • Description
      • Methods
      • Method Descriptions
    • CameraFeed
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • CameraServer
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • CharFXTransform
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ClassDB
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ConfigFile
      • Description
      • Methods
      • Method Descriptions
    • Crypto
      • Description
      • Methods
      • Method Descriptions
    • DirAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • DisplayServer
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • DTLSServer
      • Description
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EncodedObjectAsID
      • Description
      • Properties
      • Property Descriptions
    • ENetConnection
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ENetMultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ENetPacketPeer
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • Engine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EngineDebugger
      • Description
      • Methods
      • Method Descriptions
    • EngineProfiler
      • Description
      • Methods
      • Method Descriptions
    • Expression
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • FileAccess
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • FramebufferCacheRD
      • Description
      • Methods
      • Method Descriptions
    • GDExtensionManager
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Geometry2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • Geometry3D
      • Description
      • Methods
      • Method Descriptions
    • GLTFObjectModelProperty
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • HashingContext
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • HMACContext
      • Description
      • Methods
      • Method Descriptions
    • HTTPClient
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • ImageFormatLoader
      • Description
      • Enumerations
    • ImageFormatLoaderExtension
      • Description
      • Methods
      • Method Descriptions
    • Input
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • InputMap
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • IntervalTweener
      • Description
    • IP
      • Description
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • JavaClass
      • Description
      • Methods
      • Method Descriptions
    • JavaClassWrapper
      • Description
      • Methods
      • Method Descriptions
    • JavaObject
      • Description
      • Methods
      • Method Descriptions
    • JavaScriptBridge
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • JavaScriptObject
      • Description
    • JNISingleton
      • Description
      • Tutorials
    • JSONRPC
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • KinematicCollision2D
      • Description
      • Methods
      • Method Descriptions
    • KinematicCollision3D
      • Description
      • Methods
      • Method Descriptions
    • Lightmapper
      • Description
    • LightmapperRD
      • Description
    • MainLoop
      • Description
      • Methods
      • Signals
      • Constants
      • Method Descriptions
    • Marshalls
      • Description
      • Methods
      • Method Descriptions
    • MeshConvexDecompositionSettings
      • Description
      • Properties
      • Enumerations
      • Property Descriptions
    • MeshDataTool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • MethodTweener
      • Description
      • Methods
      • Method Descriptions
    • MobileVRInterface
      • Description
      • Properties
      • Property Descriptions
    • MovieWriter
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerAPI
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • MultiplayerAPIExtension
      • Description
      • Methods
      • Method Descriptions
    • MultiplayerPeer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • MultiplayerPeerExtension
      • Description
      • Methods
      • Method Descriptions
    • Mutex
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NativeMenu
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • NavigationMeshGenerator
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • NavigationPathQueryParameters2D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryParameters3D
      • Description
      • Tutorials
      • Properties
      • Enumerations
      • Property Descriptions
    • NavigationPathQueryResult2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationPathQueryResult3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • NavigationServer2D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Method Descriptions
    • NavigationServer3D
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Node
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • Node3DGizmo
      • Description
    • OfflineMultiplayerPeer
      • Description
    • OggPacketSequencePlayback
    • OpenXRAPIExtension
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • OpenXRExtensionWrapperExtension
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInteractionProfileMetadata
      • Description
      • Methods
      • Method Descriptions
    • OpenXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • OS
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • PackedDataContainerRef
      • Description
      • Methods
      • Method Descriptions
    • PacketPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PacketPeerDTLS
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PacketPeerExtension
      • Methods
      • Method Descriptions
    • PacketPeerStream
      • Description
      • Properties
      • Property Descriptions
    • PacketPeerUDP
      • Description
      • Methods
      • Method Descriptions
    • PCKPacker
      • Description
      • Methods
      • Method Descriptions
    • Performance
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsDirectBodyState2D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectBodyState3D
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsDirectBodyState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3D
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • PhysicsDirectSpaceState3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsPointQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsPointQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsRayQueryParameters2D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsRayQueryParameters3D
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • PhysicsServer2D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer2DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer2DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3D
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • PhysicsServer3DExtension
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DManager
      • Description
      • Methods
      • Method Descriptions
    • PhysicsServer3DRenderingServerHandler
      • Methods
      • Method Descriptions
    • PhysicsShapeQueryParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsShapeQueryParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters2D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionParameters3D
      • Description
      • Properties
      • Property Descriptions
    • PhysicsTestMotionResult2D
      • Description
      • Methods
      • Method Descriptions
    • PhysicsTestMotionResult3D
      • Description
      • Methods
      • Method Descriptions
    • ProjectSettings
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • PropertyTweener
      • Description
      • Methods
      • Method Descriptions
    • RandomNumberGenerator
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDAttachmentFormat
      • Description
      • Properties
      • Property Descriptions
    • RDFramebufferPass
      • Description
      • Properties
      • Constants
      • Property Descriptions
    • RDPipelineColorBlendState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineColorBlendStateAttachment
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDPipelineDepthStencilState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineMultisampleState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineRasterizationState
      • Description
      • Properties
      • Property Descriptions
    • RDPipelineSpecializationConstant
      • Description
      • Properties
      • Property Descriptions
    • RDSamplerState
      • Description
      • Properties
      • Property Descriptions
    • RDShaderSource
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureFormat
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDTextureView
      • Description
      • Properties
      • Property Descriptions
    • RDUniform
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RDVertexAttribute
      • Description
      • Properties
      • Property Descriptions
    • RefCounted
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • RegEx
      • Description
      • Methods
      • Method Descriptions
    • RegExMatch
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • RenderData
      • Description
      • Methods
      • Method Descriptions
    • RenderDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderDataRD
      • Description
    • RenderingDevice
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Constants
      • Method Descriptions
    • RenderingServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Property Descriptions
      • Method Descriptions
    • RenderSceneBuffers
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersConfiguration
      • Description
      • Properties
      • Property Descriptions
    • RenderSceneBuffersExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneBuffersRD
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneData
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataExtension
      • Description
      • Methods
      • Method Descriptions
    • RenderSceneDataRD
      • Description
    • Resource
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • ResourceFormatLoader
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceFormatSaver
      • Description
      • Methods
      • Method Descriptions
    • ResourceImporter
      • Description
      • Tutorials
      • Enumerations
    • ResourceImporterBitMap
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterBMFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterCSVTranslation
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterDynamicFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterImage
      • Description
      • Tutorials
    • ResourceImporterImageFont
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterLayeredTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterMP3
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOBJ
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterOggVorbis
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ResourceImporterScene
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterShaderFile
      • Description
    • ResourceImporterTexture
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceImporterTextureAtlas
      • Description
      • Properties
      • Property Descriptions
    • ResourceImporterWAV
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • ResourceLoader
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceSaver
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ResourceUID
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • SceneMultiplayer
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • SceneState
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • SceneTree
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • SceneTreeTimer
      • Description
      • Properties
      • Signals
      • Property Descriptions
    • ScriptLanguage
      • Enumerations
    • ScriptLanguageExtension
      • Methods
      • Enumerations
      • Method Descriptions
    • Semaphore
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • ShaderIncludeDB
      • Description
      • Methods
      • Method Descriptions
    • SkinReference
      • Description
      • Methods
      • Method Descriptions
    • StreamPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerBuffer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • StreamPeerExtension
      • Methods
      • Method Descriptions
    • StreamPeerGZIP
      • Description
      • Methods
      • Method Descriptions
    • StreamPeerTCP
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • StreamPeerTLS
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • SubtweenTweener
      • Description
      • Methods
      • Method Descriptions
    • SurfaceTool
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TCPServer
      • Description
      • Methods
      • Method Descriptions
    • TextLine
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextParagraph
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TextServer
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TextServerAdvanced
      • Description
    • TextServerDummy
      • Description
    • TextServerExtension
      • Description
      • Methods
      • Method Descriptions
    • TextServerFallback
      • Description
    • TextServerManager
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ThemeDB
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Thread
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • TileData
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • Time
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • TLSOptions
      • Description
      • Methods
      • Method Descriptions
    • TranslationDomain
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TranslationServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • TreeItem
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • TriangleMesh
      • Description
    • Tween
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • Tweener
      • Description
      • Signals
    • UDPServer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • UndoRedo
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UniformSetCacheRD
      • Description
      • Methods
      • Method Descriptions
    • UPNP
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • UPNPDevice
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WeakRef
      • Description
      • Methods
      • Method Descriptions
    • WebRTCDataChannel
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebRTCDataChannelExtension
      • Methods
      • Method Descriptions
    • WebRTCMultiplayerPeer
      • Description
      • Methods
      • Method Descriptions
    • WebRTCPeerConnection
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • WebRTCPeerConnectionExtension
      • Methods
      • Method Descriptions
    • WebSocketMultiplayerPeer
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • WebSocketPeer
      • Description
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WebXRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • WorkerThreadPool
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XMLParser
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • XRBodyTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRControllerTracker
      • Description
      • Tutorials
      • Properties
    • XRFaceTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRHandTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterface
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRInterfaceExtension
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • XRPose
      • Description
      • Tutorials
      • Properties
      • Methods
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRPositionalTracker
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRServer
      • Description
      • Tutorials
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • XRTracker
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • XRVRS
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • ZIPPacker
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • ZIPReader
      • Description
      • Methods
      • Method Descriptions
  • Editor-only
    • EditorCommandPalette
      • Description
      • Properties
      • Methods
      • Method Descriptions
    • EditorContextMenuPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorDebuggerPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorDebuggerSession
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorExportPlatform
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorExportPlatformAndroid
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformExtension
      • Description
      • Methods
      • Method Descriptions
    • EditorExportPlatformIOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformLinuxBSD
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformMacOS
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformPC
      • Description
      • Tutorials
    • EditorExportPlatformWeb
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlatformWindows
      • Description
      • Tutorials
      • Properties
      • Property Descriptions
    • EditorExportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorExportPreset
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFeatureProfile
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorFileDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Enumerations
      • Property Descriptions
      • Method Descriptions
    • EditorFileSystem
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorFileSystemDirectory
      • Description
      • Methods
      • Method Descriptions
    • EditorFileSystemImportFormatSupportQuery
      • Description
      • Methods
      • Method Descriptions
    • EditorImportPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInspector
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • EditorInspectorPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorInterface
      • Description
      • Properties
      • Methods
      • Property Descriptions
      • Method Descriptions
    • EditorNode3DGizmo
      • Description
      • Methods
      • Method Descriptions
    • EditorNode3DGizmoPlugin
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPaths
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorPlugin
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorProperty
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourceConversionPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorResourcePicker
      • Description
      • Properties
      • Methods
      • Signals
      • Property Descriptions
      • Method Descriptions
    • EditorResourcePreview
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorResourcePreviewGenerator
      • Description
      • Methods
      • Method Descriptions
    • EditorResourceTooltipPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorSceneFormatImporter
      • Description
      • Methods
      • Constants
      • Method Descriptions
    • EditorSceneFormatImporterBlend
      • Description
    • EditorSceneFormatImporterFBX2GLTF
      • Description
    • EditorSceneFormatImporterGLTF
    • EditorSceneFormatImporterUFBX
      • Description
    • EditorScenePostImport
      • Description
      • Tutorials
      • Methods
      • Method Descriptions
    • EditorScenePostImportPlugin
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorScript
      • Description
      • Methods
      • Method Descriptions
    • EditorScriptPicker
      • Description
      • Properties
      • Property Descriptions
    • EditorSelection
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • EditorSettings
      • Description
      • Properties
      • Methods
      • Signals
      • Constants
      • Property Descriptions
      • Method Descriptions
    • EditorSpinSlider
      • Description
      • Properties
      • Theme Properties
      • Signals
      • Property Descriptions
      • Theme Property Descriptions
    • EditorSyntaxHighlighter
      • Description
      • Methods
      • Method Descriptions
    • EditorToaster
      • Description
      • Methods
      • Enumerations
      • Method Descriptions
    • EditorTranslationParserPlugin
      • Description
      • Methods
      • Method Descriptions
    • EditorUndoRedoManager
      • Description
      • Methods
      • Signals
      • Enumerations
      • Method Descriptions
    • EditorVCSInterface
      • Description
      • Tutorials
      • Methods
      • Enumerations
      • Method Descriptions
    • FileSystemDock
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptCreateDialog
      • Description
      • Properties
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditor
      • Description
      • Methods
      • Signals
      • Method Descriptions
    • ScriptEditorBase
      • Description
      • Methods
      • Signals
      • Method Descriptions
  • Variant types
    • Variant
      • Description
      • Tutorials
    • AABB
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Basis
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • bool
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • Callable
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Color
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Dictionary
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • float
      • Description
      • Tutorials
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • int
      • Description
      • Constructors
      • Operators
      • Constructor Descriptions
      • Operator Descriptions
    • NodePath
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Object
      • Description
      • Tutorials
      • Methods
      • Signals
      • Enumerations
      • Constants
      • Method Descriptions
    • PackedByteArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedColorArray
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedFloat64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt32Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedInt64Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedStringArray
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector2Array
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector3Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • PackedVector4Array
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Plane
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Projection
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Quaternion
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Rect2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • RID
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Signal
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • String
      • Description
      • Tutorials
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • StringName
      • Description
      • Constructors
      • Methods
      • Operators
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform2D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Transform3D
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector2i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector3i
      • Description
      • Tutorials
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
    • Vector4i
      • Description
      • Properties
      • Constructors
      • Methods
      • Operators
      • Enumerations
      • Constants
      • Property Descriptions
      • Constructor Descriptions
      • Method Descriptions
      • Operator Descriptions
Godot Engine
  • Godot Engine 4.4 documentazione in italiano
    • 3D
    • Illuminazione globale
    • Visualizza sorgente pagina
    Learn how to contribute!

Illuminazione globale

  • Introduzione all'illuminazione globale
  • Using Voxel global illumination
  • Signed distance field global illumination (SDFGI)
  • Using Lightmap global illumination
  • Sonde di riflessi
  • Faking global illumination
Precedente Successiva

© Copyright 2014-present Juan Linietsky, Ariel Manzur and the Godot community (CC BY 3.0).

Realizzato con Sphinx usando un tema fornito da Read the Docs.