ShaderGraph

Inherits: Shader < Resource < Reference < Object

Inherited By: MaterialShaderGraph, CanvasItemShaderGraph

Category: Core

Brief Description

Member Functions

void clear ( int shader_type )
ColorArray color_ramp_node_get_colors ( int shader_type, int id ) const
RealArray color_ramp_node_get_offsets ( int shader_type, int id ) const
void color_ramp_node_set_ramp ( int shader_type, int id, ColorArray colors, RealArray offsets )
String comment_node_get_text ( int shader_type, int id ) const
void comment_node_set_text ( int shader_type, int id, String text )
Error connect_node ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot )
CubeMap cubemap_input_node_get_value ( int shader_type, int id ) const
void cubemap_input_node_set_value ( int shader_type, int id, CubeMap value )
Vector2Array curve_map_node_get_points ( int shader_type, int id ) const
void curve_map_node_set_points ( int shader_type, int id, Vector2Array points )
void default_get_value ( int shader_type, int id, int param_id )
void default_set_value ( int shader_type, int id, int param_id, Variant value )
void disconnect_node ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot )
Array get_node_connections ( int shader_type ) const
Array get_node_list ( int shader_type ) const
String input_node_get_name ( int shader_type, int id )
void input_node_set_name ( int shader_type, int id, String name )
bool is_node_connected ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot ) const
void node_add ( int shader_type, int node_type, int id )
Vector2 node_get_pos ( int shader_type, int id ) const
Variant node_get_state ( int shader_type, int id ) const
int node_get_type ( int shader_type, int id ) const
void node_remove ( int shader_type, int id )
void node_set_pos ( int shader_type, int id, Vector2 pos )
void node_set_state ( int shader_type, int id, Variant state )
Color rgb_const_node_get_value ( int shader_type, int id ) const
void rgb_const_node_set_value ( int shader_type, int id, Color value )
Color rgb_input_node_get_value ( int shader_type, int id ) const
void rgb_input_node_set_value ( int shader_type, int id, Color value )
int rgb_op_node_get_op ( int shader_type, float id ) const
void rgb_op_node_set_op ( int shader_type, float id, int op )
float scalar_const_node_get_value ( int shader_type, int id ) const
void scalar_const_node_set_value ( int shader_type, int id, float value )
int scalar_func_node_get_function ( int shader_type, int id ) const
void scalar_func_node_set_function ( int shader_type, int id, int func )
float scalar_input_node_get_value ( int shader_type, int id ) const
void scalar_input_node_set_value ( int shader_type, int id, float value )
int scalar_op_node_get_op ( int shader_type, float id ) const
void scalar_op_node_set_op ( int shader_type, float id, int op )
Texture texture_input_node_get_value ( int shader_type, int id ) const
void texture_input_node_set_value ( int shader_type, int id, Texture value )
int texture_node_get_filter_size ( int shader_type, int id ) const
float texture_node_get_filter_strength ( int shader_type, float id ) const
void texture_node_set_filter_size ( int shader_type, int id, int filter_size )
void texture_node_set_filter_strength ( int shader_type, float id, float filter_strength )
Vector3 vec_const_node_get_value ( int shader_type, int id ) const
void vec_const_node_set_value ( int shader_type, int id, Vector3 value )
int vec_func_node_get_function ( int shader_type, int id ) const
void vec_func_node_set_function ( int shader_type, int id, int func )
Vector3 vec_input_node_get_value ( int shader_type, int id ) const
void vec_input_node_set_value ( int shader_type, int id, Vector3 value )
int vec_op_node_get_op ( int shader_type, float id ) const
void vec_op_node_set_op ( int shader_type, float id, int op )
int vec_scalar_op_node_get_op ( int shader_type, float id ) const
void vec_scalar_op_node_set_op ( int shader_type, float id, int op )
Transform xform_const_node_get_value ( int shader_type, int id ) const
void xform_const_node_set_value ( int shader_type, int id, Transform value )
Transform xform_input_node_get_value ( int shader_type, int id ) const
void xform_input_node_set_value ( int shader_type, int id, Transform value )
bool xform_vec_mult_node_get_no_translation ( int shader_type, int id ) const
void xform_vec_mult_node_set_no_translation ( int shader_type, int id, bool disable )

Signals

  • updated ( )

Numeric Constants

  • NODE_INPUT = 0
  • NODE_SCALAR_CONST = 1
  • NODE_VEC_CONST = 2
  • NODE_RGB_CONST = 3
  • NODE_XFORM_CONST = 4
  • NODE_TIME = 5
  • NODE_SCREEN_TEX = 6
  • NODE_SCALAR_OP = 7
  • NODE_VEC_OP = 8
  • NODE_VEC_SCALAR_OP = 9
  • NODE_RGB_OP = 10
  • NODE_XFORM_MULT = 11
  • NODE_XFORM_VEC_MULT = 12
  • NODE_XFORM_VEC_INV_MULT = 13
  • NODE_SCALAR_FUNC = 14
  • NODE_VEC_FUNC = 15
  • NODE_VEC_LEN = 16
  • NODE_DOT_PROD = 17
  • NODE_VEC_TO_SCALAR = 18
  • NODE_SCALAR_TO_VEC = 19
  • NODE_VEC_TO_XFORM = 21
  • NODE_XFORM_TO_VEC = 20
  • NODE_SCALAR_INTERP = 22
  • NODE_VEC_INTERP = 23
  • NODE_COLOR_RAMP = 24
  • NODE_CURVE_MAP = 25
  • NODE_SCALAR_INPUT = 26
  • NODE_VEC_INPUT = 27
  • NODE_RGB_INPUT = 28
  • NODE_XFORM_INPUT = 29
  • NODE_TEXTURE_INPUT = 30
  • NODE_CUBEMAP_INPUT = 31
  • NODE_DEFAULT_TEXTURE = 32
  • NODE_OUTPUT = 33
  • NODE_COMMENT = 34
  • NODE_TYPE_MAX = 35
  • SLOT_TYPE_SCALAR = 0
  • SLOT_TYPE_VEC = 1
  • SLOT_TYPE_XFORM = 2
  • SLOT_TYPE_TEXTURE = 3
  • SLOT_MAX = 4
  • SHADER_TYPE_VERTEX = 0
  • SHADER_TYPE_FRAGMENT = 1
  • SHADER_TYPE_LIGHT = 2
  • SHADER_TYPE_MAX = 3
  • SLOT_IN = 0
  • SLOT_OUT = 1
  • GRAPH_OK = 0
  • GRAPH_ERROR_CYCLIC = 1
  • GRAPH_ERROR_MISSING_CONNECTIONS = 2
  • SCALAR_OP_ADD = 0
  • SCALAR_OP_SUB = 1
  • SCALAR_OP_MUL = 2
  • SCALAR_OP_DIV = 3
  • SCALAR_OP_MOD = 4
  • SCALAR_OP_POW = 5
  • SCALAR_OP_MAX = 6
  • SCALAR_OP_MIN = 7
  • SCALAR_OP_ATAN2 = 8
  • SCALAR_MAX_OP = 9
  • VEC_OP_ADD = 0
  • VEC_OP_SUB = 1
  • VEC_OP_MUL = 2
  • VEC_OP_DIV = 3
  • VEC_OP_MOD = 4
  • VEC_OP_POW = 5
  • VEC_OP_MAX = 6
  • VEC_OP_MIN = 7
  • VEC_OP_CROSS = 8
  • VEC_MAX_OP = 9
  • VEC_SCALAR_OP_MUL = 0
  • VEC_SCALAR_OP_DIV = 1
  • VEC_SCALAR_OP_POW = 2
  • VEC_SCALAR_MAX_OP = 3
  • RGB_OP_SCREEN = 0
  • RGB_OP_DIFFERENCE = 1
  • RGB_OP_DARKEN = 2
  • RGB_OP_LIGHTEN = 3
  • RGB_OP_OVERLAY = 4
  • RGB_OP_DODGE = 5
  • RGB_OP_BURN = 6
  • RGB_OP_SOFT_LIGHT = 7
  • RGB_OP_HARD_LIGHT = 8
  • RGB_MAX_OP = 9
  • SCALAR_FUNC_SIN = 0
  • SCALAR_FUNC_COS = 1
  • SCALAR_FUNC_TAN = 2
  • SCALAR_FUNC_ASIN = 3
  • SCALAR_FUNC_ACOS = 4
  • SCALAR_FUNC_ATAN = 5
  • SCALAR_FUNC_SINH = 6
  • SCALAR_FUNC_COSH = 7
  • SCALAR_FUNC_TANH = 8
  • SCALAR_FUNC_LOG = 9
  • SCALAR_FUNC_EXP = 10
  • SCALAR_FUNC_SQRT = 11
  • SCALAR_FUNC_ABS = 12
  • SCALAR_FUNC_SIGN = 13
  • SCALAR_FUNC_FLOOR = 14
  • SCALAR_FUNC_ROUND = 15
  • SCALAR_FUNC_CEIL = 16
  • SCALAR_FUNC_FRAC = 17
  • SCALAR_FUNC_SATURATE = 18
  • SCALAR_FUNC_NEGATE = 19
  • SCALAR_MAX_FUNC = 20
  • VEC_FUNC_NORMALIZE = 0
  • VEC_FUNC_SATURATE = 1
  • VEC_FUNC_NEGATE = 2
  • VEC_FUNC_RECIPROCAL = 3
  • VEC_FUNC_RGB2HSV = 4
  • VEC_FUNC_HSV2RGB = 5
  • VEC_MAX_FUNC = 6

Member Function Description

  • void clear ( int shader_type )
  • String comment_node_get_text ( int shader_type, int id ) const
  • void comment_node_set_text ( int shader_type, int id, String text )
  • Error connect_node ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot )
  • CubeMap cubemap_input_node_get_value ( int shader_type, int id ) const
  • void cubemap_input_node_set_value ( int shader_type, int id, CubeMap value )
  • void default_get_value ( int shader_type, int id, int param_id )
  • void default_set_value ( int shader_type, int id, int param_id, Variant value )
  • void disconnect_node ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot )
  • Array get_node_connections ( int shader_type ) const
  • Array get_node_list ( int shader_type ) const
  • void input_node_set_name ( int shader_type, int id, String name )
  • bool is_node_connected ( int shader_type, int src_id, int src_slot, int dst_id, int dst_slot ) const
  • void node_add ( int shader_type, int node_type, int id )
  • int node_get_type ( int shader_type, int id ) const
  • void node_remove ( int shader_type, int id )
  • Color rgb_const_node_get_value ( int shader_type, int id ) const
  • void rgb_const_node_set_value ( int shader_type, int id, Color value )
  • Color rgb_input_node_get_value ( int shader_type, int id ) const
  • void rgb_input_node_set_value ( int shader_type, int id, Color value )
  • int rgb_op_node_get_op ( int shader_type, float id ) const
  • void rgb_op_node_set_op ( int shader_type, float id, int op )
  • float scalar_const_node_get_value ( int shader_type, int id ) const
  • void scalar_const_node_set_value ( int shader_type, int id, float value )
  • int scalar_func_node_get_function ( int shader_type, int id ) const
  • void scalar_func_node_set_function ( int shader_type, int id, int func )
  • float scalar_input_node_get_value ( int shader_type, int id ) const
  • void scalar_input_node_set_value ( int shader_type, int id, float value )
  • int scalar_op_node_get_op ( int shader_type, float id ) const
  • void scalar_op_node_set_op ( int shader_type, float id, int op )
  • Texture texture_input_node_get_value ( int shader_type, int id ) const
  • void texture_input_node_set_value ( int shader_type, int id, Texture value )
  • int texture_node_get_filter_size ( int shader_type, int id ) const
  • float texture_node_get_filter_strength ( int shader_type, float id ) const
  • void texture_node_set_filter_size ( int shader_type, int id, int filter_size )
  • void texture_node_set_filter_strength ( int shader_type, float id, float filter_strength )
  • Vector3 vec_const_node_get_value ( int shader_type, int id ) const
  • void vec_const_node_set_value ( int shader_type, int id, Vector3 value )
  • int vec_func_node_get_function ( int shader_type, int id ) const
  • void vec_func_node_set_function ( int shader_type, int id, int func )
  • Vector3 vec_input_node_get_value ( int shader_type, int id ) const
  • void vec_input_node_set_value ( int shader_type, int id, Vector3 value )
  • int vec_op_node_get_op ( int shader_type, float id ) const
  • void vec_op_node_set_op ( int shader_type, float id, int op )
  • int vec_scalar_op_node_get_op ( int shader_type, float id ) const
  • void vec_scalar_op_node_set_op ( int shader_type, float id, int op )
  • void xform_const_node_set_value ( int shader_type, int id, Transform value )
  • void xform_input_node_set_value ( int shader_type, int id, Transform value )
  • bool xform_vec_mult_node_get_no_translation ( int shader_type, int id ) const
  • void xform_vec_mult_node_set_no_translation ( int shader_type, int id, bool disable )