NoiseTexture

Inherits: Texture < Resource < Reference < Object

Textura rellenada OpenSimplexNoise.

Descripción

Uses an OpenSimplexNoise to fill the texture data. You can specify the texture size but keep in mind that larger textures will take longer to generate and seamless noise only works with square sized textures.

NoiseTexture can also generate normalmap textures.

The class uses Threads to generate the texture data internally, so Texture.get_data may return null if the generation process has not completed yet. In that case, you need to wait for the texture to be generated before accessing the data:

var texture = preload("res://noise.tres")
yield(texture, "changed")
var image = texture.get_data()

Propiedades

bool

as_normalmap

false

float

bump_strength

8.0

int

flags

7 (overrides Texture)

int

height

512

OpenSimplexNoise

noise

Vector2

noise_offset

Vector2( 0, 0 )

bool

seamless

false

int

width

512

Descripciones de Propiedades

Default

false

Setter

set_as_normalmap(value)

Getter

is_normalmap()

Si true, la textura resultante contiene un mapa normal creado a partir del ruido original interpretado como un bump map.


Default

8.0

Setter

set_bump_strength(value)

Getter

get_bump_strength()

La fuerza de los bump maps usados en esta textura. Un valor más alto hará que los bump maps parezcan más grandes mientras que un valor más bajo los hará parecer más suaves.


Default

512

Setter

set_height(value)

Getter

get_height()

Altura de la textura generada.


Setter

set_noise(value)

Getter

get_noise()

La instancia OpenSimplexNoise utilizada para generar el ruido.


Default

Vector2( 0, 0 )

Setter

set_noise_offset(value)

Getter

get_noise_offset()

An offset used to specify the noise space coordinate of the top left corner of the generated noise. This value is ignored if seamless is enabled.


Default

false

Setter

set_seamless(value)

Getter

get_seamless()

Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.

Note: Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.


Default

512

Setter

set_width(value)

Getter

get_width()

El ancho de la textura generada.