RayShape

Inherits: Shape < Resource < Reference < Object

Forma de rayo para colisiones en 3D.

Descripción

Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body; instead, it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.

Propiedades

float

length

1.0

bool

slips_on_slope

false

Descripciones de Propiedades

Default

1.0

Setter

set_length(value)

Getter

get_length()

La longitud del rayo.


  • bool slips_on_slope

Default

false

Setter

set_slips_on_slope(value)

Getter

get_slips_on_slope()

Si true, permite que la forma devuelva la normalidad correcta.