ScriptCreateDialog

Inherits: ConfirmationDialog < AcceptDialog < WindowDialog < Popup < Control < CanvasItem < Node < Object

The Editor's popup dialog for creating new Script files.

Description

The ScriptCreateDialog creates script files according to a given template for a given scripting language. The standard use is to configure its fields prior to calling one of the Popup.popup methods.

func _ready():
    dialog.config("Node", "res://new_node.gd") # For in-engine types
    dialog.config("\"res://base_node.gd\"", "res://derived_node.gd") # For script types
    dialog.popup_centered()

Properties

bool

dialog_hide_on_ok

false (overrides AcceptDialog)

float

margin_bottom

258.0 (overrides Control)

float

margin_right

366.0 (overrides Control)

Vector2

rect_size

Vector2( 366, 258 ) (overrides Control)

String

window_title

"Attach Node Script" (overrides WindowDialog)

Methods

void

config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )


Signals

script_created ( Script script )

Emitted when the user clicks the OK button.


Method Descriptions

void config ( String inherits, String path, bool built_in_enabled=true, bool load_enabled=true )

Prefills required fields to configure the ScriptCreateDialog for use.