VisualScriptNode

Inherits: Resource < Reference < Object

Inherited By: VisualScriptBasicTypeConstant, VisualScriptBuiltinFunc, VisualScriptClassConstant, VisualScriptComment, VisualScriptCondition, VisualScriptConstant, VisualScriptConstructor, VisualScriptCustomNode, VisualScriptDeconstruct, VisualScriptEmitSignal, VisualScriptEngineSingleton, VisualScriptExpression, VisualScriptFunction, VisualScriptFunctionCall, VisualScriptGlobalConstant, VisualScriptIndexGet, VisualScriptIndexSet, VisualScriptInputAction, VisualScriptIterator, VisualScriptLists, VisualScriptLocalVar, VisualScriptLocalVarSet, VisualScriptMathConstant, VisualScriptOperator, VisualScriptPreload, VisualScriptPropertyGet, VisualScriptPropertySet, VisualScriptResourcePath, VisualScriptReturn, VisualScriptSceneNode, VisualScriptSceneTree, VisualScriptSelect, VisualScriptSelf, VisualScriptSequence, VisualScriptSubCall, VisualScriptSwitch, VisualScriptTypeCast, VisualScriptVariableGet, VisualScriptVariableSet, VisualScriptWhile, VisualScriptYield, VisualScriptYieldSignal

A node which is part of a VisualScript.

Description

A node which is part of a VisualScript. Not to be confused with Node, which is a part of a SceneTree.

Methods

Variant

get_default_input_value ( int port_idx ) const

VisualScript

get_visual_script ( ) const

void

ports_changed_notify ( )

void

set_default_input_value ( int port_idx, Variant value )


Signals

ports_changed ( )

Emitted when the available input/output ports are changed.


Method Descriptions

Variant get_default_input_value ( int port_idx ) const

Returns the default value of a given port. The default value is used when nothing is connected to the port.


VisualScript get_visual_script ( ) const

Returns the VisualScript instance the node is bound to.


void ports_changed_notify ( )

Notify that the node's ports have changed. Usually used in conjunction with VisualScriptCustomNode .


void set_default_input_value ( int port_idx, Variant value )

Change the default value of a given port.