AudioEffectPitchShift

Inherits: AudioEffect < Resource < Reference < Object

Añade un efecto de audio de cambio de tono a un bus de Audio.

Sube o baja el tono del sonido original.

Descripción

Permite la modulación del tono independientemente del tempo. Todas las frecuencias pueden ser aumentadas/disminuidas con un efecto mínimo en los transitorios.

Propiedades

FFT_Size

fft_size

3

int

oversampling

4

float

pitch_scale

1.0

Enumeraciones

enum FFT_Size:

  • FFT_SIZE_256 = 0 --- Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time.

  • FFT_SIZE_512 = 1 --- Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time.

  • FFT_SIZE_1024 = 2 --- Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time.

  • FFT_SIZE_2048 = 3 --- Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time.

  • FFT_SIZE_4096 = 4 --- Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time.

  • FFT_SIZE_MAX = 5 --- Representa el tamaño del enum FFT_Size.

Descripciones de Propiedades

Default

3

Setter

set_fft_size(value)

Getter

get_fft_size()

The size of the Fast Fourier transform buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes.


  • int oversampling

Default

4

Setter

set_oversampling(value)

Getter

get_oversampling()

The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up.


Default

1.0

Setter

set_pitch_scale(value)

Getter

get_pitch_scale()

The pitch scale to use. 1.0 is the default pitch and plays sounds unaltered. pitch_scale can range from 0.0 (infinitely low pitch, inaudible) to 16 (16 times higher than the initial pitch).