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系統需求

此頁面包含編輯器和匯出項目的系統需求。這些規格僅供參考,但如果您希望建構或升級系統以使用 Godot,可以參考這些資訊。

Godot editor

這些是運行 Godot 編輯器和處理簡單 2D 或 3D 項目所需的 最低 規格:

桌面或筆記本電腦 - 最低要求

CPU

  • Windows: x86_32 CPU with SSE2 instructions, x86_64 CPU, ARMv8 CPU

    • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Snapdragon X Elite

  • macOS: x86_64 或 ARM CPU (Apple Silicon)

    • Example: Intel Core 2 Duo SU9400, Apple M1

  • Linux: 支持SSE2指令的x86_32 CPU、 x86_64 CPU、 ARMv7 或是 ARMv8 CPU

    • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4

GPU

  • Forward+ rendering method: Integrated graphics with full Vulkan 1.0 support

    • Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)

  • Mobile rendering method: Integrated graphics with full Vulkan 1.0 support

    • Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)

  • Compatibility rendering method: Integrated graphics with full OpenGL 3.3 support

    • Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)

記憶體

  • Native editor: 4 GB

  • 網頁編輯器:8GB

儲存

200 MB(用於可執行文件、專案檔案和快取)。將專案匯出需要分別下載匯出範本(安裝後約為1.3 GB)。

作業系統

  • Native editor: Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 (Forward+/Mobile), Linux distribution released after 2016

  • 網頁編輯器: Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64

備註

Windows 7/8/8.1 are supported on a best-effort basis. These versions are not regularly tested and some features may be missing (such as colored print_rich console output). Support for Windows 7/8/8.1 may be removed in a future Godot 4.x release.

這些 Windows 版本的 Vulkan 驅動程序已知存在內存洩漏的問題。因此,建議在運行 Godot 時,對於低於 Windows 10 的版本,使用兼容性渲染方法。

移動設備(智能手機/平板電腦) - 最低要求

CPU

  • Android: 任何 32 位或 64 位 ARM 或 x86 CPU 的 SoC

    • Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430

  • iOS: Cannot run the editor

GPU

  • Forward+ 渲染方法: 具有完整 Vulkan 1.0 支持的 SoC 和 GPU

    • Example: Qualcomm Adreno 505, Mali-G71 MP2

  • Mobile rendering method: SoC featuring GPU with full Vulkan 1.0 support

    • Example: Qualcomm Adreno 505, Mali-G71 MP2

  • Compatibility rendering method: SoC featuring GPU with full OpenGL ES 3.0 support

    • Example: Qualcomm Adreno 306, Mali-T628 MP6

記憶體

  • Native editor: 3 GB

  • Web editor: 6 GB

儲存

200 MB(用於可執行文件、專案檔案和快取)。將專案匯出需要分別下載匯出範本(安裝後約為1.3 GB)。

作業系統

  • Native editor: Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile)

  • Web editor: Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, Samsung Internet 15

These are the recommended specifications to get a smooth experience with the Godot editor on a simple 2D or 3D project:

Exported Godot project

警告

The requirements below are a baseline for a simple 2D or 3D project, with basic scripting and few visual flourishes. CPU, GPU, RAM and storage requirements will heavily vary depending on your project's scope, its rendering method, viewport resolution and graphics settings chosen. Other programs running on the system while the project is running will also compete for resources, including RAM and video RAM.

It is strongly recommended to do your own testing on low-end hardware to make sure your project runs at the desired speed. To provide scalability for low-end hardware, you will also need to introduce a graphics options menu to your project.

These are the minimum specifications required to run a simple 2D or 3D project exported with Godot:

桌面或筆記本電腦 - 最低要求

CPU

  • Windows: x86_32 CPU with SSE2 instructions, any x86_64 CPU, ARMv8 CPU

  • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Snapdragon X Elite

  • macOS: x86_64 或 ARM CPU (Apple Silicon)

  • Example: Intel Core 2 Duo SU9400, Apple M1

  • Linux: 支持SSE2指令的x86_32 CPU、 x86_64 CPU、 ARMv7 或是 ARMv8 CPU

  • Example: Intel Core 2 Duo E8200, AMD Athlon XE BE-2300, Raspberry Pi 4

GPU

  • Forward+ rendering method: Integrated graphics with full Vulkan 1.0 support

    • Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)

  • Mobile rendering method: Integrated graphics with full Vulkan 1.0 support

    • Example: Intel HD Graphics 5500 (Broadwell), AMD Radeon R5 Graphics (Kaveri)

  • Compatibility rendering method: Integrated graphics with full OpenGL 3.3 support

    • Example: Intel HD Graphics 2500 (Ivy Bridge), AMD Radeon R5 Graphics (Kaveri)

記憶體

  • For native exports: 2 GB

  • For web exports: 4 GB

儲存

150 MB(用於可執行檔、專案檔案和快取)

作業系統

  • For native exports: Windows 7, macOS 10.13 (Compatibility) or macOS 10.15 (Forward+/Mobile), Linux distribution released after 2016

  • For web exports: Firefox 79, Chrome 68, Edge 79, Safari 15.2, Opera 64

備註

Windows 7/8/8.1 are supported on a best-effort basis. These versions are not regularly tested and some features may be missing (such as colored print_rich console output). Support for Windows 7/8/8.1 may be removed in a future Godot 4.x release.

這些 Windows 版本的 Vulkan 驅動程序已知存在內存洩漏的問題。因此,建議在運行 Godot 時,對於低於 Windows 10 的版本,使用兼容性渲染方法。

移動設備(智能手機/平板電腦) - 最低要求

CPU

  • Android: 任何 32 位或 64 位 ARM 或 x86 CPU 的 SoC

    • Example: Qualcomm Snapdragon 430, Samsung Exynos 5 Octa 5430

  • iOS: SoC with any 64-bit ARM CPU

    • Example: Apple A7 (iPhone 5S)

GPU

  • Forward+ 渲染方法: 具有完整 Vulkan 1.0 支持的 SoC 和 GPU

    • Example: Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)

  • Mobile rendering method: SoC featuring GPU with full Vulkan 1.0 support

    • Example: Qualcomm Adreno 505, Mali-G71 MP2, Apple A12 (iPhone XR/XS)

  • Compatibility rendering method: SoC featuring GPU with full OpenGL ES 3.0 support

    • Example: Qualcomm Adreno 306, Mali-T628 MP6, Apple A7 (iPhone 5S)

記憶體

  • For native exports: 1 GB

  • For web exports: 2 GB

儲存

150 MB(用於可執行檔、專案檔案和快取)

作業系統

  • For native exports: Android 6.0 (Compatibility) or Android 9.0 (Forward+/Mobile), iOS 12.0

  • For web exports: Firefox 79, Chrome 88, Edge 79, Safari 15.2, Opera 64, Samsung Internet 15

These are the recommended specifications to get a smooth experience with a simple 2D or 3D project exported with Godot:

Desktop or laptop PC - Recommended

CPU

  • Windows: x86_64 CPU with SSE4.2 instructions, with 4 physical cores or more, ARMv8 CPU

  • Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Snapdragon X Elite

  • macOS: x86_64 或 ARM CPU (Apple Silicon)

  • Example: Intel Core i5-8500, Apple M1

  • Linux: 支持SSE2指令的x86_32 CPU、 x86_64 CPU、 ARMv7 或是 ARMv8 CPU

  • Example: Intel Core i5-6600K, AMD Ryzen 5 1600, Raspberry Pi 5 with overclocking

GPU

  • Forward+ rendering method: Dedicated graphics with full Vulkan 1.2 support

    • Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)

  • Mobile rendering method: Dedicated graphics with full Vulkan 1.2 support

    • Example: NVIDIA GeForce GTX 1050 (Pascal), AMD Radeon RX 460 (GCN 4.0)

  • Compatibility rendering method: Dedicated graphics with full OpenGL 4.6 support

    • Example: NVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)

記憶體

  • For native exports: 4 GB

  • For web exports: 8 GB

儲存

150 MB(用於可執行檔、專案檔案和快取)

作業系統

  • For native exports: Windows 10, macOS 10.15, Linux distribution released after 2020

  • For web exports: Latest version of Firefox, Chrome, Edge, Safari, Opera

Mobile device (smartphone/tablet) - Recommended

CPU

  • Android: SoC with 64-bit ARM or x86 CPU, with 3 "performance" cores or more

    • Example: Qualcomm Snapdragon 845, Samsung Exynos 9810

  • iOS: SoC with 64-bit ARM CPU

    • Example: Apple A14 (iPhone 12)

GPU

  • Forward+ rendering method: SoC featuring GPU with full Vulkan 1.2 support

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

  • Mobile rendering method: SoC featuring GPU with full Vulkan 1.2 support

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

  • Compatibility rendering method: SoC featuring GPU with full OpenGL ES 3.2 support

    • Example: Qualcomm Adreno 630, Mali-G72 MP18, Apple A14 (iPhone 12)

記憶體

  • For native exports: 2 GB

  • For web exports: 4 GB

儲存

150 MB(用於可執行檔、專案檔案和快取)

作業系統

  • For native exports: Android 9.0 or iOS 14.1

  • For web exports: Latest version of Firefox, Chrome, Edge, Safari, Opera, Samsung Internet

備註

Godot doesn't use OpenGL/OpenGL ES extensions introduced after OpenGL 3.3/OpenGL ES 3.0, but GPUs supporting newer OpenGL/OpenGL ES versions generally have fewer driver issues.