AudioEffectReverb

Inherits: AudioEffect < Resource < Reference < Object

Category: Core

Brief Description

Adds a Reverb audio effect to an Audio bus.

Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.

Member Functions

float get_predelay_feedback ( ) const
void set_predelay_feedback ( float feedback )

Member Variables

  • float damping - Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1. Default value: 1.
  • float dry - Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1. Default value: 1.
  • float hipass - High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1. Default value: 0.
  • float predelay_feedback - Output percent of predelay. Value can range from 0 to 1. Default value: 1.
  • float predelay_msec - Time between the original signal and the early reflections of the reverb signal. Default value: 150ms.
  • float room_size - Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1. Default value: 0.8.
  • float spread - Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1. Default value: 1.
  • float wet - Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1. Default value: 0.5.

Description

Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.

Member Function Description

  • float get_predelay_feedback ( ) const
  • void set_predelay_feedback ( float feedback )