AudioEffectReverb¶
Inherits: AudioEffect < Resource < Reference < Object
Category: Core
Brief Description¶
Adds a reverberation audio effect to an Audio bus.
Simulates the sound of acoustic environments such as rooms, concert halls, caverns, or an open spaces.
Properties¶
float | damping | 0.5 |
float | dry | 1.0 |
float | hipass | 0.0 |
float | predelay_feedback | 0.4 |
float | predelay_msec | 150.0 |
float | room_size | 0.8 |
float | spread | 1.0 |
float | wet | 0.5 |
Description¶
Simulates rooms of different sizes. Its parameters can be adjusted to simulate the sound of a specific room.
Property Descriptions¶
- float damping
Default | 0.5 |
Setter | set_damping(value) |
Getter | get_damping() |
Defines how reflective the imaginary room’s walls are. Value can range from 0 to 1.
- float dry
Default | 1.0 |
Setter | set_dry(value) |
Getter | get_dry() |
Output percent of original sound. At 0, only modified sound is outputted. Value can range from 0 to 1.
- float hipass
Default | 0.0 |
Setter | set_hpf(value) |
Getter | get_hpf() |
High-pass filter passes signals with a frequency higher than a certain cutoff frequency and attenuates signals with frequencies lower than the cutoff frequency. Value can range from 0 to 1.
- float predelay_feedback
Default | 0.4 |
Setter | set_predelay_feedback(value) |
Getter | get_predelay_feedback() |
Output percent of predelay. Value can range from 0 to 1.
- float predelay_msec
Default | 150.0 |
Setter | set_predelay_msec(value) |
Getter | get_predelay_msec() |
Time between the original signal and the early reflections of the reverb signal, in milliseconds.
- float room_size
Default | 0.8 |
Setter | set_room_size(value) |
Getter | get_room_size() |
Dimensions of simulated room. Bigger means more echoes. Value can range from 0 to 1.
- float spread
Default | 1.0 |
Setter | set_spread(value) |
Getter | get_spread() |
Widens or narrows the stereo image of the reverb tail. 1 means fully widens. Value can range from 0 to 1.
- float wet
Default | 0.5 |
Setter | set_wet(value) |
Getter | get_wet() |
Output percent of modified sound. At 0, only original sound is outputted. Value can range from 0 to 1.