TextureRect

Inherits: Control < CanvasItem < Node < Object

Category: Core

Brief Description

Control for drawing textures.

Member Variables

  • bool expand - If true the texture scales to fit its bounding rectangle. Default value: false.
  • StretchMode stretch_mode - Controls the texture’s behavior when resizing the node’s bounding rectangle. See StretchMode.
  • Texture texture - The node’s Texture resource.

Enums

enum StretchMode

  • STRETCH_SCALE_ON_EXPAND = 0 — Scale to fit the node’s bounding rectangle, only if expand is true. Default stretch_mode, for backwards compatibility. Until you set expand to true, the texture will behave like STRETCH_KEEP.
  • STRETCH_SCALE = 1 — Scale to fit the node’s bounding rectangle.
  • STRETCH_TILE = 2 — Tile inside the node’s bounding rectangle.
  • STRETCH_KEEP = 3 — The texture keeps its original size and stays in the bounding rectangle’s top-left corner.
  • STRETCH_KEEP_CENTERED = 4 — The texture keeps its original size and stays centered in the node’s bounding rectangle.
  • STRETCH_KEEP_ASPECT = 5 — Scale the texture to fit the node’s bounding rectangle, but maintain the texture’s aspect ratio.
  • STRETCH_KEEP_ASPECT_CENTERED = 6 — Scale the texture to fit the node’s bounding rectangle, center it and maintain its aspect ratio.
  • STRETCH_KEEP_ASPECT_COVERED = 7 — Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node’s limits.

Description

Used to draw icons and sprites in a user interface. The texture’s placement can be controlled with the stretch_mode property. It can scale, tile, or stay centered inside its bounding rectangle.