Attention: Here be dragons

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MeshConvexDecompositionSettings

Inherits: RefCounted < Object

Parameters to be used with a Mesh convex decomposition operation.

Description

Parameters to be used with a Mesh convex decomposition operation.

Properties

bool

convex_hull_approximation

true

int

convex_hull_downsampling

4

float

max_concavity

1.0

int

max_convex_hulls

1

int

max_num_vertices_per_convex_hull

32

float

min_volume_per_convex_hull

0.0001

Mode

mode

0

bool

normalize_mesh

false

int

plane_downsampling

4

bool

project_hull_vertices

true

int

resolution

10000

float

revolution_axes_clipping_bias

0.05

float

symmetry_planes_clipping_bias

0.05


Enumerations

enum Mode:

Mode CONVEX_DECOMPOSITION_MODE_VOXEL = 0

Constant for voxel-based approximate convex decomposition.

Mode CONVEX_DECOMPOSITION_MODE_TETRAHEDRON = 1

Constant for tetrahedron-based approximate convex decomposition.


Property Descriptions

bool convex_hull_approximation = true

  • void set_convex_hull_approximation(value: bool)

  • bool get_convex_hull_approximation()

If true, uses approximation for computing convex hulls.


int convex_hull_downsampling = 4

  • void set_convex_hull_downsampling(value: int)

  • int get_convex_hull_downsampling()

Controls the precision of the convex-hull generation process during the clipping plane selection stage. Ranges from 1 to 16.


float max_concavity = 1.0

  • void set_max_concavity(value: float)

  • float get_max_concavity()

Maximum concavity. Ranges from 0.0 to 1.0.


int max_convex_hulls = 1

  • void set_max_convex_hulls(value: int)

  • int get_max_convex_hulls()

The maximum number of convex hulls to produce from the merge operation.


int max_num_vertices_per_convex_hull = 32

  • void set_max_num_vertices_per_convex_hull(value: int)

  • int get_max_num_vertices_per_convex_hull()

Controls the maximum number of triangles per convex-hull. Ranges from 4 to 1024.


float min_volume_per_convex_hull = 0.0001

  • void set_min_volume_per_convex_hull(value: float)

  • float get_min_volume_per_convex_hull()

Controls the adaptive sampling of the generated convex-hulls. Ranges from 0.0 to 0.01.


Mode mode = 0

  • void set_mode(value: Mode)

  • Mode get_mode()

Mode for the approximate convex decomposition.


bool normalize_mesh = false

  • void set_normalize_mesh(value: bool)

  • bool get_normalize_mesh()

If true, normalizes the mesh before applying the convex decomposition.


int plane_downsampling = 4

  • void set_plane_downsampling(value: int)

  • int get_plane_downsampling()

Controls the granularity of the search for the "best" clipping plane. Ranges from 1 to 16.


bool project_hull_vertices = true

  • void set_project_hull_vertices(value: bool)

  • bool get_project_hull_vertices()

If true, projects output convex hull vertices onto the original source mesh to increase floating-point accuracy of the results.


int resolution = 10000

  • void set_resolution(value: int)

  • int get_resolution()

Maximum number of voxels generated during the voxelization stage.


float revolution_axes_clipping_bias = 0.05

  • void set_revolution_axes_clipping_bias(value: float)

  • float get_revolution_axes_clipping_bias()

Controls the bias toward clipping along revolution axes. Ranges from 0.0 to 1.0.


float symmetry_planes_clipping_bias = 0.05

  • void set_symmetry_planes_clipping_bias(value: float)

  • float get_symmetry_planes_clipping_bias()

Controls the bias toward clipping along symmetry planes. Ranges from 0.0 to 1.0.


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