Node2D

Inherits: CanvasItem < Node < Object

Inherited By: AnimatedSprite, AudioStreamPlayer2D, BackBufferCopy, Bone2D, CPUParticles2D, Camera2D, CanvasModulate, CollisionObject2D, CollisionPolygon2D, CollisionShape2D, Joint2D, Light2D, LightOccluder2D, Line2D, MeshInstance2D, MultiMeshInstance2D, Navigation2D, NavigationPolygonInstance, ParallaxLayer, Particles2D, Path2D, PathFollow2D, Polygon2D, Position2D, RayCast2D, RemoteTransform2D, Skeleton2D, Sprite, TileMap, TouchScreenButton, VisibilityNotifier2D, YSort

Category: Core

Brief Description

A 2D game object, parent of all 2D-related nodes. Has a position, rotation, scale and Z index.

Methods

void apply_scale ( Vector2 ratio )
float get_angle_to ( Vector2 point ) const
Transform2D get_relative_transform_to_parent ( Node parent ) const
void global_translate ( Vector2 offset )
void look_at ( Vector2 point )
void move_local_x ( float delta, bool scaled=false )
void move_local_y ( float delta, bool scaled=false )
void rotate ( float radians )
Vector2 to_global ( Vector2 local_point ) const
Vector2 to_local ( Vector2 global_point ) const
void translate ( Vector2 offset )

Description

A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node’s render order.

Property Descriptions

Setter set_global_position(value)
Getter get_global_position()

Global position.

Setter set_global_rotation(value)
Getter get_global_rotation()

Global rotation in radians.

  • float global_rotation_degrees
Setter set_global_rotation_degrees(value)
Getter get_global_rotation_degrees()

Global rotation in degrees.

Setter set_global_scale(value)
Getter get_global_scale()

Global scale.

Setter set_global_transform(value)
Getter get_global_transform()

Global Transform2D.

Default Vector2( 0, 0 )
Setter set_position(value)
Getter get_position()

Position, relative to the node’s parent.

Default 0.0
Setter set_rotation(value)
Getter get_rotation()

Rotation in radians, relative to the node’s parent.

Default 0.0
Setter set_rotation_degrees(value)
Getter get_rotation_degrees()

Rotation in degrees, relative to the node’s parent.

Default Vector2( 1, 1 )
Setter set_scale(value)
Getter get_scale()

The node’s scale. Unscaled value: (1, 1).

Setter set_transform(value)
Getter get_transform()

Local Transform2D.

  • bool z_as_relative
Default true
Setter set_z_as_relative(value)
Getter is_z_relative()

If true, the node’s Z index is relative to its parent’s Z index. If this node’s Z index is 2 and its parent’s effective Z index is 3, then this node’s effective Z index will be 2 + 3 = 5.

Default 0
Setter set_z_index(value)
Getter get_z_index()

Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others.

Method Descriptions

  • void apply_scale ( Vector2 ratio )

Multiplies the current scale by the ratio vector.

Returns the angle between the node and the point in radians.

Returns the Transform2D relative to this node’s parent.

  • void global_translate ( Vector2 offset )

Adds the offset vector to the node’s global position.

Rotates the node so it points towards the point, which is expected to use global coordinates.

  • void move_local_x ( float delta, bool scaled=false )

Applies a local translation on the node’s X axis based on the Node._process’s delta. If scaled is false, normalizes the movement.

  • void move_local_y ( float delta, bool scaled=false )

Applies a local translation on the node’s Y axis based on the Node._process’s delta. If scaled is false, normalizes the movement.

  • void rotate ( float radians )

Applies a rotation to the node, in radians, starting from its current rotation.

Converts a local point’s coordinates to global coordinates.

Converts a global point’s coordinates to local coordinates.

  • void translate ( Vector2 offset )

Translates the node by the given offset in local coordinates.