Script

Inherits: Resource < Reference < Object

Inherited By: VisualScript, GDScript, CSharpScript, NativeScript, PluginScript

Category: Core

Brief Description

A class stored as a resource.

Member Functions

bool can_instance ( ) const
String get_source_code ( ) const
bool has_script_signal ( String signal_name ) const
bool has_source_code ( ) const
bool instance_has ( Object base_object ) const
bool is_tool ( ) const
int reload ( bool keep_state=false )
void set_source_code ( String source )

Description

A class stored as a resource. The script exends the functionality of all objects that instance it.

The ‘new’ method of a script subclass creates a new instance. Object.set_script extends an existing object, if that object’s class matches one of the script’s base classes.

Member Function Description

  • bool can_instance ( ) const

Returns true if the script can be instanced.

  • String get_source_code ( ) const

Returns the script source code, or an empty string if source code is not available.

  • bool has_script_signal ( String signal_name ) const

Returns true if the script, or a base class, defines a signal with the given name.

  • bool has_source_code ( ) const

Returns true if the script contains non-empty source code.

Returns true if ‘base_object’ is an instance of this script.

  • bool is_tool ( ) const

Returns true if the script is a tool script. A tool script can run in the editor.

  • int reload ( bool keep_state=false )

Reloads the script’s class implementation. Returns an error code.

  • void set_source_code ( String source )

Sets the script source code. Does not reload the class implementation.